Matchmaker Pool Feedback Thread
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@plasma_wolf Thank you for your feedback. I kinda forced therum into the pool despite some voices in the team pointing out it is too dark. I did not want to neglect this artstyle completely but I guess many peole dislike dark maps. Not completely sold to not include them at all anymore but the counter evidence is piling.
I didn't know phenom was asymmetrical despite playing more then 20 games on it. I would assume that it is not game deciding.
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I'd put Phenom in the category of game-breaking because of the mex that can't be built. It's mirror on the other side of the map can be built. Other than that, the asymmetry is not noticeable until you take a careful look at it. So the only things that need to be done is to relocate the mex that can't be built, and align the mex icons to the grid.
As for Therum, maybe some trick in the lighting settings could change it. Other than that, a change in the map textures should do it. With more visible terrain, the map can definitely work (both as 2v2 and 4v4). Depends on if the map author is willing to do this (if they're still around).
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You guys gave me a cold sweat about the tourney map pool. I have no problems building every mex on phenom?
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Sorry, I haven't checked this for a while. Which version of Phenom do you have? The current version in the map pool for 4v4 doesn't allow this mex to be built:
This map is 'Phenom Spartiate', marked as v3, has this unbuildable mex, along with all the misaligned icons that make it annoying.
The other map is 'Phenom Spartiate v2', which is marked as v4. That map is ok. But the map in the map pool is the one where it's all wrong.
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Yeah I use v2, it’s an issue with the map version being used for the matchmaker.
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The map "Desert Strike" has one mex that can't be built, because it's halfway in the water. The other mex can be built. It's along the coastline of the mainland.
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I don't understand why sirgis and Strife of Titan are in the 4v4 pool. Sirgis is a 2v2 map while strife is 1v1 or 2v2 at most. They're both awfull for 4v4.
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While I don't really mind Sirgis I think that Strife of titan just have to go. It's abysmal for 4v4, not to mention 2 players per team are just forced to go gun from the get go.
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Strife is absolutely awful, and Sirgis isn't far behind when it comes to 4v4 MM.
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The TMM match pool for 4v4 is utter trash. This coming from a player who loves tmm. Why is it trash you say?
TOO MANY NAVAL MAPS, TOO MANY 20x20 MAPS. NOT ENOUGH MAP GEN.
The beauty of TMM, is random teams, random slots, random maps. My opinion, go with the flow of random, remove fixed maps, and use Map gen as the only map in the pool, with 10km 12km and 15km as the options for sizes. Reduce naval ma likeliness to 25%.
Lets make TMM great again.
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Can we remove crossfire canal from the 1v1 matchmaker for low rated? No one seems to enjoy it
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Hilly Plateu in 4v4 TMM inqueue has non-mirrored spawn positions. See replay https://replay.faforever.com/18651860
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Thanks for the report, we've switched it out for Hilly Plateau 5v5 v2, which has proper spawns.
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I feel there's too many navy maps in the pool. I appreciate that this is subjective. Would it be possible to have a preference added to allow you to avoid navy maps?
Also, Isis needs to go. Don't replace it with Thermo, Dual Gap, Setons, or their ilk either. They're Custom map territory.
Just IMO.
GLHF.
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Please remove Fields of Isis from 4 v 4 TMM.
It is extremely boring.
There is a reason we don't join custom dual gap lobby, but now we are all forced to play gap style games.
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Could fields of isis 4v4 please be removed from tmm. No one likes playing it. No one asked for it. If I wanted to play a turtle map that goes on for 1.5h I would just play gap.
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fields of isis 4v4 would be tolerable if the bases had proper buildspace for what the map's designed for: t3 air grids and t3 arty grids. instead, the mex spread makes it so that you can barely fit anything big in ur base without a mex interrupting it, and to make it worse the terrain is terrible
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Verdanis has the mex count of an average 2v2 map but is in the 4v4 pool resulting in 5 safe mexes per player on a 20km map. Honestly not sure why it's in this pool.
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Adaptive Moon - this map must have been made by someone who hates aeon. On the side lanes, the terrain is about 80% hilly. And the worst kind of hilliness: unpredictable small hills scattered absolutely everywhere. Iirc the height map was made with some real-world data, but it's really not good for gameplay.
Example: park some tanks here and the entire side becomes an absolute no-go zone for aeon. This is an issue on a lane thats all about t1 spam to secure reclaim. From this spot you can then also raid in any direction you want, even straight into the back mexes.