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XtremWars 1.7 for all game versions

Scheduled Pinned Locked Moved Modding & Tools
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  • G
    GTAJJ @Uveso
    last edited by 28 Jul 2021, 02:23

    @uveso Thanks for your reply. I have this Mod, is this the right one as I search your name on the Vault and can't find it.

    b1426324-d556-40ca-b640-a76692f21f5b-image.png

    Yes the UEF transport can't be selected still on my version. I apologise, I don't know how to play FAF developer version, nor download an update via github.

    Could you help if possible?

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    • U
      Uveso
      last edited by 28 Jul 2021, 02:35

      startdev.png

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      • U
        Uveso
        last edited by 28 Jul 2021, 02:37

        Yes i did not enter my name into the mod, i am only the maintainer not the author.

        You can always check this page to see if you have the right version number:
        https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

        G 1 Reply Last reply 28 Jul 2021, 02:41 Reply Quote 0
        • G
          GTAJJ @Uveso
          last edited by 28 Jul 2021, 02:41

          @uveso Awesome thank you so much. This worked for normal games.

          Just one more question if I may, since this fix works for standard games, do you know a way to get the transports to work on Campaign Co-Op Missions too?

          Thanks

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          • U
            Uveso
            last edited by 28 Jul 2021, 02:50

            Just wait for the game patch.

            We are testing all changes first with the develop branch.
            In 4-6 weeks this will be patched to the release files.

            Campaign and coop are using the release files and will work automatically after the patch

            G 1 Reply Last reply 28 Jul 2021, 02:53 Reply Quote 0
            • G
              GTAJJ @Uveso
              last edited by 28 Jul 2021, 02:53

              @uveso Oh awesome. Thank you for your replies and continuous hard work on FAF. 🙂

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              • U
                Uveso
                last edited by 28 Jul 2021, 02:58

                you are welcome

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                • H
                  holybeast67
                  last edited by 9 Aug 2021, 00:36

                  Uveso thank you so much for bringing this mod back to life and having it available to both FAF and steam. I do have a question however, Do you happen to know if this unit was ever added to the mod or if its possible to have in the mod?

                  https://www.moddb.com/mods/xtreme-wars/images/uef-air-carrier-and-new-spaceships-2#imagebox

                  i do recall seeing it in a mod or something but i cant remember where. i could be mistake but i was double checking with you or with anyone else here if they know

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                  • U
                    Uveso
                    last edited by 9 Aug 2021, 14:12

                    Hello holybeast67,

                    thanks a lot for you kind feedback.

                    Sadly i have never seen this UEF Carrier in any mod.
                    Looks like it was never released.

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                    • H
                      holybeast67
                      last edited by 9 Aug 2021, 21:49

                      Dang what a shame but thank you either way for the quick response! really appreciate it

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                      • U
                        Uveso
                        last edited by 11 Aug 2021, 07:52

                        In case you did not have it already, here is my general mod thread:
                        https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                        There you will find updates and changes for all my mods that i maintain and some of my own mods.

                        X 1 Reply Last reply 5 Oct 2021, 05:54 Reply Quote 1
                        • H
                          holybeast67
                          last edited by 11 Aug 2021, 17:29

                          i shall keep this in my updates thanks for it! and really again thank you for making the mods available

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                            Xathos @Uveso
                            last edited by Xathos 10 May 2021, 06:23 5 Oct 2021, 05:54

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                            • U
                              Uveso
                              last edited by 16 Feb 2023, 14:16

                              Update 16.Feb.2023(v1.5)

                              • Unit UAL0401 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
                              • Unit UALEW0002 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
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                              • G
                                Gen-Yeznorrick
                                last edited by Gen-Yeznorrick 20 Jun 2023, 03:06

                                Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.

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                                • U
                                  Uveso
                                  last edited by 20 Jun 2023, 15:20

                                  @Gen-Yeznorrick

                                  the version on this forum thread and inside the vault is 1.5.
                                  The version is based on the FAF featured mod that was version 1.0

                                  i checked unit [UEL0106] (Mech Marine) and you are right.
                                  The unit can only be built once, after that there is no more build time and no more visible models.

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                                  • U
                                    Uveso
                                    last edited by Uveso 21 Jun 2023, 02:07

                                    Update 21.Jun.2023 (v1.6)

                                    -Unit UEL0106 (Light Assault Bot) fixed construction problem (Thanks to Jip)

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                                    • N
                                      nomads
                                      last edited by nomads 26 Jun 2023, 13:56

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                                      • J
                                        JQtwo
                                        last edited by JQtwo 3 Oct 2024, 13:09 3 Mar 2024, 15:07

                                        Hi, myself and friends have just returned to FAF (again) and it appears as though the Scavenger (Cybran land experimental anti nuke) is not working with the latest version.
                                        The weapon tracks but never fires or fires but never hits.
                                        Cheers

                                        Edit:
                                        Confirmed that the Scavenger tracks but never fires. All controls for the Scavenger are greyed out (could not set hold fire for instance)

                                        Can also confirm the post below that the Aeon ACU is invisible and unmoveable when played by a player.

                                        M 1 Reply Last reply 9 May 2024, 12:48 Reply Quote 0
                                        • N
                                          Naplucia
                                          last edited by 3 Mar 2024, 20:01

                                          I found a quite big bug: Aeon ACUs don't appear at the beginning of the game.
                                          If i play cybran, aeon acu stay invisible but ai still use them.
                                          If I play aeon, i can't play (it don't move or build) also i have already access to all Tech build and experimental.

                                          Also this mod seems to be not compatible with M27 and M28 AI mod due to an "memory access violation".

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