Proposal: Cybran ACU upgrades
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Give Cybran a gun like the Aeon anti-shield tank instead of chrono
(also would rather give cyb the anti-shield tank in general tbh)
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I hate to say it, but I think FTX is on to something. Giving it absolver-like damage buff would help it with its worst problem. Enemy shield bubbles stacking into Cybran. That's a solid idea.
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Idk, playing cybran I dont like it that much. Sure its great if your opponent is making shields, but when people adjust to it and stop making shields vs cybran then its back to useless upgrades in the slot again.
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Yeah, the point is to break the brutal hp wall that Cybran can’t keep up with. If people think it isn’t worth the hassle of making the wall then it did its job.
Not to mention you could apply the useless upgrade logic to both Aeon and UEF ACU that just got personal shields that could be taking massive damage from Cyb ACU.
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Yeah well, I'm going with the stun gun over shield disruptor anyway. Hopefully dragoon will make the mod as he promised so I can test and adjust it and its up to balance team to decide if its any good or not
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I like all of the ideas. A stealth field for the acu would be quite nice, the stun gun could work nicely too if balanced well, and a shield disruptor attack could also be very nice. I also agree that cybran's cloak is just too expensive and useless and so anything that decreases it's cost to make it viable in some situations would be nice.
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@mozy said in Proposal: Cybran ACU upgrades:
Idk, playing cybran I dont like it that much. Sure its great if your opponent is making shields, but when people adjust to it and stop making shields vs cybran then its back to useless upgrades in the slot again.
FTX is completely correct on this one. If they were going to build shields, it's because they were a good idea, right?? So if you [essentially] take away this option from them, they are worse off, hence, it is not a useless upgrade. Hell, even just the potential of getting the upgrade would be a significant boost by seriously diminishing the expected value of them building any shields before you get the upgrade. So you could expect opponents to build far fewer shields without even having to get the upgrade, and if they do, you can punish them for it by nullifying that investment.
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Yeah just go ahead and propose the stats. Dragun said he would help and make a mod, else I will look into it myself next week when I have time. Can have all the changes there but someone would need to test it too.
Im not saying the idea is shit but its still quite a niche thing. Sera dont have shields at t2 or as an acu upgrade, and upgraded acu is a complete rape machine. Other factions, its kinda the same too, its been an issue fighting their army+com, not an hp wall like ftx is saying. I would only use the shield disruptor vs com shield upgrade. Fighting against mobile shields is pretty situational while stun gives you great proficiency fighting against both shields and armies, which is way more useful overall. Also creates nice diversity that everyone on faf is dying for where cybran would use their acu to fight armies rather than other acus.
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At the very least I think the engineering upgrades should move to the left arm, or a new upgrade could be added to that slot. The upgrades on left arm are very niche.
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I am still not sure if buffing cybran ACU is the right way to fix current balance issues, after all it's supposed to be their weak spot, both ACU and t2 land all ins. Yes, after the mantis nerf cybran is not as dominant on land maps during t1 stage but they still have arguably the best t1 tank in most situations (eg. most land based maps) and good t2 units that work great together with medusas and their stun. The whole idea for cybran gameplay is that you get an advantage during t1 stage, keep it during t2 stage where you try to take away map control from your enemy using previously acquired advantages and quick strikes, preferably with stealth field while avoiding an all out com battle in the middle. You also have corsairs so your t2 air transition is very powerful and is something that enemy ACU needs to very much consider if they are planning on being very agressive and pushing down the middle with ACU + units. The truth is that if you don't feed enemy ACU a lot of vet cybran can stand their ground during t2 stage as long as it : Attacks on the sides, got an advantage during t1 as they should, in the middle get a pd + shield to asssit their ACU. Then you switch to t3 and you have the best t3 mobile arty which absolutely annihilates any t2 army.
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One risk I see in giving cybran a significantly better rambo ACU is the synergy with corsairs. It can lead to situations where the opponent, to stop the cybran ACU+army, has to use his own ACU. After a bit of ACU on ACU fighting there is allways the thread of cybran going full corsair and snipeing the opponent 6-7k hp com, which ironically might become most obnoxious in cyb vs cyb.
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No real idea what would be good stats for a Cybran absolver ACU tbh.
Default Absolver:
Range - 75
Fires - 2 times a second
Does - 1300 damage to shieldsI'd put shield disrupter in the same current upgrade tier as chrono, so around early-mid t2 stage.
So: 1500 mass cost, 50k e cost, 1200 bt costI'm not sure if it's better served as a back or right arm upgrade. If it's on the back it means you remove the stealth + gun + disruptor combo. I feel like having it on the right arm would be alright, gives it more utility as its the least used upgrade arm for Cybran and stealth isn't such a huge advantage that you cannot allow the ACU to keep the combo.
Then I'd say the gun itself should do:
Range - 35
Fires - 1 time a second
Does - 1500 damage to shieldsMainly chose 35 as I don't really see why it should have less range than something like an Aeon ACU with chrono. The gun itself doesn't actually directly harm units so it can't really be abused for more damage. This also allows Cybran to put damage on either Aeon ACU or shields directly near it.
Damage I don't know, just chose round numbers that didn't seem too OP 4head
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@ftxcommando How can you hate on my idea to change Aeon ACU upgrades but then love this idea?!
At any rate, I find the OP to be interesting, and I agree with adding some mid-level buffs to the Cybran ACU. The ideas presented are not bad, honestly.
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What are we going to take away from Cybran to balance out having a strong ACU in mid-game?
We could remove Corsairs.
Or we could give mobile stealth field generators to the other 3 factions.
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@arma473 I agree to buffing other faction stealth. Cybran has the best stationary stealth gen (double range), so all factions should get that.
Or give free stealth to individual units. Maybe stealth to Uef air scout, Aeon land scout, and Seraphim walls/mex.
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Thought of something off the cuff.
Have stealth - stealth field - cloak
Then on the other slot where t2 and t3 is put another option for
T1 land fabricator - t2 land fab - t3 land fab
This would remove the structure blueprints and make the acu a mobile factory similar to how the mega builds units. Combine with stealth field and the acu can run around building raiders. A complete opposite of the t2 uef com building strike bases.
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I like the idea but removing the structure blueprints would be a massive nerf to the ACU.
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@archsimkat Not if the "land fab" ACU can make engineers. Those would have to be disallowed. For a "land fab" ACU to have value, you'd need it to be better in some way than just using a T3 ACU make a t3 factory and making units that way. But it couldn't be able to make T2/T3 engineers or it would be too good.
Instead of having a separate upgrade path, maybe just allow a Cybran T2/T3 ACU to also make certain units that would be useful for raiding or breaking enemy PD.
For example: T2 ACU could make moles, mantis, medusa. T3 ACU could also make deceivers, wagners, hoplites, vipers.
It could be implemented by making something like "crab egg" for those units.
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@funkoff said in Proposal: Cybran ACU upgrades:
@arma473 I agree to buffing other faction stealth. Cybran has the best stationary stealth gen (double range), so all factions should get that.
While we're at it, let's buff non-UEF HP across the board to UEF levels, it's always been an unfair advantage. Also, give more hover to non-Aeon units, if Aeon have so many, then UEF and Cybran should also have more.
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Regarding the cybran being balanced by having a weak acu: i dont agree with this and think its plain stupid. When every other faction has something to put on the board, cybran are straight up unable to compete there. That would be fine if they had something else to make up for it, and some of you think they have on paper, but in real games that is not true at all. When the enemy is pushing a choke with an army and stocked acu, your options are pretty limited: pull back and lose ground but gain defender's advantage; move your units away and push elsewhere, losing that position (which is not even available on some maps); rally all of your units from other position(s) to defend the push (leaving you open from where your units are pulled); invest into a snipe.
Neither of the options seem favorable for me, and i dont see anything else that cybran could do. To support my pov, i can put up my recent game VS Tex in ladder on Diversity (#14296539). The reason i didnt use my acu there was it being a far too dangerous investment for potential gains. I had a massive advantage in that game but still could do nothing VS uef acu and army.
What im offering wont Come close to the beast acus like uef or sera can make, it is more of a crowd control instead. Other acus are still gonna be more powerful than cybran one, but cybran can at least be not utterly fucked and helpless.