<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New &quot;Random Events&quot; Mod!]]></title><description><![CDATA[<p dir="auto">Hello everyone, head of the ReUI slop department here.</p>
<p dir="auto">I have been switching some of my focus to SIM mods and have recently made a new mod called "random events", which triggers, as the name says, random events during the game!<br />
Basically every set interval (configurable via the lobby, default is 2 minutes) it triggers an event for everyone in the game. The event is the same for everyone. It can be a one time thing of "Get 5000 mass" or a duration event of "+50% Damage" (for all units). Each event has a popup like this:</p>
<p dir="auto"><img src="/assets/uploads/files/1782517074000-6a391d5f-33e7-43d4-af04-fecfebdd4f65-image.jpeg" alt="6a391d5f-33e7-43d4-af04-fecfebdd4f65-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">With the current version 5, which I just released, we are at 111 events, each weighed the same (completely random). What is also (since version 5) included, is a visual indicator of what event is currently active and when the next event will trigger:</p>
<p dir="auto"><img src="/assets/uploads/files/1782516985227-3e1c1966-7412-4933-9dc8-1d14b26db63b-image.jpeg" alt="3e1c1966-7412-4933-9dc8-1d14b26db63b-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Each event is active until the next event (except the one-time events, which are... one time), but this is configurable via the lobby options to last longer, shorter or even the entire game so they stack, but the default is until the next event.<br />
A "no event" timer for the start of the game can also be configured to have more "peace" at the start. Default is 0, so the first event will trigger when the first timer runs out (default 2min).</p>
<p dir="auto">Overall I'd say this is a mod to really mix games up and have some chaotic gameplay. Feel free to give ideas for events!</p>
<hr />
<p dir="auto">And lastly a message to this bozo with this review lol:<br />
<img src="/assets/uploads/files/1782517624223-6ce8975e-09b5-4fab-84f3-d60112b31f3b-image.jpeg" alt="6ce8975e-09b5-4fab-84f3-d60112b31f3b-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Yes, as is the case with every random mod, it is always biased towards the enemy!! Jokes aside, he clearly didnt get how it works, because everyone gets the same buffs..</p>
]]></description><link>https://forum.faforever.com/topic/10219/new-random-events-mod</link><generator>RSS for Node</generator><lastBuildDate>Sat, 27 Jun 2026 21:07:39 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10219.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 26 Jun 2026 23:48:54 GMT</pubDate><ttl>60</ttl></channel></rss>