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Small suggestions topic

Scheduled Pinned Locked Moved Suggestions
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  • K
    kdrafa91
    last edited by 28 Feb 2022, 18:40

    I would like an auto ping if one of your teammates scouts an EXP, nuke/anti nuke, T3Facts, T3 arty and Portals

    Auto ping + auto marker would be OP. But i bet most people would hate it cause "it lowers the skill ceiling". If the buiding goes down the auto maker would be auto-deleted. If you were cybran for example you could have the dr. brackman saying very good commander to increase dopamin levels.

    E 1 Reply Last reply 28 Feb 2022, 22:29 Reply Quote 0
    • F
      FtXCommando
      last edited by 28 Feb 2022, 20:24

      I’d hate it because ping spam is already the most irritating thing in the game. I might start/stop 6 gcs just to cancer the enemy team with pings if I see a scout.

      1 Reply Last reply Reply Quote 0
      • A
        arma473
        last edited by 28 Feb 2022, 20:33

        A lot of this could be accomplished with strategic icons showing a special icon for nuke, SMD, T3 arty, T4 that is under construction. It wouldn't be the same as a ping, but it would make it easy to notice key things that were under construction.

        Right now I think there is no icon at all for stuff under construction.

        1 Reply Last reply Reply Quote 0
        • D
          Deribus Global Moderator @QuietJoy
          last edited by 28 Feb 2022, 20:53

          @scout_more_often said in Small suggestions topic:

          Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?

          Wall wrecks are 2 mass a piece, it's not worth the engineer's time to reclaim them.

          Unless you're intending this as an engineer reclaim nerf, for which there are much better solutions.

          Q 1 Reply Last reply 28 Feb 2022, 21:26 Reply Quote 0
          • Q
            QuietJoy @Deribus
            last edited by 28 Feb 2022, 21:26

            @deribus

            Wall wrecks are 2 mass a piece, it's not worth the engineer's time to reclaim them.

            Not always. But sometimes. And free mass is the best mass.

            1 Reply Last reply Reply Quote 0
            • E
              Exselsior @kdrafa91
              last edited by 28 Feb 2022, 22:29

              @kdrafa91 said in Small suggestions topic:

              I would like an auto ping if one of your teammates scouts an EXP, nuke/anti nuke, T3Facts, T3 arty and Portals

              Auto ping + auto marker would be OP. But i bet most people would hate it cause "it lowers the skill ceiling". If the buiding goes down the auto maker would be auto-deleted. If you were cybran for example you could have the dr. brackman saying very good commander to increase dopamin levels.

              No like you said it lowers the skill ceiling + would just be abused like ftx said. I'd start building nukes or anything else that causes pings just to mess with people. If they're not paying close attention they can't tell if I'm actively building it or not. I would 100% turn this off and would be annoyed if other people could use this in times where I actually build a nuke or whatever. It's your job to both scout and to look at what you scout. Not my problem if you scout my nuke and you aren't looking at what you scouted.

              @scout_more_often said in Small suggestions topic:

              Always thought it weird how engineers wont automatically reclaim destroyed walls when patrolling, could this be adjusted?

              This was talked about earlier in this thread I think. It was argued that this is a nerf to walls and I don't disagree with that argument actually. However, I think I still maintain that engineers shouldn't sit there for a million years trying to reclaim the walls, they should move on with their lives. This might only happen with factory attack moves though I can't remember.

              1 Reply Last reply Reply Quote 0
              • N
                nine2
                last edited by 28 Feb 2022, 22:47

                Would be nice to see strat icons for partially built xps

                1 Reply Last reply Reply Quote 1
                • D
                  Dr-Soviet
                  last edited by 3 Mar 2022, 10:43

                  Yo.

                  Is it possible to make the cybran acu laser weapon a toggle, like the shields on aeon/uef ACUS?

                  It may sound strange, but using the example of https://replay.faforever.com/16458241

                  I've come to the opinion that cloak by itself + gun is in a lot of cases better than if you had it with laser. Reason being in the middle of a fight, it is impossible NOT to notice a huge red laser and immediately recognise what's going on. Que rapid and rabid pinging from everyone on your team. Invisible monkeylord bug jokes aside.

                  But if on the other hand you don't have this upgrade, you're free to basically OC at will and more often than not your opponent won't realise why his units are being chewed up so fast.

                  Anyway, maybe its just me who likes screwing around with late game cybran ACU's so much.

                  Cheers!

                  Sov

                  E 1 Reply Last reply 3 Mar 2022, 13:08 Reply Quote 1
                  • E
                    Eternal- @Dr-Soviet
                    last edited by 3 Mar 2022, 13:08

                    @build_more_flak block auto fire

                    Profile | Eternal MOD pack | Check new client

                    E 1 Reply Last reply 3 Mar 2022, 18:07 Reply Quote 0
                    • J
                      JazzFunkNoob
                      last edited by 3 Mar 2022, 14:09

                      Put combat sacus onto the same selection priority as normal units. would be a lot nicer to micro them when random other units are also mixed in.

                      1 Reply Last reply Reply Quote 1
                      • E
                        Exselsior @Eternal-
                        last edited by 3 Mar 2022, 18:07

                        @eternal He wants the acu to shoot its regular gun without also firing the laser so that won't work unless I am missing something. I like the idea and it gives even more options for varied cybran acu play options.

                        1 Reply Last reply Reply Quote 0
                        • A
                          archsimkat
                          last edited by 4 Mar 2022, 05:42

                          When someone disconnects from a game you are not allowed to give any actions for around ~1 second while the game simulation continues moving forward. Would it be possible to remove this 1 second control lockout entirely? If not, would it be possible to at least automatically pause the game for the lockout period?

                          It can actually decide the game, especially if multiple people leave consecutively, e.g. in situations where you are fighting air and one player is behind the other, and suddenly neither player can issue orders. Also, I don't recall this being a thing in the past, so if someone could point me to when this feature was added that would be great.

                          E 1 Reply Last reply 4 Mar 2022, 05:46 Reply Quote 0
                          • E
                            Eternal- @archsimkat
                            last edited by 4 Mar 2022, 05:46

                            @archsimkat I vote for removing this

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                            1 Reply Last reply Reply Quote 0
                            • F
                              FtXCommando
                              last edited by FtXCommando 3 Apr 2022, 06:07 4 Mar 2022, 06:06

                              It was added like 2 years ago and it was added because it removed a huge majority of the desyncs in replays. You basically used to have a desync in every teamgame replay if a person decided to leave mid game.

                              Vastly more coherent to ban something as rare as exploiting the pause than to remove something that gives a huge net benefit, if anything.

                              1 Reply Last reply Reply Quote 0
                              • A
                                archsimkat
                                last edited by 4 Mar 2022, 06:21

                                Solving desyncs is great, so there's no need to remove the lockout entirely. Maybe just automatically pause the game for the 1 second duration and then automatically resume so you don't have periods in the game where nobody can issue orders?

                                J 1 Reply Last reply 4 Mar 2022, 12:46 Reply Quote 1
                                • J
                                  Jip @archsimkat
                                  last edited by 4 Mar 2022, 12:46

                                  @archsimkat said in Small suggestions topic:

                                  Solving desyncs is great, so there's no need to remove the lockout entirely. Maybe just automatically pause the game for the 1 second duration and then automatically resume so you don't have periods in the game where nobody can issue orders?

                                  This is very possible, upvote this post if people want this solution.

                                  A work of art is never finished, merely abandoned

                                  Q 1 Reply Last reply 4 Mar 2022, 12:50 Reply Quote 10
                                  • Q
                                    QuietJoy @Jip
                                    last edited by 4 Mar 2022, 12:50

                                    @jip Geez I had no idea you could upvote on this forum lol If we do implement this can a message be put in chat saying whats happening? And can it unpause itself automatically??

                                    1 Reply Last reply Reply Quote 0
                                    • J
                                      Jip
                                      last edited by Jip 3 Apr 2022, 12:52 4 Mar 2022, 12:51

                                      Yes, we can unpause it automatically too.

                                      Edit, these are the functions:

                                      • https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/User.lua#L836
                                      • https://github.com/FAForever/fa/blob/deploy/fafdevelop/engine/User.lua#L841

                                      When a player leaves, we issue a pause. And then we can keep it paused for ~ 1 to 2 seconds, before we automatically continue by issuing a resume.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • E
                                        Eternal-
                                        last edited by Eternal- 3 Apr 2022, 13:32 4 Mar 2022, 13:31

                                        i would like to have an option in lobby to turn it off if this is possible. I would like to enjoy the gameplay, not a hour long boring replay

                                        Profile | Eternal MOD pack | Check new client

                                        1 Reply Last reply Reply Quote 0
                                        • J
                                          Jip
                                          last edited by 4 Mar 2022, 13:42

                                          I'm afraid that the toggle to disable the UI is part of the executable and the implementation doesn't allow you to toggle it.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 0
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