@brutus5000 said in Questions about performance: Cybran build drones:
From my understanding you would modify the unit itself. Stupid question amyway, but can this optimisation be done only on a certain amount of engis?
Yes it can be. I am also working with ambient sounds and seeing how that impacts the sim. What you could do is keep track how many of a unit exists (that should be cheap to do) and act on that during unit creation (to prevent unnecessary checks during runtime). For example, you pre-define how many drones a unit should have.
Problem with this is that it will no longer be the same, all the time. And with aesthetics that are visible that may be strange.
edit: with that said, just because we can doesn't mean that I think we should do it. It introduces additional complexity to something that (in my opinion) doesn't require it.