FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    WD #3 - Ridiculous Balance Ideas

    Scheduled Pinned Locked Moved Weekly Discussions
    150 Posts 81 Posters 28.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T
      therazza
      last edited by therazza

      being able to actually build the majority of a base underwater like TA.
      Imagine Setons with a base tucked away in the corner

      IE- power gen , mass/e storages, proper underwater torp defenses, anti sonar tech (ala stealth field gen), floating cloaked limpet mines, being able to seed low cost sonar perimeter lines trigger when crossed (single use), underwater walls that can't reclaim/destroy barring a nuke (no rust in this universe)

      Hydro plants upgradable to T3 with a small shield

      Limited amount of mass/e storage (10?) to build underground but costs 3x current storage

      T2 torp boats are trash, make them subs

      I like arma's suggestion, engis on patrol can reclaim to inflict damage

      1 Reply Last reply Reply Quote 2
      • A
        Aulex
        last edited by

        Delete engineers

        1 Reply Last reply Reply Quote 3
        • BrannouB
          Brannou
          last edited by

          5 vet units can upgrade into next tier unit (mantis into rhino then brick etc)

          1 Reply Last reply Reply Quote 5
          • H-masterH
            H-master
            last edited by H-master

            Make a second type of strat that can carpet bomb an area.

            Check out my maps here:

            Madness 1 - 10

            https://forum.faforever.com/topic/480/h-master-s-maps

            1 Reply Last reply Reply Quote 1
            • arma473A
              arma473
              last edited by

              SMDs deal splash damage, which would make it bad to "stack" nuke subs

              1 Reply Last reply Reply Quote 2
              • Chenbro101C
                Chenbro101
                last edited by

                Give cybran acu the sacu stungun upgrade.

                1 Reply Last reply Reply Quote 0
                • B
                  Balfron @Deribus
                  last edited by

                  ACU can walk and upgrade at the same time

                  1 Reply Last reply Reply Quote 0
                  • waffelzNoobW
                    waffelzNoob
                    last edited by waffelzNoob

                    All land units (except hover) should have reduced traction when moving on ice, causing tanks to slip around a lot, and sometimes even causing bipedal units to slip, fall and die

                    frick snoops!

                    1 Reply Last reply Reply Quote 3
                    • P
                      Pure
                      last edited by Pure

                      Serious Balance: The Pillar tank was mildy nerfed a year or so back. I feel it really took the 'punch' out of the mid game UEF, especially it's ability to simply punch through any fire-bases (opposed to other factions methods of bypassing, harassing, or outraging them). It also makes the UEF inherently more turtl-ey and less 'on the offensive' (spend less time on T2, rush T3, etc). This makes it in many situations the weakest faction to field as it becomes inherently reactive and not maintaining a presence through the push. FAF really wakes up at T2, no reason to incentive-ize the T3 rush any further.

                      Fun Change: Cybran ACU, Right Arm 3rd Option - Speed increase, say 0.1 or 0.25 increase in walking speeds. Cybran ACU often lacks fighting or staying power, and is set up to be a little troll or gremlin. While Stealth and Gun or T2 can make it sneaky at plopping down turrets, or cloaking with the Laser, a fun mid-game solution would be the Gun or T2 suite + Stealth + Speed increase. Let the ACE quickly move around / sneak around taking potshots or building things, giving it a high-risk high reward set for mid-game to complement the high-risk high reward nature of the late game laser upgrade.

                      1 Reply Last reply Reply Quote 2
                      • Accidental_AeonA
                        Accidental_Aeon
                        last edited by

                        Give the fatboy a billy nuke and 500 buildpower.

                        1 Reply Last reply Reply Quote 1
                        • I
                          IcyKnightmare
                          last edited by

                          1. Make MMLs lead moving targets.
                          2. Give missile cruisers and nuke subs tracking missiles (this was actually in vanilla supcom).
                          3. Allow Hoplites to fire at gunships and transports again (another vanilla supcom feature removed for FA).
                          4. Give UEF the missile launcher Titan from the supcom beta.
                          1 Reply Last reply Reply Quote 1
                          • F
                            FrozenCat
                            last edited by

                            Portal: the structure that make portal to any point of map - allow to teleport some mass (t1-t3 units) and return it. Cybrans can make hidden portals.

                            1 Reply Last reply Reply Quote 3
                            • T
                              Tomruler
                              last edited by

                              Give mexes 5x adjacency bonus; just mexes, not fabs, pgens, storages etc.

                              1 Reply Last reply Reply Quote 0
                              • Rodimus_PrimeR
                                Rodimus_Prime
                                last edited by

                                Give Aeon ACU Nano-Repair on the right arm, and Double Chrono upgrade.

                                1 Reply Last reply Reply Quote 0
                                • D
                                  dzonikv
                                  last edited by

                                  What if you add unit upgrades to its respective HQ? For exsample UEF land HQ could have an upgrade pressureproof shields, that would allow for Titans to walk underwater. Could spice up naval maps with it.

                                  Or some upgrade that will allow idle transports to be able to build stuff like flying engies. Things along that line that give you more strategic options and flexibility with your units, so you can be creative how you play. They should be quite pricey if you want to invest in it, but same goes for your Commander upgrades.

                                  1 Reply Last reply Reply Quote 0
                                  • M
                                    macdeffy
                                    last edited by

                                    Move Cybran ACU T2 Suite to Back, and Resource Allocation to Right Arm

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      AI-Very_Easy
                                      last edited by AI-Very_Easy

                                      1 Reply Last reply Reply Quote 0
                                      • L
                                        lynx_nz
                                        last edited by

                                        RAS SCU's cant move, shoot or build while producing mass / energy (some kind of button to toggle)

                                        1 Reply Last reply Reply Quote 1
                                        • E
                                          Emeryness
                                          last edited by

                                          The Brick is solid armor. 2x HP slower 1/2 DPS. I mean, it makes sense for a brick.
                                          Frigates can carry troops in amphibious assaults. (Beach invasions) Makes an entirely new use of submarines and the oceans. Cybran frigate may be able to hide the units inside from radar (muahah).
                                          T2 Railed artillery that can move on a rail. It makes the game more immersive.
                                          Other factions get landmines because Cybran has the bomb beetle. All factions could have naval mines too.
                                          Some units can have turrets that are gyroscopic meaning the turret isnt moving with the body so you can micro better. It's a lot like having an aurora on top of a striker. This would help this big heavy units a lot such as an army of percivals or a monkeylord.
                                          A game option called, "Support Acu AI" . Once your support commander arrives it will have a separate economy. It will try to help you and you can give or take from it or even give each one a small property. The AIs will be very generous and compliant following your strategic moves and giving you gifts of resources or building positive income mass fabrication farms. They can poke at the enemies for you or save you if you are getting close to death by offering a t2 air transporter.

                                          1 Reply Last reply Reply Quote 2
                                          • AzraaaA
                                            Azraaa
                                            last edited by

                                            1. Remove Mass Storage from the game & add small amounts of storage to most units like mass extractors & factories.
                                            2. Make Hover Units move slower on land and make them faster on water.
                                            3. Make T3 Artillery more Tactical so it's not the absolute strategy on 20x20 Late Game
                                            4. Make Shared Army the standard for every game, 1 Commander everyone else is support commanders 😄
                                            5. Remove Reclaim 😗

                                            Developer for LOUD Project | https://discord.gg/DfWXMg9
                                            AI Development FAF Discord | https://discord.gg/ChRfhB3
                                            AI Developer for FAF

                                            Community Manager for FAF
                                            Member of the FAF Association
                                            FAF Developer

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post