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    Gauging interest for new gamemode (Full Share-lite)

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    • DerpFAFD
      DerpFAF
      last edited by

      i'd expect 3-4 players rushing gun and com bombing would be extremely effective in this game format.

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      • X
        Xayo
        last edited by

        I can see how this could be popular on certain maps, and with certain players. "I get to eco-sim city turtle base without having to worry about getting sniped? Great!"

        But as many said, on more aggressive maps it will just exacerbate the worst problems of full share. And even on turtle maps (gap, sentons to some extend) it will lead to more comdrops or comrushes. It just opens up the game to a lot of cheesy tactics.

        E 1 Reply Last reply Reply Quote 1
        • G
          ghnaf
          last edited by

          It could this, it could that... you all can just host a game a try this mod, wich i will do, specualting is not necassary, its allready done. Play some rounds, send your Com into death an look if it´s fun or not.

          Nobody is forced to play this mode.

          In case Com gets to much disposable, there could be some workaround, but i don´t know if the faf team want
          to change some balance. Like every Com alive gets some extra mass/E for the team or something.

          Sorry for beeing lttl rude 🙂

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          • E
            Exselsior @Xayo
            last edited by

            @xayo said in Gauging interest for new gamemode (Full Share-lite):

            And even on turtle maps (gap, sentons to some extend)

            Blasphemy to mention the holy place next to gap like that.

            But yeah, I don’t really see myself playing this mode, at least without being in some modded game, but I could see the appeal for some players on some maps as others have said.

            1 Reply Last reply Reply Quote 0
            • ValkiV
              Valki @Deribus
              last edited by

              @deribus maybe it could be trialed in place of the share until death 4v4? "4v4 Decapitation" The fourth matchmaker was somewhat intended for casual and experimental stuff...

              Did I duscuss that with you once @Emperor_Penguin ?

              Anachronism_A 1 Reply Last reply Reply Quote 0
              • Anachronism_A
                Anachronism_ @Valki
                last edited by Anachronism_

                @valki said in [Gauging interest for new gamemode (Full Share-lite)]

                Did I duscuss that with you once @Emperor_Penguin ?

                I don't think so.

                pfp credit to gieb

                ValkiV 1 Reply Last reply Reply Quote 0
                • ValkiV
                  Valki @Anachronism_
                  last edited by

                  @emperor_penguin (Now have a PC and time to search) I see you once suggested a casual matchmaker once.
                  https://forum.faforever.com/topic/1599/create-a-casual-noob-friendly-matchmaker-queue-to-increase-player-retention/33?_=1644676849180

                  With Share Until Death apparently not being popular for 4v4 (I myself asked for it in 2v2), the fourth matchmaker is "available" for repurposing. You could go back to your previous suggestion of a casual matchmaker, and I would suggest this as a nice start.

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                  • S
                    Sam-site
                    last edited by

                    sorry for reviving a dead thread but this sounds like a great game mode for playing with my non-pvp playing friends when we play against the AI or a survival map.

                    Also in pvp both teams will have the same ability to com bomb and you can still be punished for it. If the rest of your team com bombs then your team is much more vulnerable to sniping.

                    I don't think there's any suggestion this would become a serious competitive game mode, so why focus on that so much?

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                    • KaletheQuickK
                      KaletheQuick
                      last edited by

                      We must ask ourselves, would this "Regicide" mode be better than the 'traitors' share on death option?

                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                      UvesoU 1 Reply Last reply Reply Quote 0
                      • UvesoU
                        Uveso @KaletheQuick
                        last edited by

                        @kalethequick said in Gauging interest for new gamemode (Full Share-lite):

                        We must ask ourselves, would this "Regicide" mode be better than the 'traitors' share on death option?

                        I have created the traitor share option.
                        It is intended for games against multiple AIs. With every destroyed AI Com you get the AI army as a reinforcement.

                        But it sounds like you find it useless ?!?
                        Could you explain me, why ?

                        KaletheQuickK 1 Reply Last reply Reply Quote 0
                        • KaletheQuickK
                          KaletheQuick @Uveso
                          last edited by

                          @uveso said in Gauging interest for new gamemode (Full Share-lite):

                          @kalethequick said in Gauging interest for new gamemode (Full Share-lite):

                          We must ask ourselves, would this "Regicide" mode be better than the 'traitors' share on death option?

                          I have created the traitor share option.
                          It is intended for games against multiple AIs. With every destroyed AI Com you get the AI army as a reinforcement.

                          But it sounds like you find it useless ?!?
                          Could you explain me, why ?

                          You are incorrect good sir, I find it "awesome" and "badass"
                          I use it occasionally and it's always a blast! 😄

                          And I this regicide option would be an option on par with it. No reason to not expand the options available.

                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                          UvesoU 1 Reply Last reply Reply Quote 0
                          • S
                            STlNG
                            last edited by

                            You could make it so that you only keep playing after your ACU dies if you have at least one SCU. That would stop Rambo com at least until the T3 stage.

                            I still wouldn't play this mode though. I like shorter games.

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                            • UvesoU
                              Uveso @KaletheQuick
                              last edited by

                              @kalethequick said in Gauging interest for new gamemode (Full Share-lite):

                              You are incorrect good sir, I find it "awesome" and "badass"
                              I use it occasionally and it's always a blast! 😄

                              That's great, thank you! ♥ ♥ ♥

                              1 Reply Last reply Reply Quote 0
                              • CaliberC
                                Caliber
                                last edited by

                                I say bring it, new ways to play and adding more content to the client will never be a bad thing. its not like your forcing people to play like that, just giving them more options to keep their interest.

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                                • B
                                  bl_4u @STlNG
                                  last edited by

                                  @stlng said in Gauging interest for new gamemode (Full Share-lite):

                                  You could make it so that you only keep playing after your ACU dies if you have at least one SCU. That would stop Rambo com at least until the T3 stage.

                                  I still wouldn't play this mode though. I like shorter games.

                                  This makes the most sense to me. The commander is still fragile and valuable until the late game where SCUs come into play. More SCUs make the player harder to snipe because an SCU can take over the 'commander' role, but Players still lose something important if the ACU dies (certain upgrades and things like telemaser attacks).

                                  It would probably get out of hand though. I see some hourlong games where people never build SCUs, and others where people have 30 or 40 of them.

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