[Discontinued] Ethereal FAF Client 1.0
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@katharsas ofc. https://github.com/Eternal-ll/Ethereal-FAF-Client
But I'm not gonna cover this app with tests and other stuff (mostly it can't be covered, only some technical stuff maybe), because I will spend much more time than I spending on main code rn -
@katharsas I can't pass this information into lobby, but I have idea to make some active window with current lobby andplayers in it
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Actually, it's not a feature but anyway:
Recently I installed the old Python client and I was surprised how much better it is optimized.
That's a very noticeable difference!
Moreover, it doesn't take more than 1GB of RAM after 1 hour of running. It takes about 100mb-200mb maximum.
Also, for me java client feels more "laggy" and switching tabs or any other action feels clearly much more delayed. I guess this is ok for java?
I personally hope the optimization will be a key feature of your client.
Btw, what language you code in? -
@spl it will use about 100mb.
Currently it uses 60mbC#
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@eternal u're hero
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Honestly I like the client now (a lot more than what we used to have), but there are a couple of slightly annoying things:
- switching away from the News tab then back again reloads the page, which is kind of slow here
- on the replays button, "favorite searches" should allow one-click access to the first search (maybe even all of them); currently it's three clicks ("Favorites", click first item, click "Search")
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@sheikah It doesn't give any results at all for me. For a while the "contains" option worked as an "is" for me, but now nothing anymore. Mb it is my weird connection setup again though. Better check for yourself if it works.
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What are you searching for with contains?
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@sheikah Playername, but it also doesn't work for me on the python client. So not sure if it even is an issue with the java one.
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It might be an API issue but I will look into it
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I'd like it if the UNITS tab in the client was stored locally because the lag is annoying as heck. Right now I'm assuming it's some kind of web app that downloads the data every time the window is opened?
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@HarzerNoob The contains does work it is just a lot to search for among all the games so it can take a while to complete.
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Chat chat chat
Good old textures just for testing purpose. Have not started working on them yet. Also there will be different textures for private games
UPD:
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any chance this client will support linux users?
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@spikeynoob definitely not in the first releases. Currently my UI library depends on Windows, but even without that library on clear WPF technology i had some problems with building project for Linux. I have plans on porting library but it will cost me a lot of my time, i`m even slowed down on the main code due to lack of experience in such sphere of coding, so maybe some day. But, if i will be sponsored, i will focus on that right now in parallel
UPD: Have made some research, i think there is possibility to run Windows build project with Wine
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@eternal said in What would you like to see in new client:
@spikeynoob definitely not in the first releases. Currently my UI library depends on Windows, but even without that library on clear WPF technology i had some problems with building project for Linux. I have plans on porting library but it will cost me a lot of my time, i`m even slowed down on the main code due to lack of experience in such sphere of coding, so maybe some day. But, if i will be sponsored, i will focus on that right now in parallel
UPD: Have made some research, i think there is possibility to run Windows build project with Wine
Yea i was planning on trying wine, but ive found sometimes apps dont work exactly as intended and overall its a pain. How much would u look for in a sponsorship?
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Looks great. I love the notes thing. I foe laggers and assholes so it would be nice to see my notes to remember why. I tend to give assholes another chance but not laggers lol.
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@eternal My personal all time dream for FAF would be an enhanced foe system. You could mark foes from catagories such as lagger/toxic/teamkiller/badcpu etc and then (and this is the key part) everyone else can see everyone elses ratings. So if I'm a toxic player, everyone will see and I might have a hard time getting games. In this way, the playerbase will moderate itself and the actual mods will have less work to do. Each negative report will stay alive for example 3 months then be deleted/expire so over time if a player rehabilitates themselves then soon there will be no record. If you could do something like this I would build shrines in your honor lol
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@scout_more_often I had an idea of centralized database of notes so everyone will see the notes from others players, but some one said this is gonna be an explosion xD imagine also a 5-rate system... XD
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@spikeynoob not much, I think around 100$? XD and I don't ask them as one payment, I think it is better to split this price and pay as work is going on. Anyway, let's talk about this after some first beta releases