@banan3 said in Small suggestions topic:
How about we turn on by default all the "proplayer features" in options?
We're working on this here and I appreciate your input
@elmi said in Small suggestions topic:
Would it be possible to prevent anyone to spamm the pause button?
There is a lobby option to limit the number of pauses a player can do. It is set to unlimited by default, but can be set to 3 for example.
@arma473 said in Small suggestions topic:
Suggestion: When you have 1 or more Gemini selected, right clicking on the stealth button turns stealth on/off for ALL Gemini you own. To avoid unstealthing all of your fighters by mistake, maybe if ANY gemini is uncloaked, right-clicking will turn cloak on for ALL of them.
I'm not confident if we can make the distinction how one of those toggles got toggled. I'll ask Balthazar.
@konjikinoyami said in Small suggestions topic:
Maybe not "small" but if there's any way to fix the colossus beam targeting while moving that would be amazing. Many times I've seen people move a colossus into the enemy base but the beam turns 90 degrees and tries to fire at something behind itself. Often times it ends up attacking nothing except the ground. Yes you can stop the colossus from walking but then it eats unholy amount of damage and dies.
I think this is a decent suggestion, even though it is related to balance. I'll work this one out. Always found that annoying myself too.
@konjikinoyami said in Small suggestions topic:
If possible make engineering stations (hives & kennel drones) not assist anti-nuke's unless manually selected/assisted. If you build lots of hives nearby a factory or quantum gate without microing, most of the time the drones eventually end up assist building the anti-nuke and it becomes a waste.
Not possible I am afraid and I am not in favor of making this change either. It is an intended feature to auto-assist things nearby. My suggestion is to not build the SMD nearby.
@konjikinoyami said in Small suggestions topic:
When going to reclaim/assist, is it possible to make it so we no longer need to put a move order at max range before reclaim order? Yes it would make the game more casual but I'm bad so ¯_(ツ)_/¯
I'm not sure if this is possible without extensive tracking of orders. Sadly, we do not have direct control over the orders of units from Lua.
@konjikinoyami said in Small suggestions topic:
Is it possible to see a preview for the map generated maps? I would play more games with the map-gen if I could see what it looked like before downloading it.
This is not possible from the client perspective: the previews are retrieved from the map. If you have not generated the map then it can not show you a preview.
@konjikinoyami said in Small suggestions topic:
Also, this is almost 100% not a small change but more options for the map generator could be cool. Maybe the ability to select more than 1 "map style".
I'm quite confident there's a list of options available for this:
@spacewhales said in Small suggestions topic:
Is it also impossible to modify the queues of a factory?
Yes it is - see this game option:
@heavenly said in Small suggestions topic:
Encourage Players to host games in Opti balance games. Allow host to choose their starting position all other players are Opti balanced randomly. This will encourage more players to host games if they get to select their starting position.
I'm afraid this is quite involved. I agree this feature can receive some more attention. But that won't be this year.
@blaadjesboom said in Small suggestions topic:
a small suggestion that i would appreciate is the ability to sort maps during map selection by map size, it seems like currently you can search for a specific map size but you cant sort them based on map size
This is possible - suggestions on how to change the UI?
@blackyps said in Small suggestions topic:
People only know that higher quality should be a better balanced game., but nobody fully understands game quality is calculated. This leads to either people not wanting to play because the quality is lower than an arbitrary percentage or to the above mentioned exploits where the quality is high, but the game unbalanced.
I understand your vision, but leaving it out doesn't increase the available room. What we could do is add the team statistics to the tooltip of the game quality calculations.
@swkoll said in Small suggestions topic:
A lobby option to force Rainbow Cup player colors:
Unironically, I like this idea and so did @Strogo . See his pull request.
@scout_more_often said in Small suggestions topic:
Why not have a seperate tab for them to put some spotlight on them?
In the client or in the game lobby? The latter is not reasonable in my opinion.
@somuchcancer said in Small suggestions topic:
better cpu test, allot of people play on low end laptops by 29 minutes its pure cancer to play.
We're working on a benchmark map, but there is no ETA on it at this point.
@khaldounn said in Small suggestions topic:
Make FAF chat include history of chat
This is client related!
@willowsduality said in Small suggestions topic:
1 - Change the sound of the SCU exploding to anything other than the sound an ACU explosion makes... this feels minor to me. This has been a thing causing both casters and player heart attacks for years. SCUs exploding and tricking us into thinking a com just died or a nuke landed is kinda annoying imo.
With thanks to @Deribus we're looking into adjusting the explosions of the SACAs, that should help solve the problem for some commanders. We'd need new sound effects - or maybe re-use some of other explosions (like that of the mavor). I'd need to investigate .
@willowsduality said in Small suggestions topic:
2- Adding a UI element to replays that shows more player stats (APM, Resources lost, idle engies.) would help casters a ton. I'm actually unsure how minor to major this is but gonna propose the idea.
This has been discussed previously and it is a tricky one. Sending more information to the UI allows others to interpret it using their own UI mods. I'm not sure how to approach this yet, but I am thinking about it.
@giebmasse said in Small suggestions topic:
Yes pretty much as two last messages thought about it
Border acts as an invisible shield with the bounce function, if abused can do something like each bounce results in 20% dmg of unit max health.
I'm not sure what this feature is trying to solve - does off mapping happen that often?
@elmi said in Small suggestions topic:
Imho it would be cool to be able to name the templates we create, as sometimes they get the same icon for different builds...
@arma473 said in Small suggestions topic:
Would it be possible to allow users to put custom image files into some folder, and then let the users choose from those custom images for their templates?
Possible, but quite involved in practice. I'd need to look into it and see how involved it would be.
@h-master said in Small suggestions topic:
I don't know how to do it either, but I am pretty sure it's possible.
A button would be very intuitive IMHO. What do you think @Jip ?
I can't see what you are referring to here - please use the quote functionality
Status quo
Things I'll be taken into account, including my previous summary:
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Replace radar sound
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The repeat build hotkey being off
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Being able to see the team scores.
This one is a bit tricky as the lobby UI is out of space .
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A sound for novice players when you're expected to run out of storage.
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A sound for novice players when you're spilling.
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Ability to ping people, would only be useable by the host and only every 10 seconds. use is registered in the log, abuse can be moderated with that
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A notification when you receive units through the full share mechanic.
A modal that allows you to accept or decline is too much and undesired - if you choose to decline you can shift + drag to select all the units and gift them when it suits you. This can be potentially extended with a sound, that can be turned off in the settings .
And of course all the things that are already implemented.