@Auricocorico said in missiles subject to TMD should ignore shields:
Problem is : if you nerf shielding or buff MML, it will impact all players, and then you'll have a unit that will be probably be a little bit broken for competitive gameplay.
This is not about firebases per sé, this is about making the game more volatile, opening more opportunities for military over economic skill. Speaking as exclusive 1v1 and 2v2 player.
@harzer99 said in missiles subject to TMD should ignore shields:
I don't think making missiles ignore shields is a good idea. The shield is a great force multiplier to a fire base and the shield building can be killed by tml very quickly if they are able to ignore the shield. So building shields on firebases would become completely useless.
A firebase without shields is easily overwhelmed by a sizeable tank army. Shields are still needed to protect against air and direct fire.
It is also not as if shields actually stop missiles long term, you actually NEED tmd to defend right now. This is about NOT having TMD being immediately punishing.
@Resistance said in missiles subject to TMD should ignore shields:
P.S. MMLS are good enough if you DO still feel like they are bad,try playing UEF since their mmls launch 2 projectiles at a time,then again if you still feel the problem,get t3 mmls,not sure it's this can be countered without huge investments.
I don't think MML are bad, I think the game would be much improved if MML beats firebases and defenses right away, instead of after a few minutes of battering the shields away.