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    BlackOpsFAF-Unleashed only for FAF v26

    Scheduled Pinned Locked Moved Modding & Tools
    143 Posts 26 Posters 29.3k Views 2 Watching
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    • XathosX Offline
      Xathos @Uveso
      last edited by

      3724 SEEMS TO HAVE FIXED THE ISSUE.

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      • JipJ Offline
        Jip
        last edited by

        That was the idea!

        A work of art is never finished, merely abandoned

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        • UvesoU Offline
          Uveso
          last edited by

          @Xathos

          i just want to thank you for your feedback and support! 🙂

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          • L Offline
            Levily2
            last edited by

            @Uveso Is this mod still up to date on the FAF client? I can't see a version number on there,

            And Lambda seems to be broken 😞

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            • UvesoU Offline
              Uveso
              last edited by

              @Levily2

              yes the Black Ops FAF version is the latest one.

              When you say Lambda is broken, what unit do you mean ?
              Is the lambda in the Black Ops ACU mod working ?

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              • L Offline
                Levily2
                last edited by

                @Uveso After some quick testing, it does seem to work? Sort of, an experimental lambda PD couldn't block a tech 1 Tank Hunter Mobile PD from UEF.

                And even the ACU or lambda bots don't do it consistently,

                the Lambda blocking only 1 shot out of 10 or so, and the ACU every third shot?

                But most importantly, it doesn't have any visuals, for none of them.

                I quickly tried to check in code what could be wrong, and in for example BSB0001_Script.lu, on line 8 it imports seraphimunits.lua, but that file didn't exist in my install

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                • I Offline
                  iamscope
                  last edited by

                  Great work guys, love it!

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                  • UvesoU Offline
                    Uveso
                    last edited by Uveso

                    @Levily2

                    well, i found the issue. Had to go back to october 2016.

                    The Lambda defence was changed by icedreamer in 2016.
                    First the Lambda was defending 100% of all projectiles.
                    After the patch it only deflect 5-30% of the projectiles depending on the unit.

                    This was the patch:
                    https://github.com/aeoncleanse/Mods/commit/a13d536ecddbd24a697ee9d7732f634b69e9892f#diff-0e3f7a0c9511aade8883d320fb0ca2d44a6b5bb93c40afd86ead5503d6ba8546

                    I checked the code for more errors, but the code itself is running as designed.
                    So there is no error, it was a balance decision to reduce the reflect rate of the Lambda field.

                    [edit]
                    The file seraphimunits.lua can be found in:
                    \Mods\BlackOpsFAF-ACUs\hook\lua\seraphimunits.lua
                    and in the original game files in :
                    SupCom\gamedata\lua\seraphimunits.lua
                    (its packed inside the lua.scd file, rename the .SCD to .ZIP and you can unpack the archive)

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                    • DDDXD Offline
                      DDDX
                      last edited by

                      I use the Lambda field in my mod for my survival, and I can confirm that it does stop projectiles - albeit irregularly. Which would be consistent with a 5-30% chance to trigger.
                      So that part works as it should i guess.

                      No visuals though.

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                      • L Offline
                        Levily2
                        last edited by

                        @Uveso Oh sweet, then sorry for the false report!

                        But yeah, i distinctly remember from back then that there were visuals for lambda?

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                        • UvesoU Offline
                          Uveso
                          last edited by

                          @Levily2

                          it wasn't a false report; compared to 2015, the Lambda has lost 95% effectiveness in some cases.
                          This was an absolute correct observation.

                          I'll take a look at the gfx later, although I'm not a graphics expert.

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                          • L Offline
                            Levily2
                            last edited by

                            Cool! You're the best 🙂

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                            • DoompantsD Offline
                              Doompants
                              last edited by

                              I know BlackOps hasn't really been touched in a while, but we've noticed that a recent patch broke the Aeon T3 tactical missile launcher (Purifier).

                              The recent Game Update 3738 makes reference to "(#3946) Fix damage of child projectiles, such as Cybran tactical missiles after they split"

                              I'm assuming it's a related problem since the Purifiers use child projectiles too.

                              To Recreate:

                              Build Aeon Purifier in any game.
                              Fire purifier at enemy structures.
                              Purifier will strike and appear to explode, but no damage to structures.

                              Thanks in advance

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                              • JipJ Offline
                                Jip
                                last edited by

                                @Uveso to what repository can I make a pull request?

                                A work of art is never finished, merely abandoned

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                                • UvesoU Offline
                                  Uveso
                                  last edited by

                                  you can use the git hub links from here:
                                  https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

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                                  • UvesoU Offline
                                    Uveso
                                    last edited by

                                    v20 (21.Aug.2022)

                                    • added missing translation tags in tooltip.lua
                                    • added german translation (translation by John kobo)
                                    • Unit bsl0310 (Lambda Equipped Assault Bot) Added StandUpright = true,
                                    • Unit bsb2402 (Seraphim Quantum Rift Archway) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Experimental"
                                    • Unit bab1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                    • Unit beb4309 (Anti-Teleport Field Tower) Changed General.TechLevel from "RULEUTL_Advanced" to "RULEUTL_Secret"
                                    • Unit bab2404 (Artemis Satelite Control) Changed General.TechLevel from "RULEUTL_Secret" to "RULEUTL_Experimental"
                                    • Unit beb1302 (Hydrocarbon Power Plant) Changed General.TechLevel from "RULEUTL_Basic" to "RULEUTL_Secret"
                                    • Unit brb5205 (Advanced Air Staging Facility) Fixed Display.Abilities.
                                    • Unit bss0401 (Experimental Dreadnought) Changed Damage for weapon (Hu Strategic Missile Defense) from 30 to 30000.
                                    • Unit bra0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 16,)
                                    • Unit bsa0309 (Tech3 Air Transport) Added missing transport capacity variable (Class1Capacity = 32,)
                                    • Unit bra0409 (Experimental Assault Transport) Added missing transport capacity variable (Class1Capacity = 20,)
                                    • Unit baa0309 (T3 Air Transport) Added missing transport capacity variable (Class1Capacity = 24,)
                                    • Unit bab2308 (Tactical Missile Launcher) fixed no damage on AMissileSerpentineProjectile
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                                    • DoompantsD Offline
                                      Doompants
                                      last edited by Doompants

                                      Hey, nice! Some of us still play BlackOps all the time, so thanks for the fixes. 😄

                                      What do the changes to RULEUTL do anyways? Is that just UI stuff, or?

                                      EDIT: NM. I found it in the wiki, thx.

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                                      • UvesoU Offline
                                        Uveso
                                        last edited by

                                        @Doompants

                                        thanks a lot for your feedback and error report!

                                        I play Black Ops a lot but have never seen that the Aeon T3 Tactical Missile Launcher is doing no damage.
                                        Hopefully i fixed it right 😄

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                                        • DoompantsD Offline
                                          Doompants @Uveso
                                          last edited by

                                          @uveso OH I guarantee you you did. I blasted the hell out of our resident Aeon player who didn't expect it to be working. That'll teach them to read the forums. Lol.

                                          As a fun note, this getting fixed just in time to coincide with the TMD changes is interesting, because we always thought the Purifier was a little bit too hard to stop if you stacked multiples up and fired them together, but the TMD buff has made it a little more reasonable to stop multiple purifiers, so win/win.

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                                          • UvesoU Offline
                                            Uveso
                                            last edited by

                                            @Doompants

                                            thank you a lot for the nice and appreciated feedback 😄

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