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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" Mod!

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    • maggeM Offline
      magge Moderator FAF Association Board
      last edited by

      Could the numbers also be randomized?

      I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

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      NuggetsN 1 Reply Last reply Reply Quote 0
      • NuggetsN Online
        Nuggets FAF Association Board @magge
        last edited by

        @magge said:

        Could the numbers also be randomized?

        I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

        Yes, but it kind of depends what the goal is. I feel like I set everything to have a decent / big impact. If you randomize and go in 2 different directions I feel likes its either not as interesting because it was nerfed or way too brutal.

        BUT I was thinking of doing a separate mod that is essentially this popup (like roguelike) choose 1 of 3 stat modifiers with different rarities. But not sure!

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        • F Offline
          Firv
          last edited by

          Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

          NuggetsN 1 Reply Last reply Reply Quote 0
          • NuggetsN Online
            Nuggets FAF Association Board @Firv
            last edited by

            @Firv said:

            Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

            What do you mean? Isnt that what I implemented? Except with the tie causing both to happen

            wilson_W 1 Reply Last reply Reply Quote 0
            • wilson_W Offline
              wilson_ @Nuggets
              last edited by

              @Nuggets Stop hallucinating!!!!

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              • NuggetsN Online
                Nuggets FAF Association Board
                last edited by

                V16 with some bugfixes / changes!

                • Commanders copied from "your acu had a child" now also copies upgrades
                • Commanders inherited from "soul harvest" (killed enemy commanders) now also keep upgrades
                • Fixed the bug where units sometimes spawn underground or in a weird way when transforming
                • Fixed income buff being reset after making mass storage for adjacency on mex
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                • BlackJaguarB Offline
                  BlackJaguar
                  last edited by

                  Works smoothly! Very good new concept!

                  1 Reply Last reply Reply Quote 1
                  • NuggetsN Online
                    Nuggets FAF Association Board
                    last edited by

                    And since I have been working on another update in parallel to the previous one, here is V17. I did get 1-2 messages saying that the normal stat changes events could be a bit lame, so I decided to make more "special events":

                    Changes:

                    • The event that take mass from the richest and gives to the poorest player now announces who got mass from who
                    • The event that locks controls for 20 seconds now has a secondary announcement when controls are "free" again

                    Additions:

                    • Martyrdom (duration) - Units explode on death, damaging friend and foe alike. Damage and AoE scale with tech level
                    • Static Storm (duration) - Any unit standing still for 3+ seconds takes 5% of its max HP per second until it moves. ACUs and buildings are safe.
                    • Buy One Get Two (duration) - Every unit a factory builds comes out twice. (Experimentals are not doubled)
                    • Mass Production (duration) - Units up to T3 cost 50% less and build twice as fast.
                    • You Are What You Kill (duration) - Units transform into whatever unit they kill. Only unit-vs-unit kills count - killing buildings does nothing, and structures and commanders never transform.
                    • Mitosis (duration) - Dying units split into two random units one tier lower in the same domain (T3 → two T2s, T2 → two T1s, T1 → nothing).
                    • Roulette Factory (duration) - Factories produce a random unit of the ordered tier and domain instead of what was queued.
                    • Cell Division (instant) - Every unit on the map splits in two - both copies at half health. Commanders excluded.

                    So now there are 130 events!

                    SkratS 1 Reply Last reply Reply Quote 0
                    • SkratS Offline
                      Skrat @Nuggets
                      last edited by

                      @Nuggets nice new ava xD

                      Sorry for my English. I use translator

                      1 Reply Last reply Reply Quote 1
                      • NuggetsN Online
                        Nuggets FAF Association Board
                        last edited by

                        Uploaded version 19 with mainly some fixes / clarifications:

                        • Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
                        • negative HP modifiers now also affect shields
                        • Fixed "Mitosis" (dying units split into two lower tier units) not working for air
                        • The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
                        • All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
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