Is aeon arty nerf a bit too much ?

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@Fremy_Speeddraw can you explain the heavy T2 aeon arty nerf ?
The damage was probably bugged i agree, but nerfing the accuracy as well ? Right now, aeon arty misses small stuctures (a mex) 40% of the time (small testing on ~15 shots here : #14147797), i'm afraid lowering the accuracy that much render it completly useless against small structures. 2.5 accuracy is cybran's arty accuracy, which has double the AoE to compensate.

Have you been testing ? What are the results of it ?

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No one cares 😞

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I agree that Aeon t2 arty sucks. When did they nerf? Back in the day it was solid because it would hit what you targeted.

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Can you provide a link to the nerf?

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https://github.com/FAForever/fa/commit/706646196978c07704e2b3bc48c3b7476e7f86fd, damage was nerferd from 5 pulses to 3 pulses(so ~1.6 times nerf), randomness increased from 1.5 to 2.5.

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Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.

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cybran is anti unit, aeon is anti structure, uef is middle seraphim is uefs special cousin artillery wise 😛

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@Tagada said in Is aeon arty nerf a bit too much ?:

Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.

Interesting, is that the case if it hits a shield?

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If I remember correctly yes. In my tests i managed to deal 10k dmg to a Fatboy in 1 shot, 5k dmg to its shield and 5k hp to its hp.

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Looked at the code will do some more confirmation tomorrow but simply it appears the Aeon Arty is coded to do its damage twice on impact

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