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    Matchmaker Pool Feedback Thread

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    • S Offline
      StormLantern Team Lead @Sladow-Noob
      last edited by

      @sladow-noob said in Matchmaker Pool Feedback Thread:

      Also since the map pool just got updated.. Can you send me the one from last month? I'd like to especially implement those maps in the tierlist and don't remember all the names.

      The pools are announced on the forum.. So you can find it in the announcement post.

      Sladow-NoobS 1 Reply Last reply Reply Quote 0
      • R Offline
        redhotchilipeper
        last edited by

        Humble feedback from a (bad) 750 rated player:
        first, I only play 1v1, because 4v4 is too hard for me and you get sometimes insulted when you do mistakes - which happens a lot when you are around 700 - and I find that some maps are selected too often.
        For instance, all the "classics" like isis, williamson bridge, crossfire canal, syrtis, eye of the storm, open palm... just to name a few, where guys who know meta have much more chance to win !
        There are so many new maps to try... it would be nice that when one map is in the pool, it can't be selected for a certain period of time, for instance, just to make sure that we don't have it in pool 3 times a year !
        More mapgen would be cool, it would level things maybe, so I'm glad to see it's back !

        Also, 20x20 are often enough naval maps, which are hard to play at my level... managing transports and navy is harder. I guess I have a 80% loss ratio there πŸ˜•

        From a general point of view, I really appreciate all the efforts and the time of people invested here, thanks again to them for allowing this great game to live on πŸ™‚

        Sladow-NoobS 1 Reply Last reply Reply Quote 2
        • Sladow-NoobS Offline
          Sladow-Noob @StormLantern
          last edited by

          This post is deleted!
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          • Sladow-NoobS Offline
            Sladow-Noob @redhotchilipeper
            last edited by

            @redhotchilipeper If you want, I made a post a couple of minutes ago with a tierlist. Even though it's rather directed towards high ranks, knowing what other people think prob won't hurt

            R 1 Reply Last reply Reply Quote 0
            • R Offline
              redhotchilipeper @Sladow-Noob
              last edited by

              @sladow-noob ok thanks, I'll take a close look when I'm back from work πŸ˜‰

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              • Plasma_WolfP Offline
                Plasma_Wolf
                last edited by

                Can we have something else than only 20x20 maps in the 3v3 matchmaker? I'm so sick of these maps.

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                • Anachronism_A Offline
                  Anachronism_ @Plasma_Wolf
                  last edited by

                  @plasma_wolf
                  There have been zero 20x20 maps in the 3v3 matchmaker. Thus far, the maps in it have all ranged from 10-15 km. You can look at the map pool here

                  pfp credit to gieb

                  1 Reply Last reply Reply Quote 1
                  • Plasma_WolfP Offline
                    Plasma_Wolf
                    last edited by

                    Ok let me rephrase. Can we have 3v3 maps where the t3 air rush is not mandatory? even the 12.5x12.5 maps have this 'fun' feature.

                    S 1 Reply Last reply Reply Quote 0
                    • T Offline
                      Tomma
                      last edited by

                      Mandatory t3 air rush residentsleeper

                      Skill issue

                      1 Reply Last reply Reply Quote 0
                      • TheVVheelboyT Offline
                        TheVVheelboy
                        last edited by

                        ABOLISH MAPGEN! ALL HAIL MAN MADE ASTRO!

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          StormLantern Team Lead @Plasma_Wolf
                          last edited by

                          @plasma_wolf

                          What mapgen settings do you prefer?

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                          • L Offline
                            Lord_Greg
                            last edited by

                            I am concerned that most generated maps I played in the mode are 4v4 in nature. Thus there is an asymmetry that leads to 2v1 commander battles and short games as one commander dies and others don't have enough control anymore.

                            S 1 Reply Last reply Reply Quote 1
                            • J Offline
                              jack_huley
                              last edited by

                              1v1 mapgen week is back, that is really cool, thanks πŸ˜‰

                              1 Reply Last reply Reply Quote 2
                              • S Offline
                                StormLantern Team Lead @Lord_Greg
                                last edited by

                                @lord_greg

                                Asymmetry is usually appreciated in maps, because it makes the gameplay less stale. Depending on your rating, you play on maps with a set amount of "slots". They are usually 10+ in total..

                                1 Reply Last reply Reply Quote 0
                                • F Offline
                                  FireMyth @Morax
                                  last edited by

                                  I'm not happy how teams can preset themselves in a manner that allows "new" accounts to lock with a "high" account and go into team games. It brings the higher rated player into matches against players they normally wouldn't be setup against. Inevitably the "new" accounts DO NOT play at the level that they are supposedly at either. So it makes for a very one-sided match as the normal account/ranks just get steamrolled by the vastly superior high ranked player and the suspiciously good low ranked accounts.

                                  It's not fair, it's not fun and it very much smacks of rank manipulation. This isn't just randoms doing it either- spikeynoob has done it repeatedly as well as a number of other high profile players. It makes it so that I don't want to play in the ladder because i know some ultra pro is going to just stomp my entire team without thinking while i'm barely able to perform basic functions in the game as it is.

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by FtXCommando

                                    Would be nice if you were capped, yes. Would also be nice if it actually applied to custom games too. Games with ridiculous rating disparity are just terrible data for the system and half the reason you have completely unintelligible ratings across the various β€œecosystems” in custom games.

                                    phongP 1 Reply Last reply Reply Quote 1
                                    • waffelzNoobW Offline
                                      waffelzNoob
                                      last edited by

                                      Classic SpikeyNoob

                                      frick snoops!

                                      1 Reply Last reply Reply Quote 0
                                      • Sylph_S Offline
                                        Sylph_
                                        last edited by Sylph_

                                        Feedback:
                                        I'd like to see some mapgen maps at the lower ELO ratings.

                                        As a brand-new player, getting a map that nobody has played before feels refreshingly 'fair'. It seems odd that they are limited to the highest skills, given that they level the playing field for players that haven't learned maps by heart.

                                        And another thing - I don't like 'non-standard' maps being in the map pool. I had a cry on discord about williamson's bridge and its complete lack of 'going around defense'.
                                        I can see the idea behind picking it for the low-rating players - 'easy to defend for new players'... But I think it results in teaching the wrong lessons to new players. Not to mention it being a bad map to play (imo).

                                        Just my tuppence, of course. But this is a feedback thread! πŸ™‚

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                                        • waffelzNoobW Offline
                                          waffelzNoob
                                          last edited by

                                          Just a reminder that these low rated players who have maps learned by heart, still are low rated. That means, even with their superior map knowledge, they still are unable to climb the ratings. That means that, if you're equally rated, you should be equally matched, just with each player more skilled in other aspects of the game (goes for all skill levels really)

                                          Also, williamson's bridge is not a defensive map. it's notorious for players destroying eachother's bases resulting in a base trade, even. if your opponent builds point defense you get the map for free, build more tanks, and roll over their base

                                          besides all that, i understand the want for mapgen

                                          frick snoops!

                                          Sylph_S 1 Reply Last reply Reply Quote 0
                                          • Sylph_S Offline
                                            Sylph_ @waffelzNoob
                                            last edited by Sylph_

                                            @waffelznoob said in Matchmaker Pool Feedback Thread:

                                            Just a reminder that these low rated players who have maps learned by heart, still are low rated

                                            And low-rated players that do NOT have maps learned by heart, are also low rated. I'm not sure how this is significant?

                                            Thanks tons for the reply btw.
                                            I've lost a bunch of games from not knowing map-specific 'tricks'. Like huge reclaim fields in certain spots, or edge-building (cliffs) to allow expansions without transport craft.
                                            While much of this is a learning curve, the idea that new players should be extra-vulnerable to 'I don't know this map' losses seems odd to me.

                                            I can understand it in most games, of course. But in a game with auto-generated maps in the ladder pool (which is absolutely AWESOME!), I can't see why the feature is reserved for high ELO.
                                            It's great for veterans, sure, but it's great for new players, too! For aforementioned reasons, as well as variety, and testing a player's ability to adapt to new situations quickly.

                                            I just think random maps sound awesome, and it sounds like they should be bestowed on new players, too. (I can't think of a reason not to, and can even think of a few reasons that it is extra-important!)

                                            waffelzNoobW 1 Reply Last reply Reply Quote 1
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