• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Time to become more friendly to new people as a game

Scheduled Pinned Locked Moved Suggestions
37 Posts 18 Posters 2.7k Views 2 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Offline
    Resistance @Uveso
    last edited by 11 Aug 2021, 10:49

    @uveso Banani is not requesting anything,he is mostly gathering opinions about it's implementation,he wants to get the approval or at least some sort of "green light" so it doesn't get ignored or thrown out if he actually is going to make it all alone,which is kindda reasonable considering it's a big project.

    queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
    https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

    1 Reply Last reply Reply Quote 3
    • L Offline
      Lunyshko @Uveso
      last edited by Lunyshko 8 Nov 2021, 10:54 11 Aug 2021, 10:53

      @uveso said in Time to become more friendly to new people as a game:

      Btw you don't need any approval to make an issue or pull request on Git-Hub.
      Just make your changes, upload it (PR) and we will test and likely merge it to the game.

      You could/should also talk to speed2CZ, since he made many coop changes.
      In case you need help on Git-Hub, ask me.

      That is all i wanted to hear. An btw i already mentioned few times and in a reply to you that i will make it myself with a few volunteers so there is no need for making a priority for it. Cant you just rate it yourself? I am not familiar with faf development.

      L 1 Reply Last reply 11 Aug 2021, 10:54 Reply Quote 0
      • L Offline
        Lunyshko @Lunyshko
        last edited by 11 Aug 2021, 10:54

        This post is deleted!
        1 Reply Last reply Reply Quote 0
        • T Offline
          Tagada Balance Team
          last edited by 11 Aug 2021, 11:05

          I am not sure if it's a great idea to change the difficulty of an existing difficulty level for the co op maps that we already have. I think it would be much better to create new difficulty level - beginner and adjust the co op maps accordingly to it. I am not sure if it's possible, would need to ask Speed2.

          L 1 Reply Last reply 11 Aug 2021, 13:19 Reply Quote 2
          • R Offline
            Rowey
            last edited by 11 Aug 2021, 12:26

            @Uveso you mention that their is 350 issuse on the FA Repo but alot still date back to 2014 and probs alot of the issuse could be closed of.

            "The needs of the many outweigh the needs of the few" - Spock

            1 Reply Last reply Reply Quote 2
            • L Offline
              Lunyshko @Tagada
              last edited by 11 Aug 2021, 13:19

              @tagada I suspect that in order to make a proper tutorial and coop for newbies, i need to make a new mission to implement all of the ideas. Also easy coop is not exactly for newbies. they are playing it few hours a game which is not good, i plan to make small additional task for example "go reclaim that" or "go kill it with navy". Those tasks can be called tips for newbies. And make a medium difficulty as a place to play with friends regardless of they rating. And leave hard as it is now.

              1 Reply Last reply Reply Quote 1
              • C Offline
                CheeseBerry
                last edited by 11 Aug 2021, 13:24

                Are we talking about the coop version of the campaign missions here?
                While I agree that many of the new non-campaign coop missions can be quite tough, I don't remember the default coop missions to be particularly challenging. Am I just misremembering?

                L 1 Reply Last reply 11 Aug 2021, 13:28 Reply Quote 0
                • L Offline
                  Lunyshko @CheeseBerry
                  last edited by 11 Aug 2021, 13:28

                  @cheeseberry Yes. Faf version of campaign. They are not challenging, since new players dont know how to play the game and cant handle without tips they are destined to play a single mission for hours which makes them frustrated as a result leaving faf or coop forever.

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    archsimkat
                    last edited by 11 Aug 2021, 13:46

                    I will point out that back in 2007, I grew to love the game by repeatedly failing the FA campaign. I think literally every time I countered a point where the map expanded, I would lose shortly afterwards. It took me like 5 tries to complete each mission, and that was an incredibly fun experience I still recall today. I think some of the changes FAF made to the vanilla campaign could maybe be rolled back (or at least keep the original difficulties, and add the FAF difficulties on top of that [e.g., originally you had Easy, Medium, Hard, but now you have Extreme on FAF]), but overall remaking the coop campaign to make it friendlier/more accessible than the vanilla versions is not necessary.

                    1 Reply Last reply Reply Quote 0
                    • M Offline
                      Morax
                      last edited by 11 Aug 2021, 13:49

                      Just FYI, one of the top, maybe highest priority for me is to 1) Carry on events for FAF, 2) Actually DO SOMETHING with FAF training, tutorials, and etc. The "tutorial" tab in the client is largely left with a "here, this is how you would do it," and nothing more. Part of what is being done to streamline the process is create a "FAF University Curriculum" rather just post old, Youtube videos and call it a day.

                      Banani, I will help coordinate with you to get this going as it can only help. Great idea.

                      1 Reply Last reply Reply Quote 3
                      • D Offline
                        DerpFAF
                        last edited by 11 Aug 2021, 17:32

                        Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                        A "new player" co-op campaign might be a good way to go about delivering this. A single point of focus that teaches the basics that existing players or community people can point beginners to?

                        I have zero coding ability so im probably not much help with it.

                        S 1 Reply Last reply 12 Aug 2021, 08:05 Reply Quote 1
                        • A Offline
                          Askaholic
                          last edited by 11 Aug 2021, 21:10

                          It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

                          A 1 Reply Last reply 11 Aug 2021, 21:38 Reply Quote 2
                          • A Offline
                            arma473 @Askaholic
                            last edited by 11 Aug 2021, 21:38

                            @askaholic said in Time to become more friendly to new people as a game:

                            It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

                            100%

                            And if each of these missions was designed to teach just 1-3 new skills, then people would have a much better idea as to what skills they need to work on in order to advance through the campaign.

                            1 Reply Last reply Reply Quote 1
                            • V Offline
                              veteranashe
                              last edited by 12 Aug 2021, 00:15

                              How hard is it to change the first supcom mission? Could we duplicate it then make a munch of scenarios out of it.

                              Just change the start to what we are trying to accomplish

                              2 pgen build order
                              Hydro rush build order

                              Then maybe work on things like
                              Mex upgrades
                              T2 hqs

                              L 1 Reply Last reply 12 Aug 2021, 11:00 Reply Quote 0
                              • S Offline
                                speed2
                                last edited by 12 Aug 2021, 06:32

                                Vanilla supcom campaign wasnt designed to teach you play, and it wasnt designed to teach you play FAF at all. It was designed to slowly introduce units.

                                It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                                K 1 Reply Last reply 12 Aug 2021, 08:13 Reply Quote 4
                                • S Offline
                                  speed2 @DerpFAF
                                  last edited by 12 Aug 2021, 08:05

                                  @derpfaf said in Time to become more friendly to new people as a game:

                                  Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                                  It is possible

                                  1 Reply Last reply Reply Quote 0
                                  • K Offline
                                    Katharsas @speed2
                                    last edited by 12 Aug 2021, 08:13

                                    @speed2 said in Time to become more friendly to new people as a game:

                                    It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                                    Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                                    S 1 Reply Last reply 12 Aug 2021, 10:28 Reply Quote 0
                                    • S Offline
                                      speed2 @Katharsas
                                      last edited by speed2 8 Dec 2021, 10:29 12 Aug 2021, 10:28

                                      @katharsas said in Time to become more friendly to new people as a game:

                                      @speed2 said in Time to become more friendly to new people as a game:

                                      It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                                      Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                                      Yeah, those are some decent ideas 🙂 And I would much rather see something new that is designed for that purpose than trying to force the change into the existing stuff that was never meant for that purpose.

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        Lunyshko @veteranashe
                                        last edited by 12 Aug 2021, 11:00

                                        @veteranashe that was exactly the plan.

                                        1 Reply Last reply Reply Quote 0
                                        • V Offline
                                          veteranashe
                                          last edited by 12 Aug 2021, 12:00

                                          In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                                          That is exactly teaching you to play, and teaching the wrong starting build order

                                          D 1 Reply Last reply 12 Aug 2021, 14:50 Reply Quote 1
                                          23 out of 37
                                          • First post
                                            23/37
                                            Last post