FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Matchmaker Pool Feedback Thread

    Scheduled Pinned Locked Moved General Discussion
    240 Posts 63 Posters 98.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      Maomaoo @Sladow-Noob
      last edited by

      @sladow-noob

      Because in 1v1 all maps still has a high skill ceiling whether or not they're made for beginners, not the same applies for 2v2/4v4 because the gameplay is much easier and one dimensional in general if high level players get low level maps.

      1 Reply Last reply Reply Quote 0
      • S
        StormLantern Team Lead @Sladow-Noob
        last edited by

        @sladow-noob said in Matchmaker Pool Feedback Thread:

        Also since the map pool just got updated.. Can you send me the one from last month? I'd like to especially implement those maps in the tierlist and don't remember all the names.

        The pools are announced on the forum.. So you can find it in the announcement post.

        Sladow-NoobS 1 Reply Last reply Reply Quote 0
        • R
          redhotchilipeper
          last edited by

          Humble feedback from a (bad) 750 rated player:
          first, I only play 1v1, because 4v4 is too hard for me and you get sometimes insulted when you do mistakes - which happens a lot when you are around 700 - and I find that some maps are selected too often.
          For instance, all the "classics" like isis, williamson bridge, crossfire canal, syrtis, eye of the storm, open palm... just to name a few, where guys who know meta have much more chance to win !
          There are so many new maps to try... it would be nice that when one map is in the pool, it can't be selected for a certain period of time, for instance, just to make sure that we don't have it in pool 3 times a year !
          More mapgen would be cool, it would level things maybe, so I'm glad to see it's back !

          Also, 20x20 are often enough naval maps, which are hard to play at my level... managing transports and navy is harder. I guess I have a 80% loss ratio there πŸ˜•

          From a general point of view, I really appreciate all the efforts and the time of people invested here, thanks again to them for allowing this great game to live on πŸ™‚

          Sladow-NoobS 1 Reply Last reply Reply Quote 2
          • Sladow-NoobS
            Sladow-Noob @StormLantern
            last edited by

            This post is deleted!
            1 Reply Last reply Reply Quote 0
            • Sladow-NoobS
              Sladow-Noob @redhotchilipeper
              last edited by

              @redhotchilipeper If you want, I made a post a couple of minutes ago with a tierlist. Even though it's rather directed towards high ranks, knowing what other people think prob won't hurt

              R 1 Reply Last reply Reply Quote 0
              • R
                redhotchilipeper @Sladow-Noob
                last edited by

                @sladow-noob ok thanks, I'll take a close look when I'm back from work πŸ˜‰

                1 Reply Last reply Reply Quote 0
                • Anachronism_A Anachronism_ referenced this topic on
                • Anachronism_A Anachronism_ referenced this topic on
                • Anachronism_A Anachronism_ referenced this topic on
                • Plasma_WolfP
                  Plasma_Wolf
                  last edited by

                  Can we have something else than only 20x20 maps in the 3v3 matchmaker? I'm so sick of these maps.

                  Anachronism_A 1 Reply Last reply Reply Quote 0
                  • Anachronism_A
                    Anachronism_ @Plasma_Wolf
                    last edited by

                    @plasma_wolf
                    There have been zero 20x20 maps in the 3v3 matchmaker. Thus far, the maps in it have all ranged from 10-15 km. You can look at the map pool here

                    pfp credit to gieb

                    1 Reply Last reply Reply Quote 1
                    • Plasma_WolfP
                      Plasma_Wolf
                      last edited by

                      Ok let me rephrase. Can we have 3v3 maps where the t3 air rush is not mandatory? even the 12.5x12.5 maps have this 'fun' feature.

                      S 1 Reply Last reply Reply Quote 0
                      • T
                        Tomma
                        last edited by

                        Mandatory t3 air rush residentsleeper

                        Skill issue

                        1 Reply Last reply Reply Quote 0
                        • TheVVheelboyT
                          TheVVheelboy
                          last edited by

                          ABOLISH MAPGEN! ALL HAIL MAN MADE ASTRO!

                          1 Reply Last reply Reply Quote 0
                          • S
                            StormLantern Team Lead @Plasma_Wolf
                            last edited by

                            @plasma_wolf

                            What mapgen settings do you prefer?

                            1 Reply Last reply Reply Quote 0
                            • L
                              Lord_Greg
                              last edited by

                              I am concerned that most generated maps I played in the mode are 4v4 in nature. Thus there is an asymmetry that leads to 2v1 commander battles and short games as one commander dies and others don't have enough control anymore.

                              S 1 Reply Last reply Reply Quote 1
                              • J
                                jack_huley
                                last edited by

                                1v1 mapgen week is back, that is really cool, thanks πŸ˜‰

                                1 Reply Last reply Reply Quote 2
                                • S
                                  StormLantern Team Lead @Lord_Greg
                                  last edited by

                                  @lord_greg

                                  Asymmetry is usually appreciated in maps, because it makes the gameplay less stale. Depending on your rating, you play on maps with a set amount of "slots". They are usually 10+ in total..

                                  1 Reply Last reply Reply Quote 0
                                  • F
                                    FireMyth @Morax
                                    last edited by

                                    I'm not happy how teams can preset themselves in a manner that allows "new" accounts to lock with a "high" account and go into team games. It brings the higher rated player into matches against players they normally wouldn't be setup against. Inevitably the "new" accounts DO NOT play at the level that they are supposedly at either. So it makes for a very one-sided match as the normal account/ranks just get steamrolled by the vastly superior high ranked player and the suspiciously good low ranked accounts.

                                    It's not fair, it's not fun and it very much smacks of rank manipulation. This isn't just randoms doing it either- spikeynoob has done it repeatedly as well as a number of other high profile players. It makes it so that I don't want to play in the ladder because i know some ultra pro is going to just stomp my entire team without thinking while i'm barely able to perform basic functions in the game as it is.

                                    1 Reply Last reply Reply Quote 2
                                    • FtXCommandoF
                                      FtXCommando
                                      last edited by FtXCommando

                                      Would be nice if you were capped, yes. Would also be nice if it actually applied to custom games too. Games with ridiculous rating disparity are just terrible data for the system and half the reason you have completely unintelligible ratings across the various β€œecosystems” in custom games.

                                      phongP 1 Reply Last reply Reply Quote 1
                                      • waffelzNoobW
                                        waffelzNoob
                                        last edited by

                                        Classic SpikeyNoob

                                        frick snoops!

                                        1 Reply Last reply Reply Quote 0
                                        • Sylph_S
                                          Sylph_
                                          last edited by Sylph_

                                          Feedback:
                                          I'd like to see some mapgen maps at the lower ELO ratings.

                                          As a brand-new player, getting a map that nobody has played before feels refreshingly 'fair'. It seems odd that they are limited to the highest skills, given that they level the playing field for players that haven't learned maps by heart.

                                          And another thing - I don't like 'non-standard' maps being in the map pool. I had a cry on discord about williamson's bridge and its complete lack of 'going around defense'.
                                          I can see the idea behind picking it for the low-rating players - 'easy to defend for new players'... But I think it results in teaching the wrong lessons to new players. Not to mention it being a bad map to play (imo).

                                          Just my tuppence, of course. But this is a feedback thread! πŸ™‚

                                          1 Reply Last reply Reply Quote 2
                                          • waffelzNoobW
                                            waffelzNoob
                                            last edited by

                                            Just a reminder that these low rated players who have maps learned by heart, still are low rated. That means, even with their superior map knowledge, they still are unable to climb the ratings. That means that, if you're equally rated, you should be equally matched, just with each player more skilled in other aspects of the game (goes for all skill levels really)

                                            Also, williamson's bridge is not a defensive map. it's notorious for players destroying eachother's bases resulting in a base trade, even. if your opponent builds point defense you get the map for free, build more tanks, and roll over their base

                                            besides all that, i understand the want for mapgen

                                            frick snoops!

                                            Sylph_S 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post