XtremWars 1.6 for all game versions
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Hello JQtwo,
a desync means that one of the players has a different mod version or the mod is not propper installed or a file was changed.
Do you have a game.log from the last desynced game ?
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@uveso Hey, is the mods still available in FaF? And the UEF T4 transports work?
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Yes the mod is still available and working.
If you play the FAF develop version then also transporters work.The error where you can't select/build transportes is not from the mod, its a game bug.
fixed here: https://github.com/FAForever/fa/pull/3248 -
@uveso Thanks for your reply. I have this Mod, is this the right one as I search your name on the Vault and can't find it.
Yes the UEF transport can't be selected still on my version. I apologise, I don't know how to play FAF developer version, nor download an update via github.
Could you help if possible?
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Yes i did not enter my name into the mod, i am only the maintainer not the author.
You can always check this page to see if you have the right version number:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam -
@uveso Awesome thank you so much. This worked for normal games.
Just one more question if I may, since this fix works for standard games, do you know a way to get the transports to work on Campaign Co-Op Missions too?
Thanks
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Just wait for the game patch.
We are testing all changes first with the develop branch.
In 4-6 weeks this will be patched to the release files.Campaign and coop are using the release files and will work automatically after the patch
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@uveso Oh awesome. Thank you for your replies and continuous hard work on FAF.
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you are welcome
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Uveso thank you so much for bringing this mod back to life and having it available to both FAF and steam. I do have a question however, Do you happen to know if this unit was ever added to the mod or if its possible to have in the mod?
https://www.moddb.com/mods/xtreme-wars/images/uef-air-carrier-and-new-spaceships-2#imagebox
i do recall seeing it in a mod or something but i cant remember where. i could be mistake but i was double checking with you or with anyone else here if they know
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Hello holybeast67,
thanks a lot for you kind feedback.
Sadly i have never seen this UEF Carrier in any mod.
Looks like it was never released. -
Dang what a shame but thank you either way for the quick response! really appreciate it
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In case you did not have it already, here is my general mod thread:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steamThere you will find updates and changes for all my mods that i maintain and some of my own mods.
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i shall keep this in my updates thanks for it! and really again thank you for making the mods available
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Update 16.Feb.2023(v1.5)
- Unit UAL0401 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
- Unit UALEW0002 fixed Tractor Claw; disallow targets: Ships, SACUs and Experimentals
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Hello Uveso. What version is the 'Extreme Wars' mod in the vault rn. I know the old game type was 1.0. If it's current, any updates to fix some of the invisible models? Correction: Seems in 1.5 the UEF Mech Marine is built instantly instead of in 7 seconds so the game skips the spawning of the model, leaving an invisible Mech Marine. This is the only unit that seems to do this in my testing.
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the version on this forum thread and inside the vault is 1.5.
The version is based on the FAF featured mod that was version 1.0i checked unit [UEL0106] (Mech Marine) and you are right.
The unit can only be built once, after that there is no more build time and no more visible models. -
Update 21.Jun.2023 (v1.6)
-Unit UEL0106 (Light Assault Bot) fixed construction problem (Thanks to Jip)
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