AI Development Guide and M27AI v66 Devlog

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@stlng At some point! Each update lately I think just after uploading 'right, now I can take a break and focus on writing a new approach to handling land units', then I see a replay where M27 does some stupid or incorrect things and figure I'll just put through one more update to fix it!

M27AI developer; Devlog and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v66-devlog

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Anyone else having trouble opening the devlog google doc? The first page loads a preview but nothing else appears. Says "couldn't preview file - there was a problem loading more pages."

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Same issue - @maudlin27 maybe the file is too big? 🙂

A work of art is never finished, merely abandoned

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@sioloc I've split it out into several documents to reduce the size slightly, let me know if you still have issues accessing.

M27AI developer; Devlog and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v66-devlog

5

Thank you so much for your work. I'm one of those players who really loves playing against AIs, but I hate AI that is too easy or cheats. It seems to me like you've made the best vanilla (well, vanilla-ish since it's on FaF) AI. It's currently kicking my ass. I'd really love it if you would continue working on it to make it even tougher, and also resistant to all sorts of cheesy tactics used by humans to beat it quickly. I also really like how it's not specialized for a single type of terrain and it can play navy as well. Anyway, just wanted to voice my appreciation.

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Just came here to say thanks @maudlin27, this is really appreciated. Uveso was kinda challenging when using x1.5 multipliers, M27 is even better without even any multiplier. Can't wait for M28.