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    Matchmaker Pool Feedback Thread

    Scheduled Pinned Locked Moved General Discussion
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    • Sladow-NoobS
      Sladow-Noob @StormLantern
      last edited by

      This post is deleted!
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      • Sladow-NoobS
        Sladow-Noob @redhotchilipeper
        last edited by

        @redhotchilipeper If you want, I made a post a couple of minutes ago with a tierlist. Even though it's rather directed towards high ranks, knowing what other people think prob won't hurt

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        • R
          redhotchilipeper @Sladow-Noob
          last edited by

          @sladow-noob ok thanks, I'll take a close look when I'm back from work ๐Ÿ˜‰

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          • Plasma_WolfP
            Plasma_Wolf
            last edited by

            Can we have something else than only 20x20 maps in the 3v3 matchmaker? I'm so sick of these maps.

            Anachronism_A 1 Reply Last reply Reply Quote 0
            • Anachronism_A
              Anachronism_ @Plasma_Wolf
              last edited by

              @plasma_wolf
              There have been zero 20x20 maps in the 3v3 matchmaker. Thus far, the maps in it have all ranged from 10-15 km. You can look at the map pool here

              pfp credit to gieb

              1 Reply Last reply Reply Quote 1
              • Plasma_WolfP
                Plasma_Wolf
                last edited by

                Ok let me rephrase. Can we have 3v3 maps where the t3 air rush is not mandatory? even the 12.5x12.5 maps have this 'fun' feature.

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                • T
                  Tomma
                  last edited by

                  Mandatory t3 air rush residentsleeper

                  Skill issue

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                  • TheVVheelboyT
                    TheVVheelboy
                    last edited by

                    ABOLISH MAPGEN! ALL HAIL MAN MADE ASTRO!

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                    • S
                      StormLantern Team Lead @Plasma_Wolf
                      last edited by

                      @plasma_wolf

                      What mapgen settings do you prefer?

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                      • L
                        Lord_Greg
                        last edited by

                        I am concerned that most generated maps I played in the mode are 4v4 in nature. Thus there is an asymmetry that leads to 2v1 commander battles and short games as one commander dies and others don't have enough control anymore.

                        S 1 Reply Last reply Reply Quote 1
                        • J
                          jack_huley
                          last edited by

                          1v1 mapgen week is back, that is really cool, thanks ๐Ÿ˜‰

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                          • S
                            StormLantern Team Lead @Lord_Greg
                            last edited by

                            @lord_greg

                            Asymmetry is usually appreciated in maps, because it makes the gameplay less stale. Depending on your rating, you play on maps with a set amount of "slots". They are usually 10+ in total..

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                            • F
                              FireMyth @Morax
                              last edited by

                              I'm not happy how teams can preset themselves in a manner that allows "new" accounts to lock with a "high" account and go into team games. It brings the higher rated player into matches against players they normally wouldn't be setup against. Inevitably the "new" accounts DO NOT play at the level that they are supposedly at either. So it makes for a very one-sided match as the normal account/ranks just get steamrolled by the vastly superior high ranked player and the suspiciously good low ranked accounts.

                              It's not fair, it's not fun and it very much smacks of rank manipulation. This isn't just randoms doing it either- spikeynoob has done it repeatedly as well as a number of other high profile players. It makes it so that I don't want to play in the ladder because i know some ultra pro is going to just stomp my entire team without thinking while i'm barely able to perform basic functions in the game as it is.

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                              • FtXCommandoF
                                FtXCommando
                                last edited by FtXCommando

                                Would be nice if you were capped, yes. Would also be nice if it actually applied to custom games too. Games with ridiculous rating disparity are just terrible data for the system and half the reason you have completely unintelligible ratings across the various โ€œecosystemsโ€ in custom games.

                                phongP 1 Reply Last reply Reply Quote 1
                                • waffelzNoobW
                                  waffelzNoob
                                  last edited by

                                  Classic SpikeyNoob

                                  frick snoops!

                                  1 Reply Last reply Reply Quote 0
                                  • Sylph_S
                                    Sylph_
                                    last edited by Sylph_

                                    Feedback:
                                    I'd like to see some mapgen maps at the lower ELO ratings.

                                    As a brand-new player, getting a map that nobody has played before feels refreshingly 'fair'. It seems odd that they are limited to the highest skills, given that they level the playing field for players that haven't learned maps by heart.

                                    And another thing - I don't like 'non-standard' maps being in the map pool. I had a cry on discord about williamson's bridge and its complete lack of 'going around defense'.
                                    I can see the idea behind picking it for the low-rating players - 'easy to defend for new players'... But I think it results in teaching the wrong lessons to new players. Not to mention it being a bad map to play (imo).

                                    Just my tuppence, of course. But this is a feedback thread! ๐Ÿ™‚

                                    1 Reply Last reply Reply Quote 2
                                    • waffelzNoobW
                                      waffelzNoob
                                      last edited by

                                      Just a reminder that these low rated players who have maps learned by heart, still are low rated. That means, even with their superior map knowledge, they still are unable to climb the ratings. That means that, if you're equally rated, you should be equally matched, just with each player more skilled in other aspects of the game (goes for all skill levels really)

                                      Also, williamson's bridge is not a defensive map. it's notorious for players destroying eachother's bases resulting in a base trade, even. if your opponent builds point defense you get the map for free, build more tanks, and roll over their base

                                      besides all that, i understand the want for mapgen

                                      frick snoops!

                                      Sylph_S 1 Reply Last reply Reply Quote 0
                                      • Sylph_S
                                        Sylph_ @waffelzNoob
                                        last edited by Sylph_

                                        @waffelznoob said in Matchmaker Pool Feedback Thread:

                                        Just a reminder that these low rated players who have maps learned by heart, still are low rated

                                        And low-rated players that do NOT have maps learned by heart, are also low rated. I'm not sure how this is significant?

                                        Thanks tons for the reply btw.
                                        I've lost a bunch of games from not knowing map-specific 'tricks'. Like huge reclaim fields in certain spots, or edge-building (cliffs) to allow expansions without transport craft.
                                        While much of this is a learning curve, the idea that new players should be extra-vulnerable to 'I don't know this map' losses seems odd to me.

                                        I can understand it in most games, of course. But in a game with auto-generated maps in the ladder pool (which is absolutely AWESOME!), I can't see why the feature is reserved for high ELO.
                                        It's great for veterans, sure, but it's great for new players, too! For aforementioned reasons, as well as variety, and testing a player's ability to adapt to new situations quickly.

                                        I just think random maps sound awesome, and it sounds like they should be bestowed on new players, too. (I can't think of a reason not to, and can even think of a few reasons that it is extra-important!)

                                        waffelzNoobW 1 Reply Last reply Reply Quote 1
                                        • FtXCommandoF
                                          FtXCommando
                                          last edited by FtXCommando

                                          If you couldn't find the huge reclaim field in a premade map, you wouldn't find it in map gen either. That's just knowing ctrl+shift is important in looking at a map when you spawn in and are unfamiliar with it.

                                          Edgebuild is still kinda fair (as a complaint) just because the build range circles for units is still not integrated into base game iirc so someone with the ui mods to press shift and see if their engineer/acu can reach on top of a cliff is going to have that competitive advantage. But that's still something you can find out before fully playing a map the first time. Assuming you do have that ui mod, anyway.

                                          The logic of building up to map gen is that lower skill brackets need to "learn the lessons" of some maps in a more controlled environment. This map style forces X or makes Y more optimal because of Z or W reasons. Map gen has so many externalities that it just increases the noise and therefore the pains of learning said lessons because you can't actually isolate certain things in a map as causing certain interactions.

                                          Sylph_S 1 Reply Last reply Reply Quote 1
                                          • phongP
                                            phong @FtXCommando
                                            last edited by phong

                                            @ftxcommando your suggestion do disallow big rating spreads is crazy. Imagine you manage to convince a friend to try this game only to then be denied the option of playing with them. Are faf promotional efforts that good at attracting new players that you're ready to sacrifice this basic human interaction just to have ratings converge a bit faster? How are you gonna justify banning smurf accounts after you make that the only way of playing alongside your beginner friend?

                                            If a change to tmm is really warranted because of this problem, my vote is for configuring the matchmaker such that it tries to find a similarly structured opposing team, rather than what you suggest. If a 1500 + 1500 + 100 premade is in queue, it's ok to match them vs 1400 + 1400 + 300. TMM is unavailable half the time simply because not enough players are searching for a game, any further restrictions on team compositions would only make that worse, and for bigger games, your proposal constitutes a harsher restriction than mine. But there's a delicate balance between wait times and match quality that needs to be struck, and if the scales are tipped too far towards the latter, people stop queueing because of the wait times, compounding the issue, so I'm not convinced the problem justifies the cost.

                                            As for custom lobbies, in addition to the argument above about friends playing together, there's the fact that for many noobs, astro lobbies are the only option. No matter how much we wished it wasn't the case, if a noob hosts any other map, their lobby won't fill unless the title is "all welcome". This is because other new players rarely get in the mood to try something else. When they do, the friction imposed on them should be minimal.

                                            Custom games can be reasonably well balanced if 2 noobs join, especially if the map layout allows the host to put them against each other, and it's far preferable to hoping a noob is willing to try hosting, and they're in the mood to pick a map they never played before, AND 7 other noobs decide to join. Not gonna happen until the nr of players online is an order of magnitude higher.

                                            Besides, since when is global rating such a treasure to cherish when It can be gamed so easily? Why put up such outrageous barriers to play just to protect this flawed system from a bit of variance, when it's been the general guiding principle of faf development for some time to steer players towards ladder/TMM and league standings anyway?

                                            CheeseBerryC 1 Reply Last reply Reply Quote 2
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