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Time to become more friendly to new people as a game

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  • A Offline
    archsimkat
    last edited by 11 Aug 2021, 13:46

    I will point out that back in 2007, I grew to love the game by repeatedly failing the FA campaign. I think literally every time I countered a point where the map expanded, I would lose shortly afterwards. It took me like 5 tries to complete each mission, and that was an incredibly fun experience I still recall today. I think some of the changes FAF made to the vanilla campaign could maybe be rolled back (or at least keep the original difficulties, and add the FAF difficulties on top of that [e.g., originally you had Easy, Medium, Hard, but now you have Extreme on FAF]), but overall remaking the coop campaign to make it friendlier/more accessible than the vanilla versions is not necessary.

    1 Reply Last reply Reply Quote 0
    • M Offline
      Morax
      last edited by 11 Aug 2021, 13:49

      Just FYI, one of the top, maybe highest priority for me is to 1) Carry on events for FAF, 2) Actually DO SOMETHING with FAF training, tutorials, and etc. The "tutorial" tab in the client is largely left with a "here, this is how you would do it," and nothing more. Part of what is being done to streamline the process is create a "FAF University Curriculum" rather just post old, Youtube videos and call it a day.

      Banani, I will help coordinate with you to get this going as it can only help. Great idea.

      1 Reply Last reply Reply Quote 3
      • D Offline
        DerpFAF
        last edited by 11 Aug 2021, 17:32

        Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

        A "new player" co-op campaign might be a good way to go about delivering this. A single point of focus that teaches the basics that existing players or community people can point beginners to?

        I have zero coding ability so im probably not much help with it.

        S 1 Reply Last reply 12 Aug 2021, 08:05 Reply Quote 1
        • A Offline
          Askaholic
          last edited by 11 Aug 2021, 21:10

          It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

          A 1 Reply Last reply 11 Aug 2021, 21:38 Reply Quote 2
          • A Offline
            arma473 @Askaholic
            last edited by 11 Aug 2021, 21:38

            @askaholic said in Time to become more friendly to new people as a game:

            It kindof annoys me that most of the coop missions are really long. My fav ones are the ones from the og campaign that you can only build some t1 units and finish in like 10-20 minutes. IMO we should have something like that but better geared towards teaching FAF.

            100%

            And if each of these missions was designed to teach just 1-3 new skills, then people would have a much better idea as to what skills they need to work on in order to advance through the campaign.

            1 Reply Last reply Reply Quote 1
            • V Offline
              veteranashe
              last edited by 12 Aug 2021, 00:15

              How hard is it to change the first supcom mission? Could we duplicate it then make a munch of scenarios out of it.

              Just change the start to what we are trying to accomplish

              2 pgen build order
              Hydro rush build order

              Then maybe work on things like
              Mex upgrades
              T2 hqs

              L 1 Reply Last reply 12 Aug 2021, 11:00 Reply Quote 0
              • S Offline
                speed2
                last edited by 12 Aug 2021, 06:32

                Vanilla supcom campaign wasnt designed to teach you play, and it wasnt designed to teach you play FAF at all. It was designed to slowly introduce units.

                It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                K 1 Reply Last reply 12 Aug 2021, 08:13 Reply Quote 4
                • S Offline
                  speed2 @DerpFAF
                  last edited by 12 Aug 2021, 08:05

                  @derpfaf said in Time to become more friendly to new people as a game:

                  Is it possible to play recorded video in maps to explain concepts like reclaim, adjacency, power stalling, regen, sniping, area of effect?

                  It is possible

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Katharsas @speed2
                    last edited by 12 Aug 2021, 08:13

                    @speed2 said in Time to become more friendly to new people as a game:

                    It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                    Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                    S 1 Reply Last reply 12 Aug 2021, 10:28 Reply Quote 0
                    • S Offline
                      speed2 @Katharsas
                      last edited by speed2 8 Dec 2021, 10:29 12 Aug 2021, 10:28

                      @katharsas said in Time to become more friendly to new people as a game:

                      @speed2 said in Time to become more friendly to new people as a game:

                      It would be much better to create a new campaign or missions with FAF balance in mind and clear things you wanna teach the player, it's possible to combine it with some sort of story so it's a still fun mission.

                      Btw, there were a bunch of suggestions about the specific contents of such missions by me and others in the noob matchmaker thread, starting here: https://forum.faforever.com/post/14449

                      Yeah, those are some decent ideas šŸ™‚ And I would much rather see something new that is designed for that purpose than trying to force the change into the existing stuff that was never meant for that purpose.

                      1 Reply Last reply Reply Quote 0
                      • L Online
                        Lunyshko @veteranashe
                        last edited by 12 Aug 2021, 11:00

                        @veteranashe that was exactly the plan.

                        "Good luck and a safe landing commanders!"

                        1 Reply Last reply Reply Quote 0
                        • V Offline
                          veteranashe
                          last edited by 12 Aug 2021, 12:00

                          In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                          That is exactly teaching you to play, and teaching the wrong starting build order

                          D 1 Reply Last reply 12 Aug 2021, 14:50 Reply Quote 1
                          • A Offline
                            arma473
                            last edited by 12 Aug 2021, 14:47

                            The problem with the campaign isn't that it teaches the wrong build order, its that it teaches you not to even think about build orders. Just do whatever, build up some point defense, upgrade your mexes until you're ready to advance the scenario. There's no pressure to be efficient. You can learn basic gameplay mechanics but you can't learn how to become a t1 tank spammer.

                            1 Reply Last reply Reply Quote 1
                            • D Offline
                              Dragun101 @veteranashe
                              last edited by 12 Aug 2021, 14:50

                              @veteranashe said in Time to become more friendly to new people as a game:

                              In the first supcom mission it has you build 3 mexes, then some pgens or something, then a land face

                              That is exactly teaching you to play, and teaching the wrong starting build order

                              That was correct/somewhat correct BO in Vanilla Supcom

                              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                              Project Head and current Owner/Manager of SCTA Project

                              1 Reply Last reply Reply Quote 0
                              • V Offline
                                veteranashe
                                last edited by 12 Aug 2021, 18:55

                                I remember vanilla supcom, and played online, was still factory first

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                                • T Offline
                                  thecore
                                  last edited by thecore 14 Sept 2021, 12:53

                                  Maybe instead of a new campaign you could do something like what age of empires 3 DE Art Of War did. At the end of each mission you are given a gold silver and bronze medal
                                  Each mission focus on learning a new game mechanic.

                                  https://i.ytimg.com/vi/kg7-dGUhArI/maxresdefault.jpg

                                  Never Fear, A Geek is Here!

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