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Questions about performance: Cybran build drones

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  • E Offline
    Exselsior
    last edited by 8 Aug 2021, 15:59

    Is changing the speed that drones change target from .2s to .5s purely a visual thing or is that a nerf to how quickly they can change what they’re assisting or building?

    J 1 Reply Last reply 8 Aug 2021, 16:34 Reply Quote 0
    • M Offline
      Morax
      last edited by 8 Aug 2021, 16:29

      Rookie game engine question here: how did you evaluate the increase in time to render ? What console commands and such?

      I would like to just for fun have some people I know with “cheese or potato” PCs run it, along with my own, see what happens.

      Overall though, as Sprouto said, it’s almost as simple a fact that more units are generated.

      J 1 Reply Last reply 8 Aug 2021, 16:34 Reply Quote 0
      • J Offline
        Jip @Exselsior
        last edited by 8 Aug 2021, 16:34

        @exselsior said in Questions about performance: Cybran build drones:

        Is changing the speed that drones change target from .2s to .5s purely a visual thing or is that a nerf to how quickly they can change what they’re assisting or building?

        Purely visual. It is how often they choose a random location within the building they are 'building'. The resources switches immediately. The beams of the engineer would follow right away. The drones would follow shortly after.

        A work of art is never finished, merely abandoned

        E 1 Reply Last reply 8 Aug 2021, 16:52 Reply Quote 2
        • J Offline
          Jip @Morax
          last edited by 8 Aug 2021, 16:34

          @Morax use ren_ShowNetWorkStats in the console. Spawn in 150 hives and make them assist a quantum gateway while you have essentially no income.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • E Offline
            Exselsior @Jip
            last edited by 8 Aug 2021, 16:52

            @jip Figured that would be the case, thanks! I like the ideas

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jip
              last edited by 9 Aug 2021, 19:13

              In order to push the conversation to a conclusion I'd like to sit down with people. I'd like to take out potential ambiguity. I assume that the people who upvoted the original post are positive to the changes.

              I'll be on the FAF discord channel on Thursday 21:00 GMT+2 and on Friday 21:00 GMT+2 - please be there if you have questions. I intent to implement the changes this weekend - that way it can be inspected on the Dev branch starting next week and hopefully be live when September starts.

              A work of art is never finished, merely abandoned

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              • A Offline
                arma473
                last edited by 9 Aug 2021, 19:21

                How hard would it be to make a SIM mod that does this? So we could test it for ourselves. We could test for performance or look at how it affects aesthetics so we can decide evaluate the trade-offs involved.

                Also I assume that you would have to basically do the same work to prepare the SIM mod as to make these changes to the main branch of FAF itself. So there is essentially zero wasted effort in taking the time to make this SIM mod.

                If you just plug the changes directly into the dev branch, it would be a lot harder to compare with/without the changes, because there may be other differences in the dev branch. And every time we load up a game with the dev branch, doesn't it have to download lots of files? Like if we wanted to go back and forth between regular FAF and the dev branch to test it, it would be a pain. But if you just make a SIM mod it would be easier for us to see the difference.

                Alternatively: make a SIM mod that adds new units: a new hive with the changed animations. Then we could run a single game, cheat in some units/buildings, and put regular hives on one side and new hives on the other side. And then we could watch them work at the same time. So we could do a side-by-side splitscreen comparison of the aesthetics with both running. And then run only one side at a time to check performance with the other side hives paused.

                1 Reply Last reply Reply Quote 0
                • J Offline
                  Jip
                  last edited by Jip 8 Sept 2021, 20:27 9 Aug 2021, 20:08

                  The problem is time. I can spent all week on fixing this one performance issue and find something that we can all agree on, make a sample version, etc - or, I can spent a day on it and spent the other six days on other issues. There are hundreds of things that need to be looked at from a performance perspective - this is just one of them 😞 .

                  If I understood correct then due to recent changes only the changed files need to be downloaded. Therefore there is no large download anymore. But don't quote me on that, as it may not be 100% stable yet.

                  If you want to compare it side-by-side, launch the game with the FAF Develop version and then directly launch the executable of FAF found in the bin folder (Program Data/ForgedAllianceForever/Bin). The latter should use the default init file where as the former is running FAF develop. Then you can view the changes side-by-side.

                  edit: the purpose of this topic is to make sure the aesthetical change (which is, again - minor in my opinion) is accepted before I do the work. As I do not want to see my time go to the bin.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    Sheikah
                    last edited by 9 Aug 2021, 21:10

                    @arma473 if you enable caching in the client settings the download will only need to happen once. Also I think it won't need to happen multiple times without that because they are actually different files. But turn it on just to be safe.

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      BlackYps
                      last edited by 9 Aug 2021, 23:06

                      We limit the number of unique targets. Instead of having each drone (and the engineer build arms) all have their own unique target, they all share the same target (as the engineers). With that we limit the number of entities (to 1 / builder) and the number of emitters (just 1 sparkle emitter / builder).

                      Do I understand this correctly, that this would make all the drones do their laser "welding" at the same spot?

                      J 1 Reply Last reply 10 Aug 2021, 06:13 Reply Quote 0
                      • J Offline
                        Jip @BlackYps
                        last edited by 10 Aug 2021, 06:13

                        @blackyps Yes - for each engineer / hive. Two engineers would have two unique welding points, ten engineers would have ten unique welding points - etc. But not each drone and each build arm having a unique welding point.

                        A work of art is never finished, merely abandoned

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                        • K Offline
                          keyser
                          last edited by 10 Aug 2021, 12:05

                          if you can increase the size or modify the look of the flying drones if function of their tech, then i'm all for reducing their number

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jip
                            last edited by 10 Aug 2021, 14:14

                            @MadMax ?

                            A work of art is never finished, merely abandoned

                            M 1 Reply Last reply 10 Aug 2021, 20:56 Reply Quote 0
                            • Z Offline
                              Zeldafanboy
                              last edited by 10 Aug 2021, 18:05

                              I'd accept less drones moving less chaotically if you make the build beams teamcolored 😛

                              put the xbox units in the game pls u_u

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                MadMax @Jip
                                last edited by 10 Aug 2021, 20:56

                                @jip said in Questions about performance: Cybran build drones:

                                @MadMax ?

                                you rang what's up are you looking for a model from what little I read

                                Vault Admin / Creative Team / Map Guru

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                                • J Offline
                                  Jip
                                  last edited by 10 Aug 2021, 21:47

                                  Essentially this from Keyser:
                                  if you can increase the size or modify the look of the flying drones if function of their tech, then i'm all for reducing their number

                                  Not sure if having t1 / t2 / t3 drones is visually possible without introducing additional emitters (defeating the purpose of the idea). Would you be interested in making two additional drones?

                                  A work of art is never finished, merely abandoned

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                                  • M Offline
                                    MadMax
                                    last edited by 11 Aug 2021, 10:39

                                    yeah I can look into it any ideas on how to differentiate them they are quite small so changes may not be to obvious

                                    Vault Admin / Creative Team / Map Guru

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                                    • M Offline
                                      MadMax
                                      last edited by 11 Aug 2021, 11:01

                                      also do you know the unit name for the drone?

                                      Vault Admin / Creative Team / Map Guru

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                                      • C Offline
                                        Cyrris @Jip
                                        last edited by 11 Aug 2021, 11:51

                                        @jip said in Questions about performance: Cybran build drones:

                                        My question to you all is - what do you think, and do you think it is worth changing for the more sim speed?

                                        I don't usually post in these threads as my FAF experience is purely me and a couple of friends doing comp stomps on the weekend. We're filthy casuals, so not exactly uhh... involved members of the community.

                                        But since you asked: Yes I think it is worth it. I am always keen on anything that has the potential to increase sim speed, as that's the number one drag on my games. One of my friends is always playing Cybran.

                                        1 Reply Last reply Reply Quote 1
                                        • J Offline
                                          Jip
                                          last edited by 13 Aug 2021, 15:58

                                          I'll be on the FAF discord channel on Thursday 21:00 GMT+2 and on Friday 21:00 GMT+2 - please be there if you have questions. I intent to implement the changes this weekend - that way it can be inspected on the Dev branch starting next week and hopefully be live when September starts.

                                          There was no interest last night and tonight I intent to go to the gym, therefore I'm cancelling tonights meeting. I'm going to make the PR this weekend - received the drones from Madmax.

                                          A work of art is never finished, merely abandoned

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