@ftxcommando said in About the veterancy system:
You realize that veterancy is a mechanic you factor into these sort of attacks, right? My point is that it existing is what gives a higher push for aggressive actions to be worth doing as it enables a snowball against poorly micro’d or too few units. The existence of other ways to make aggression less punishing doesn’t change the point that it existing promotes more interactive/proactive gameplay now and so removing it without some coherent plan to make up for the loss in interaction is asinine. That’s a bare minimum by the way, I don’t even see the need to think about removing it unless aggression became TOO strong.
Saying “it’s a wrong move” presumes you don’t take the full system of tools available to you into account when gauging your options, which is the actual skill issue not the aggressive move.
I've never considered veterancy to be such a core mechanic that you should consider it before every engagement, except maybe with the ACU early game. It has pretty much no predictable or measurable effect in normal unit vs unit situations, only ACU and experimentals. If it is something that is supposed to be considered before each engagement then I'm even more in favor of removing it since 99.9% of players already struggle to even consider location, reclaim, and numbers before taking engagements.
Hoping that you micro an experimental better than your opponent doesn't seem like something you should be basing strategic decisions on. Are you supposed to know every player on FAF, how well they micro each specific unit, and hope anonymous matchmaking is never implemented?
The benefits of veterancy system as you describe them are only valid since it was adjusted to be mass based, which you were extremely against at the time. An experimental used to require 100 kills to get a veterancy, so this even battle with superior micro scenario would not have mattered. It would be totally irrelevant in any even numbers scenario. Your argument against moving to the mass based system is that it was unpredictable so you couldn't reason about it while playing, yet now you are telling me it is a core mechanic that you should always consider and are bad if you don't. Removing the system entirely would have about the same effect on gameplay as going back to the previous kill based system.
If you have since changed your mind on that, fair enough.
@rezy-noob said in About the veterancy system:
removing vet system is so beyond bad actually
imagine having a completely passive game because gun is now pointless and land pushes are insta death
Everyone arguing for the removal of veterancy either excluded the ACU from this, or said balance adjustments would have to be made to compensate.