Hello JQtwo,
a desync means that one of the players has a different mod version or the mod is not propper installed or a file was changed.
Do you have a game.log from the last desynced game ?
Hello JQtwo,
a desync means that one of the players has a different mod version or the mod is not propper installed or a file was changed.
Do you have a game.log from the last desynced game ?
Yes the mod is still available and working.
If you play the FAF develop version then also transporters work.
The error where you can't select/build transportes is not from the mod, its a game bug.
fixed here: https://github.com/FAForever/fa/pull/3248
@uveso Thanks for your reply. I have this Mod, is this the right one as I search your name on the Vault and can't find it.
Yes the UEF transport can't be selected still on my version. I apologise, I don't know how to play FAF developer version, nor download an update via github.
Could you help if possible?
Yes i did not enter my name into the mod, i am only the maintainer not the author.
You can always check this page to see if you have the right version number:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
@uveso Awesome thank you so much. This worked for normal games.
Just one more question if I may, since this fix works for standard games, do you know a way to get the transports to work on Campaign Co-Op Missions too?
Thanks
Just wait for the game patch.
We are testing all changes first with the develop branch.
In 4-6 weeks this will be patched to the release files.
Campaign and coop are using the release files and will work automatically after the patch
Uveso thank you so much for bringing this mod back to life and having it available to both FAF and steam. I do have a question however, Do you happen to know if this unit was ever added to the mod or if its possible to have in the mod?
https://www.moddb.com/mods/xtreme-wars/images/uef-air-carrier-and-new-spaceships-2#imagebox
i do recall seeing it in a mod or something but i cant remember where. i could be mistake but i was double checking with you or with anyone else here if they know
Hello holybeast67,
thanks a lot for you kind feedback.
Sadly i have never seen this UEF Carrier in any mod.
Looks like it was never released.
In case you did not have it already, here is my general mod thread:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
There you will find updates and changes for all my mods that i maintain and some of my own mods.
i shall keep this in my updates thanks for it! and really again thank you for making the mods available
Update 16.Feb.2023(v1.5)
Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.