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    Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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    • H
      HOSCHMOSCH @Strife
      last edited by

      @strife said in Patch 3721 / hotfix 3722 / hotfix 3723:

      Advanced strategic icons does not worke properly since this patch.

      To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

      • T1/T2/T3 Mex.
      • T1/T2/T3 Pgen
      • Hydrocarbon Power Plant
      • Energy Storage
      • T2/T3 Mass Fabricator

      I would really like to be able to continue using the overlay as it seems much clearer to me.

      Can someone tell me if this can be fixed again?

      same for me .. i really need that stuff

      AmygdalaA 1 Reply Last reply Reply Quote 0
      • AmygdalaA
        Amygdala @HOSCHMOSCH
        last edited by Amygdala

        @hoschmosch @Strife
        you can transfer the asi icons you use into a personal mod.
        This thread (https://forum.faforever.com/topic/2571/how-to-use-different-strategic-icons) explains how to setup the mod.
        Then, all you need to do is copy/paste the icons from ASI-installation file "advanced strategic icons.nxt" (usually in FAForever/gamedata) into the mod folder. You can open the .nxt with winrar/7zip. You can also open the icons using e.g. irfanview with a plugin to see whats what.

        S 1 Reply Last reply Reply Quote 0
        • AzraaaA
          Azraaa
          last edited by

          Hope everyone is enjoying the massive patch. Havnt had time to enjoy the patch with everyone, but it seems like every is loving it!

          Developer for LOUD Project | https://discord.gg/DfWXMg9
          AI Development FAF Discord | https://discord.gg/ChRfhB3
          AI Developer for FAF

          Community Manager for FAF
          Member of the FAF Association
          FAF Developer

          1 Reply Last reply Reply Quote 0
          • S
            Strife @Amygdala
            last edited by Strife

            @amygdala
            Thank's alot, works again! 😃

            As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

            https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

            @HOSCHMOSCH
            Guess you can PM me if you need it in the meantime.

            1 Reply Last reply Reply Quote 0
            • C
              Cyborg16
              last edited by

              Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

              I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

              E 1 Reply Last reply Reply Quote 2
              • E
                Exselsior @Cyborg16
                last edited by

                @cyborg16 There’s an option in the in game settings to turn it off.

                1 Reply Last reply Reply Quote 2
                • P
                  P64444 @Jip
                  last edited by

                  @jip game crashes now

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip @P64444
                    last edited by

                    @p64444 I need more information than this, logs, timestamps, replays, etc.

                    A work of art is never finished, merely abandoned

                    P 1 Reply Last reply Reply Quote 0
                    • T
                      thecore
                      last edited by

                      Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                      https://replay.faforever.com/15353522

                      Sadly i do not have the error log for it.

                      Never Fear, A Geek is Here!

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        did anyone copy the information of the debugger?

                        A work of art is never finished, merely abandoned

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          thecore @Jip
                          last edited by

                          @jip I am not sure, you may need to ask them

                          Never Fear, A Geek is Here!

                          1 Reply Last reply Reply Quote 0
                          • SukhiS
                            Sukhi
                            last edited by Sukhi

                            Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                            Also loving the new props for the map editor!

                            1 Reply Last reply Reply Quote 1
                            • G
                              Gobblerpl
                              last edited by

                              Me and other players on the server had crash today.

                              EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                              attempted to read memory at 0x0000005c

                              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                              Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                              Callstack:
                              Unknown symbol (address 0x0050dfd8)
                              Unknown symbol (address 0x0068af40)
                              Unknown symbol (address 0x3a20736f)

                              Last 100 lines of log...

                              debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                              info: UI_ApplySelectionSet 1
                              debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                              debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                              info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                              debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                              debug: Current gametime: 00:44:00
                              debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                              debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                              debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                              debug: Current gametime: 00:44:30
                              info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                              warning: playing peace music track 2
                              warning: Next peace track 3
                              debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                              debug: Current gametime: 00:45:00
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 1
                              debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                              info: UI_ApplySelectionSet 2
                              debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              debug: Current gametime: 00:45:30
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              info: UI_MakeSelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              debug: Current gametime: 00:46:00
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              warning: playing battle music track 5
                              warning: Next battle track 6
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              debug: Current gametime: 00:46:30
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              debug: Current gametime: 00:47:00
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                              info: UI_ApplySelectionSet 2
                              warning: playing peace music track 3
                              warning: Next peace track 4
                              debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                              info: UI_ApplySelectionSet 2
                              debug: Current gametime: 00:47:30
                              debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                              info: UI_ApplySelectionSet 2
                              warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                              stack traceback:
                              [C]: in function `Play'
                              ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                              info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                              debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                              debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                              warning: playing battle music track 6
                              warning: Next battle track 1
                              debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                              debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              debug: Current gametime: 00:48:00
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 1
                              debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                              info: UI_ApplySelectionSet 2
                              info: UI_ApplySelectionSet 2
                              info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                              debug: Current gametime: 00:48:30
                              info: UI_ApplySelectionSet 1

                              1 Reply Last reply Reply Quote 0
                              • JipJ
                                Jip
                                last edited by

                                @Gobblerpl Added to the tracker, thank you for reporting it.

                                @Sukhi Great to hear 🙂

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • R
                                  RomanGiant06
                                  last edited by

                                  Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
                                  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                  attempted to read memory at 0x0000005c

                                  Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                  Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0

                                  Callstack:
                                  Unknown symbol (address 0x0050dfd8)
                                  Unknown symbol (address 0x0068af40)
                                  Unknown symbol (address 0x1c31c5fb)

                                  Last 100 lines of log...

                                  debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
                                  debug: Current gametime: 00:56:30
                                  debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
                                  debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
                                  debug: Current gametime: 00:57:00
                                  debug: Current gametime: 00:57:30
                                  debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                                  debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
                                  debug: Current gametime: 00:58:00
                                  debug: Current gametime: 00:58:30
                                  debug: Current gametime: 00:59:00
                                  debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
                                  debug: Current gametime: 00:59:30
                                  debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
                                  debug: Current gametime: 01:00:00
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
                                  debug: Current gametime: 01:00:30
                                  debug: Current gametime: 01:01:00
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
                                  debug: Current gametime: 01:01:30
                                  debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                                  debug: Current gametime: 01:02:00
                                  debug: Current gametime: 01:02:30
                                  info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
                                  debug: Current gametime: 01:03:00
                                  debug: Current gametime: 01:03:30
                                  debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
                                  debug: Current gametime: 01:04:00
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
                                  debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
                                  debug: Current gametime: 01:04:30
                                  debug: Current gametime: 01:05:00
                                  debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
                                  debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
                                  debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
                                  debug: Current gametime: 01:05:30
                                  debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
                                  debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                                  debug: Current gametime: 01:06:00
                                  debug: Current gametime: 01:06:30
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
                                  debug: Current gametime: 01:07:00
                                  debug: Current gametime: 01:07:30
                                  debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
                                  debug: Current gametime: 01:08:00
                                  debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
                                  debug: Current gametime: 01:08:30
                                  debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
                                  debug: Current gametime: 01:09:00
                                  debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
                                  debug: Current gametime: 01:09:30
                                  debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
                                  debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
                                  debug: Current gametime: 01:10:00
                                  debug: Current gametime: 01:10:30
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
                                  debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                                  debug: Current gametime: 01:11:00
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
                                  debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
                                  debug: Current gametime: 01:11:30
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
                                  info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.

                                  java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
                                  at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                                  at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                                  at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                                  at java.base/java.lang.Thread.run(Thread.java:832)

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ
                                    Jip
                                    last edited by Jip

                                    Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!

                                    A work of art is never finished, merely abandoned

                                    1 Reply Last reply Reply Quote 0
                                    • D
                                      DiatonicScale
                                      last edited by

                                      Any word on fixing the icons? Thanks.

                                      FemtoZettaF 1 Reply Last reply Reply Quote 1
                                      • ArranA
                                        Arran
                                        last edited by

                                        @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                        One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                        archsimkatA JipJ 2 Replies Last reply Reply Quote 0
                                        • archsimkatA
                                          archsimkat @Arran
                                          last edited by

                                          @arran FAF added the basic functionality where you can just assist a T2/T3 mex to automatically queue up the ring of storage. Basically, just double click a T2 mex to ring it.

                                          R 1 Reply Last reply Reply Quote 0
                                          • ArranA
                                            Arran
                                            last edited by

                                            @archsimkat You cannot do that on a blueprint. Thus you must use a template or manually do it if the structure doesn't exist yet. For @Jip 's function to see use, it must replace the template of T3 mex plus ringed storage all in one click.

                                            1 Reply Last reply Reply Quote 0
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