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    WD #3 - Ridiculous Balance Ideas

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    • G
      ghnaf
      last edited by

      This post is deleted!
      1 Reply Last reply Reply Quote 0
      • Dragun101D
        Dragun101
        last edited by

        Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

        Project Head and current Owner/Manager of SCTA Project

        ZeldafanboyZ H-masterH 2 Replies Last reply Reply Quote 3
        • ZeldafanboyZ
          Zeldafanboy @Dragun101
          last edited by

          @dragun101 said in WD #3 - Ridiculous Balance Ideas:

          Add the 3 Xbox Exclusive Units

          šŸ‘ šŸ‘ šŸ‘

          put the xbox units in the game pls u_u

          1 Reply Last reply Reply Quote 0
          • H-masterH
            H-master @Dragun101
            last edited by

            @dragun101 said in WD #3 - Ridiculous Balance Ideas:

            Add the 3 Xbox Exclusive Units and Sera Campaign crystals as buildable units

            What are those three units again? UEF had a t3 anti artillery unit if I remember correctly.

            Check out my maps here:

            Madness 1 - 10

            https://forum.faforever.com/topic/480/h-master-s-maps

            ZeldafanboyZ 1 Reply Last reply Reply Quote 1
            • G
              ghnaf
              last edited by

              Commander can stomp over small units and crush them.

              1 Reply Last reply Reply Quote 1
              • ZeldafanboyZ
                Zeldafanboy @H-master
                last edited by

                @h-master

                Cybran had a T1 scout submarine and Aeon had a T1 static arty

                put the xbox units in the game pls u_u

                1 Reply Last reply Reply Quote 4
                • arma473A
                  arma473
                  last edited by

                  All units with an engineering suite (except perhaps the Cybran cruiser and mantis), when they aren't actively building/assisting/capturing/reclaiming, will automatically use their engineering beam to reclaim any enemies or buildings in range without slowing down their movement or their ability to fire a gun. So regular ACUs get a little more DPS during fights. A T2 or T3 ACU will have a lot more DPS just from that. SACUs will be more useful in combat and engineers will be more able to protect themselves against enemies like LABs. Idle factories can reclaim nearby enemies in a small range.

                  1 Reply Last reply Reply Quote 2
                  • veteranasheV
                    veteranashe
                    last edited by

                    Atlantis has a dive/surface/fly toggle.

                    1 Reply Last reply Reply Quote 3
                    • Chenbro101C
                      Chenbro101
                      last edited by Chenbro101

                      Land unit can be dropped on the sirens air staging platform and attack from it.

                      1 Reply Last reply Reply Quote 2
                      • T
                        therazza
                        last edited by therazza

                        being able to actually build the majority of a base underwater like TA.
                        Imagine Setons with a base tucked away in the corner

                        IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

                        Hydro plants upgradable to T3 with a small shield

                        Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

                        T2 torp boats are trash, make them subs

                        I like arma's suggestion, engis on patrol can reclaim to inflict damage

                        1 Reply Last reply Reply Quote 2
                        • A
                          Aulex
                          last edited by

                          Delete engineers

                          1 Reply Last reply Reply Quote 3
                          • BrannouB
                            Brannou
                            last edited by

                            5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

                            1 Reply Last reply Reply Quote 5
                            • H-masterH
                              H-master
                              last edited by H-master

                              Make a second type of strat that can carpet bomb an area.

                              Check out my maps here:

                              Madness 1 - 10

                              https://forum.faforever.com/topic/480/h-master-s-maps

                              1 Reply Last reply Reply Quote 1
                              • arma473A
                                arma473
                                last edited by

                                SMDs deal splash damage, which would make it bad to "stack" nuke subs

                                1 Reply Last reply Reply Quote 2
                                • Chenbro101C
                                  Chenbro101
                                  last edited by

                                  Give cybran acu the sacu stungun upgrade.

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    Balfron @Deribus
                                    last edited by

                                    ACU can walk and upgrade at the same time

                                    1 Reply Last reply Reply Quote 0
                                    • waffelzNoobW
                                      waffelzNoob
                                      last edited by waffelzNoob

                                      All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                                      frick snoops!

                                      1 Reply Last reply Reply Quote 3
                                      • P
                                        Pure
                                        last edited by Pure

                                        Serious Balance: The Pillar tank was mildy nerfed a year or so back. I feel it really took the 'punch' out of the mid game UEF, especially it's ability to simply punch through any fire-bases (opposed to other factions methods of bypassing, harassing, or outraging them). It also makes the UEF inherently more turtl-ey and less 'on the offensive' (spend less time on T2, rush T3, etc). This makes it in many situations the weakest faction to field as it becomes inherently reactive and not maintaining a presence through the push. FAF really wakes up at T2, no reason to incentive-ize the T3 rush any further.

                                        Fun Change: Cybran ACU, Right Arm 3rd Option - Speed increase, say 0.1 or 0.25 increase in walking speeds. Cybran ACU often lacks fighting or staying power, and is set up to be a little troll or gremlin. While Stealth and Gun or T2 can make it sneaky at plopping down turrets, or cloaking with the Laser, a fun mid-game solution would be the Gun or T2 suite + Stealth + Speed increase. Let the ACE quickly move around / sneak around taking potshots or building things, giving it a high-risk high reward set for mid-game to complement the high-risk high reward nature of the late game laser upgrade.

                                        1 Reply Last reply Reply Quote 2
                                        • Accidental_AeonA
                                          Accidental_Aeon
                                          last edited by

                                          Give the fatboy a billy nuke and 500 buildpower.

                                          1 Reply Last reply Reply Quote 1
                                          • I
                                            IcyKnightmare
                                            last edited by

                                            1. Make MMLs lead moving targets.
                                            2. Give missile cruisers and nuke subs tracking missiles (this was actually in vanilla supcom).
                                            3. Allow Hoplites to fire at gunships and transports again (another vanilla supcom feature removed for FA).
                                            4. Give UEF the missile launcher Titan from the supcom beta.
                                            1 Reply Last reply Reply Quote 1
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