BlackOpsFAF-Unleashed only for FAF v25
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@Uveso I'll look into it, do you have time to make a new release next weekend?
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@Uveso it seems the mod behave strangely with the latest 3758 Developers Patch.
While other units works completely fine, those units carrying drones are not display the correct movement and attack animation. Those units simply follow targets but not fire, also by buliding one of the broken units, it seem to affect all units constructed afterwards to have the same strange behavior.
Are there any quick fixes for this problem? -
I found the issues with the drone carriers:
Up to Uveso to upload them now. If there are more issues then please name the specific unit
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Thanks for the quick fix. It works fine now
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Hello there @Uveso it would seems that I have the same problem after the recent patch just like some people above.
Yes, it is a bunch of broken units of the BlackOps mod that will break the game any time they are constructed(Animation of firing sequence + walking etc.) as well as Production structures instead of upgrading just builds next tear factory right withing itself. By most part I met this problem with UEF and Cybran, but not EON. In particular game will break the moment Goliath or Basilisk enters its construction stage, most of the units, building and commander modules will be created broken after that.https://github.com/Uveso/BlackOpsFAF-Unleashed/pull/8
I've already visited this link and changed BlackOps files a bunch of time with it and yet, to no avail (Either problem remains or Commander wouldn't even spawn(teleport) on the battlefield.
I've purged every trase of FAF and SubCom from my PC, without any file left, then reinstalled all and yet it eould seem that the problem is inside the mod itself.Can you please help me?
With respect, humble enjoyer of the greatest RTS of all time. -
@BattleshipOni can you share me the configuration of your games, and the game logs with the errors in it?
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game_20267393.log
game_20265653.log
game_20265635.log
game_20265626.log
game_20265554.log
game_20265540.logThis is a game with errors that I've done just now as well as rest of logs during the last 24 hours.
P.S. I am new with FAF bug rerports so please excuse me
As for configuration: Just a test match with 3 Black Ops related mods, (Black Ops itself, EX units and Commander module system).
P.S.2. - Is there any other way to show "configuration of your games"?
P.S.3. - Is the "client.log" necessary for the cause?
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The game logs have everything in it that I need. Found a few errors I wasn't aware of, I'll look into it for you and then Uveso can release that
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@jip Thank you, it is much appreciated.
P.S. I forgot to tell that engineering station of UEF is affected as well, but only if it was build the first time during the game, but only after the bugged Goliath, drone just "explodes" the moment station is complete.
Any unit type that wasn't been build before Goliath construction during the match will be broken.
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Hi Uveso,sorry for my bad Englishi.
Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode. I remember in the original MOD, when it switched fire mode it expanded to a really cool ground attack mode. -
Hello, @uveso It would seem that problem yet persists as it is with a person above so here is some additional feedback from me.
game_20289769.log
game_20289629.log
game_20289935.log (during this test game froze permanently) -
@jip @uveso
BUG report:Most of the UEF ground experimental units don't work: their legs don't move, their weapons don't fire. At the same time, the AEON-EXPERIMENTAL air carrier will not have a unfold animation when switching fire mode.(C:\Users\asus\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods\BlackOpsFAF-Unleashed\hook\units\UAA0310)(ability name:Planetary Cleansing Mode -
@jip @Uveso
HI, I've been through several rounds of testing. I think the blackops MOD and totalmayhem mods seem to be in conflict with each other. When I started blackops, a lot of units in totalmayhem were not working properly. But the blackops mod itself seems to have problems, I used the latest version of FAF and blackops mod alone, and found that UEF's experimental assault robot did not work properly at all, his feet did not walk, and the weapon did not fire. -
Thanks for all the reports!
We are working on it.
(The Black Ops Mods will be fixed first.) -
@uveso
Thanks for your work! -
@uveso Much appreciated!
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Hello friends.
I'm not sure what happened, but all of a sudden, you can't build hydro generators with BlackOps Unleashed turned on.
To recreate, just play a game with BlackOps unleashed on, and spit that first engie out. Hydro cannot be built with hotkeys, and isn't visible on the build UI.
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@uveso ey for some reason the link isnt working.
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@Doompants
yes you are right, looks like the unit hook is not working.@MiniHans
Just checked the link in the frist post and its working.
Maybe you have set your browser to not accept http pages (only HTTPs ?) -
Not sure if there is anything new in the following logs, but I've had:
- Blackops Experimentals not firing, sliding across the battle field
- Sim "crashes" where the game still lives and responds, but units stopped moving completely, nothing would build etc.
Logs:
Blackops+Total Mayhem +rando others
game_20507307.logBlackops+rando others
game_20506771.log
game_20500668.log