This post is a summary of the current status of FAF Beta. It maybe will be updated at key turning points with new PRs being merged to reflect the state of beta at any point in time.
The purpose is to have a more easily accessible information channel on changes in progress than Github's atrocious interface. Later hopefully there will be some permanent link to the thread from a certain hub or a certain chat topic.
Zthuees are more efficient BP per unit strength compared to other T1 arties which allows for powerful arty spam with a rather small investment in factories. For now their BP has been rebalanced, but other arty reworks in conjunction to keep the faction diversity fresh are under consideration.
UEF T1 Bomber
Scorcher’s drop pattern allows it to sometimes kill engies even if enemy manages to partially dodge. These changes convert some of the bomb’s initial damage to DoT as well as make the drop pattern tighter resulting in a smaller spread of the bombs and not allowing the last two of them to home in on the engie that had already started to dodge.
Titan and Loyalist
This is a small buff to the Titan and the Loyalist bringing their E and BT costs more in line with other T3 units which should make massing them a bit easier, potentially prolonging the T3 light bot stage before bricks and percies come out.
UEF T3 Sonar
With Cybran and Seraphim sonars having special quirks UEF and Aeon sonars have been left underwhelming. This deals with the UEF sonar, aeon is still under consideration.
T1 Land Scouts
This will help the scouts to not aggro on enemy units and civilians from far away when they are given an attack move or an assist order.
This makes all T4 arties viable for the entire 3 people who play 81x81 maps.
Make shooting nothas down easier as they could be extremely difficult to deal with if you lose air control.
Make scouts slightly more appealing to create early game.
After the numerous veterancy changes as well as experimental BT changes soul ripper has lost most of its strength, this will allow it to rotate around the map easier and be more effective at harassing and/or sneak sniping.
This will prevent the bug where despite not draining more E than paragon provides you still go into stall and drop shields.
Allow for more reliable hitting of unmicroed labs moving at an angle.