Is aeon arty nerf a bit too much ?
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https://github.com/FAForever/fa/commit/706646196978c07704e2b3bc48c3b7476e7f86fd, damage was nerferd from 5 pulses to 3 pulses(so ~1.6 times nerf), randomness increased from 1.5 to 2.5.
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It's on beta for testings : https://forum.faforever.com/topic/1311/faf-beta-current-changelog
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Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.
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cybran is anti unit, aeon is anti structure, uef is middle seraphim is uefs special cousin artillery wise
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@Tagada said in Is aeon arty nerf a bit too much ?:
Aeon arty is bugged and it deals twice the damage then it should if it hits a unit directly. This was supposed to fix that issue but it's obviously a subpar solution and we are investigating the core bug and trying to fix it.
Interesting, is that the case if it hits a shield?
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If I remember correctly yes. In my tests i managed to deal 10k dmg to a Fatboy in 1 shot, 5k dmg to its shield and 5k hp to its hp.
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Looked at the code will do some more confirmation tomorrow but simply it appears the Aeon Arty is coded to do its damage twice on impact
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Oh! I had done lots of tests to see which arty got through shields the fastest. I thought aeon won because of their DOT effect stopping shield regen for longer. Super interesting!
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The bug was found, fixed and now it's being tested.