@thomashiatt said in About the veterancy system:
Experimentals are the case where it is most annoying. Say you have 2 opposing experimentals, each with a small number of supporting units, evenly matched. Whichever experimental kills the other one first, through random chaos, gets a veterancy and gains like 10k hp instantly. Your previously even position is now losing because the experimental got the kill first and gained extra HP and regen to clean up the supporting units. Now you have to muster up enough concentrated firepower to stop the experimental, which you probably don't have lying around since it would have been in the fight already. It is about as bad as when killing your opponents ACU gave you a veterancy bonus before the explosion damage was applied and allowed you to win the game.
I suppose this would not really be an issue if experimentals worked the same way every other unit does, but the balance team made it so they vet with only 50% of their own mass killed rather than 200%.
Yeah? Great. Did you forget that if you took this engagement aggressively you risked donating 40k+ mass to enemy? If you had the better micro, that’s your reward for winning. Stop trying to make the game more into t3 arty war.
Can dudes stop with the “heckin realismino” arguments? These only apply when a game is so off base that interactions become counterintuitive to newer players. A unit killing stuff and getting rewarded for it is about as intuitive as bigger number = more gooder. Get a better point.