Update 18.Jan.2021(v1.4)
- Unit UEA0402 Optimized function call :IsDead() to .Dead
- Unit XEL0306 Optimized function call :IsDead() to .Dead
- Unit UEA0401 Optimized function call :IsDead() to .Dead
- Unit DEA0202 Optimized function call :IsDead() to .Dead
- Unit UELEW0004 Optimized function call :IsDead() to .Dead
- Unit UESE0001 Optimized function call :IsDead() to .Dead
- Unit URL0402 Optimized function call :IsDead() to .Dead
- Unit URA0402 Optimized function call :IsDead() to .Dead
- Unit URS0201 Optimized function call :IsDead() to .Dead
- Unit DRA0202 Optimized function call :IsDead() to .Dead
- Unit URS0103 Optimized function call :IsDead() to .Dead
- Unit URS0106 Optimized function call :IsDead() to .Dead
- Unit URS0104 Optimized function call :IsDead() to .Dead
- Unit UASE0001 Optimized function call :IsDead() to .Dead
- Unit URSE0001 Optimized function call :IsDead() to .Dead
- CIFMissileExperimentalTactical01_Script.lua Optimized function call :IsDead() to .Dead
- aeonweapons.lua Optimized function call :IsDead() to .Dead
- Unit uas0202 Fixed flare weapon.
- Unit ueaew0002 (Tech 2 Experimental Support Spaceship) Added "TeleportDelay = 10" to General table.
- Unit xsaew0002 (Tech 2 Experimental Air Transport) Added "TeleportDelay = 10" to General table.
- Unit ual0401 (Experimental Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit xsse0001 (Experimental Tech1 Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit urse0001 (Tech 1 Experimental Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit ueaew0002 (Tech 2 Experimental Support Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit ura0402 (Tech 3 Experimental Transportation Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit xsl0401 (Experimental Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uelew0003 (Tech 2 Experimental Deployable Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit url0402 (Experimental Spiderbot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit xsaew0002 (Tech 2 Experimental Air Transport) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uese0001 (Tech 1 Experimental Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uase0001 (Tech 1 Experimental Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uelew0001 (Tech 1 Heavy Tank Experimental.) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit ualew0001 (Tech 1 Hover Tank Experimental.) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uelew0004 (Tech 2 Experimental Heavy Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit ualew0002 (Tech 2 Experimental Tractor Hover Tank) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uaaew0004 (Experimental Tech 2 Bomber) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit xrle0004 (Tech 2 Experimental Deployable Bot.) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit url0403 (Tech 3 Experimental Mega Bot.) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit urlew0001 (Tech 1 Experimental Deployable Bot.) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit xslew0001 (Experimental T2 QuadBot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit xsle0001 (Experimental Tech 1 Assault Bot) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uea0401 (Tech 3 Experimental Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit uea0402 (Tech 3 Experimental Transportation Spaceship) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit ualew0003 (Tech 2 Experimental Heavy Assault TankedBike) Added VeteranMassMult ( VeteranMassMult = 0.5, )
- Unit dea0202 (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.875
- Unit xsa0202 (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.675
- Unit xaa0202 (Combat Fighter) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.875
- Unit xsse0001 (Experimental Tech1 Spaceship) Changed damageradius in weapon (DeathImpact) from 6.000 to 5.500
- Unit urse0001 (Tech 1 Experimental Spaceship) Changed damageradius in weapon (DeathImpact) from 6.000 to 5.500
- Unit ueaew0002 (Tech 2 Experimental Support Spaceship) Changed damageradius in weapon (DeathImpact) from 6.000 to 5.500
- Unit dra0202 (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.125
- Unit ura0205 (EMP Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.950
- Unit ura0402 (Tech 3 Experimental Transportation Spaceship) Changed damageradius in weapon (DeathImpact) from 12.000 to 11.500
- Unit uaa0102 (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.575
- Unit xsa0306 () Changed damageradius in weapon (DeathImpact) from 1.000 to 1.250
- Unit uea0102 (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.625
- Unit ura0204 (Torpedo Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.950
- Unit uea0111 (A215F Support Rev) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.150
- Unit xsaew0002 (Tech 2 Experimental Air Transport) Changed damageradius in weapon (DeathImpact) from 5.000 to 4.900
- Unit uaa0204 (Torpedo Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.725
- Unit uea0306 (Fighter/Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.125
- Unit uese0001 (Tech 1 Experimental Spaceship) Changed damageradius in weapon (DeathImpact) from 6.000 to 5.500
- Unit uase0001 (Tech 1 Experimental Spaceship) Changed damageradius in weapon (DeathImpact) from 6.000 to 5.500
- Unit uea0103 (Attack Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.750
- Unit xsa0203 (Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.675
- Unit ura0203 (Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.775
- Unit xsa0103 (Attack Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.150
- Unit ura0103 (Attack Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.850
- Unit uea0203 (Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.750
- Unit uea0105 (A215F Support Rev Destructor) Changed damageradius in weapon (DeathImpact) from 1.000 to 1.150
- Unit uaaew0004 (Experimental Tech 2 Bomber) Changed damageradius in weapon (DeathImpact) from 4.000 to 4.250
- Unit ura0102 (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.650
- Unit xra0105 (Light Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.750
- Unit xsa0102 (Interceptor) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.800
- Unit xsa0204 (Torpedo Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.575
- Unit uea0112 (Tech 1 Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.750
- Unit uea0204 (Torpedo Bomber) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.850
- Unit uea0401 (Tech 3 Experimental Spaceship) Changed damageradius in weapon (DeathImpact) from 12.000 to 11.500
- Unit uea0402 (Tech 3 Experimental Transportation Spaceship) Changed damageradius in weapon (DeathImpact) from 12.000 to 11.500
- Unit uaa0203 (Gunship) Changed damageradius in weapon (DeathImpact) from 1.000 to 0.875
- Unit xsl0303 (Siege Tank) Deleted StandUpright = true,
- Unit xsl0202 (Assault Bot) Added StandUpright = true,
- Unit uelew0004 (Tech 2 Experimental Heavy Bot) Added StandUpright = true,
- Unit xrle0004 (Tech 2 Experimental Deployable Bot.) Added StandUpright = true,
- Unit xslew0001 (Experimental T2 QuadBot) Added StandUpright = true,
- Unit urs0106 (Aviso) Added "HOVER" to Categories.
- Unit urs0201 (Destroyer) Added "HOVER" to Categories.
- Unit urs0104 (Arty Frigate) Added "HOVER" to Categories.
- Unit urs0103 (Frigate) Added "HOVER" to Categories.
- Unit ual5001 (Mobile Air Staging Platform ) Added "HOVER" to Categories.
- Unit uab2105 (Anti-Air Air Turret) Added DeathImpact Weapon for aircrash.
- Unit xsb2106 (Air Point Defense) Added DeathImpact Weapon for aircrash.
- Unit xsb2105 (Air AA Defense) Added DeathImpact Weapon for aircrash.
- Unit ueb2106 (Air Point Defense) Added DeathImpact Weapon for aircrash.
- Unit xsb2206 (Point Defense) Added DeathImpact Weapon for aircrash.
- Unit uab2106 (Air Point Defense) Added DeathImpact Weapon for aircrash.
- Unit urb2206 (Point Defense) Added DeathImpact Weapon for aircrash.
- Unit urb2105 (Anti-Air Turret) Added DeathImpact Weapon for aircrash.
- Unit ueb2206 (Point Defense) Added DeathImpact Weapon for aircrash.
- Unit uab2206 (Point Defense) Added DeathImpact Weapon for aircrash.
- Unit uab2207 (Anti-Air Flak Artillery) Added DeathImpact Weapon for aircrash.
- Unit ueb2105 (Anti-Air Turret) Added DeathImpact Weapon for aircrash.
- Unit urb2207 (Anti-Air Flak Artillery) Added DeathImpact Weapon for aircrash.
- Unit ueb2207 (Anti-Air Flak Artillery) Added DeathImpact Weapon for aircrash.
- Unit xsb2207 (Anti-Air Flak Artillery) Added DeathImpact Weapon for aircrash.
- Unit urb2106 (Point Defense) Added DeathImpact Weapon for aircrash.
- Unit urb4401 (Tech 3 Experimental Anti-Nuke.) Changed Damage for weapon (Zapper Anti Missile) from 1000 to 60000.