Can the Anti-Nuke miss now? (bug or feature, not a Yolo)

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At ~34 minutes; the anti-nuke fires, misses, does a loop, then circles back and finally connects. If that nuke had gone after the front player instead of me, it would have connected. https://replay.faforever.com/17502134

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I guess the game is so well simulated that even SMD can miss xD?

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SMD has always been able to miss, it is just very rare.

A work of art is never finished, merely abandoned

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@jip Crazy, first time I have ever seen it happen. Still, good to know.

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I would personally like to see a different approach to SMD, but I guess it won't happen.

Suggestion: SMD launcher stays expensive, missiles get much cheaper. Misses are possible (maybe 10% chance) but two missiles (if available) are fired to reduce the risk (but without completely eliminating it, at least not with a single SMD). Meanwhile, Yolo shoots a small swarm of standard nukes instead of one super-nuke.

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@cyborg16 I don't think introducing coin flips, when your base/comm is at risk is a good idea. Basically if your nuke connects you win, so every nuke is a 1% chance to win the game.

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I really don't think we need to mess with smds

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This topic can be closed - any suggestions to balance can make a separate topic in the balance section of the forums.

A work of art is never finished, merely abandoned

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@jip said in Can the Anti-Nuke miss now? (bug or feature, not a Yolo):

SMD has always been able to miss, it is just very rare.

Wasn't that fixed recently???