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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    New "Random Events" AND Roguelike-Mode Mod!

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    • maggeM Offline
      magge Moderator FAF Association Board
      last edited by

      Could the numbers also be randomized?

      I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

      Join a FAFtastic Team | Join the FAForever Association

      NuggetsN 1 Reply Last reply Reply Quote 0
      • NuggetsN Online
        Nuggets FAF Association Board @magge
        last edited by

        @magge said:

        Could the numbers also be randomized?

        I think it may be fun to have a regular mode with standard values, and a separate "Chaos" mode where the numbers can vary much more.

        Yes, but it kind of depends what the goal is. I feel like I set everything to have a decent / big impact. If you randomize and go in 2 different directions I feel likes its either not as interesting because it was nerfed or way too brutal.

        BUT I was thinking of doing a separate mod that is essentially this popup (like roguelike) choose 1 of 3 stat modifiers with different rarities. But not sure!

        1 Reply Last reply Reply Quote 1
        • F Offline
          Firv
          last edited by

          Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

          NuggetsN 1 Reply Last reply Reply Quote 0
          • NuggetsN Online
            Nuggets FAF Association Board @Firv
            last edited by

            @Firv said:

            Having 3 events pop up and everyone vote for what event to get would be funny. In a tie have both of them appear at once!

            What do you mean? Isnt that what I implemented? Except with the tie causing both to happen

            wilson_W 1 Reply Last reply Reply Quote 0
            • wilson_W Offline
              wilson_ @Nuggets
              last edited by

              @Nuggets Stop hallucinating!!!!

              Doing stuff over at the FAF Dojo, and helping out with tournaments.

              1 Reply Last reply Reply Quote 0
              • NuggetsN Online
                Nuggets FAF Association Board
                last edited by

                V16 with some bugfixes / changes!

                • Commanders copied from "your acu had a child" now also copies upgrades
                • Commanders inherited from "soul harvest" (killed enemy commanders) now also keep upgrades
                • Fixed the bug where units sometimes spawn underground or in a weird way when transforming
                • Fixed income buff being reset after making mass storage for adjacency on mex
                1 Reply Last reply Reply Quote 0
                • BlackJaguarB Offline
                  BlackJaguar
                  last edited by

                  Works smoothly! Very good new concept!

                  1 Reply Last reply Reply Quote 1
                  • NuggetsN Online
                    Nuggets FAF Association Board
                    last edited by

                    And since I have been working on another update in parallel to the previous one, here is V17. I did get 1-2 messages saying that the normal stat changes events could be a bit lame, so I decided to make more "special events":

                    Changes:

                    • The event that take mass from the richest and gives to the poorest player now announces who got mass from who
                    • The event that locks controls for 20 seconds now has a secondary announcement when controls are "free" again

                    Additions:

                    • Martyrdom (duration) - Units explode on death, damaging friend and foe alike. Damage and AoE scale with tech level
                    • Static Storm (duration) - Any unit standing still for 3+ seconds takes 5% of its max HP per second until it moves. ACUs and buildings are safe.
                    • Buy One Get Two (duration) - Every unit a factory builds comes out twice. (Experimentals are not doubled)
                    • Mass Production (duration) - Units up to T3 cost 50% less and build twice as fast.
                    • You Are What You Kill (duration) - Units transform into whatever unit they kill. Only unit-vs-unit kills count - killing buildings does nothing, and structures and commanders never transform.
                    • Mitosis (duration) - Dying units split into two random units one tier lower in the same domain (T3 → two T2s, T2 → two T1s, T1 → nothing).
                    • Roulette Factory (duration) - Factories produce a random unit of the ordered tier and domain instead of what was queued.
                    • Cell Division (instant) - Every unit on the map splits in two - both copies at half health. Commanders excluded.

                    So now there are 130 events!

                    SkratS 1 Reply Last reply Reply Quote 0
                    • SkratS Offline
                      Skrat @Nuggets
                      last edited by

                      @Nuggets nice new ava xD

                      Sorry for my English. I use translator

                      1 Reply Last reply Reply Quote 1
                      • NuggetsN Online
                        Nuggets FAF Association Board
                        last edited by

                        Uploaded version 19 with mainly some fixes / clarifications:

                        • Fixed the bug where t1 units could randomly have like 15000 hp after the event -99% hp
                        • negative HP modifiers now also affect shields
                        • Fixed "Mitosis" (dying units split into two lower tier units) not working for air
                        • The event that transform all units into "bugs" no longer transform unfinished experimentals into finished monkeylords with % of their health missing
                        • All stat modifiers for units now also impact the ACU (exceptions are modification to -HP, because I dont want ACUs to be more easily snipeable)
                        1 Reply Last reply Reply Quote 0
                        • NuggetsN Online
                          Nuggets FAF Association Board
                          last edited by

                          V20 with some fixes, new events and the requested range modifier feature.

                          Changes:

                          • Mass defection (all engineers switch side) is now half as likely.
                          • The ghosts (also called Dummy Drone (ZXA0001)) removed from the transformations
                          • Static Storm (units standing still take damage over time) removed -> didnt work
                          • Commander Meltdown (all ACUs drop to 1 hp) removed -> this event had no real feature except that people randomly die to 1 unit.

                          New events:

                          • Artillery Barrage - all weapons +100% range.
                          • Skirmish Lines - land units -50% range, +50% speed.
                          • Fortress Guns - structures +100% range, -30% damage.
                          • Overextended - mobile units +100% range, -30% damage.

                          New "special events":

                          • Defector Vote: Each team gets a vote (with 20 second timer) to choose one teammate to move to the opponent team. This change is permanent.
                          • Every Man For Himself: For the duration of this events, teams are disbanded and its a FFA. As soon as the event runs out, everyone is back to their original team.
                          1 Reply Last reply Reply Quote 0
                          • NuggetsN Online
                            Nuggets FAF Association Board
                            last edited by

                            Updated this thread to include the "Roguelike Mode" Mod!

                            image.png

                            Any questions or bug reports regarding that mod can be posted here aswell

                            1 Reply Last reply Reply Quote 1
                            • cychwa_klaymbergC Offline
                              cychwa_klaymberg
                              last edited by

                              Awesome mod!

                              1 Reply Last reply Reply Quote 2
                              • NuggetsN Online
                                Nuggets FAF Association Board
                                last edited by Nuggets

                                Since I have been asked how the rarities work. I thought I post this table as to how the DEFAULT values work.
                                2 things to know before hand:

                                • there is a lobby setting to decrease or increase the rarities
                                • there is a lobby setting to equalize rarities among all players (which means if one player sees a legendary in slot 1, everyone will see a legendary in that slot)

                                0559f700-9d6e-4893-8757-7a35deed1d15-image.png

                                So as you can see in that ai generated picture, the odds increase over time to stay relevant.

                                1 Reply Last reply Reply Quote 2
                                • cychwa_klaymbergC Offline
                                  cychwa_klaymberg
                                  last edited by

                                  Is it possible to make the "Air" bonuses category in the lobby settings bannable, just like the "Navy" category?

                                  NuggetsN 1 Reply Last reply Reply Quote 0
                                  • NuggetsN Online
                                    Nuggets FAF Association Board @cychwa_klaymberg
                                    last edited by

                                    @cychwa_klaymberg said:

                                    Is it possible to make the "Air" bonuses category in the lobby settings bannable, just like the "Navy" category?

                                    Sure its possible to add an option but by removing air AND navy (im assuming for land spam maps) the land buffs are going to get way out of control as there is only structure and land buffs left.

                                    1 Reply Last reply Reply Quote 0
                                    • cychwa_klaymbergC Offline
                                      cychwa_klaymberg
                                      last edited by

                                      ...and also for commanders, and for the economy.
                                      Yes, I understand what that implies; nevertheless, we’ll be able to toggle between air on/off and naval on/off. For example, for land wars navy and air doesnt mean something, like as survivors games too.
                                      By the way, I haven't seen any bonuses for boosting shields—such as shield radius or shield strength. Do they not exist, or did I just have no luck seeing them?

                                      1 Reply Last reply Reply Quote 0
                                      • NuggetsN Online
                                        Nuggets FAF Association Board
                                        last edited by

                                        Shield buffs, rerolls, and toggling off air will be implemented with the next update. Im currently thinking about what the shield buffs would look like and what the affect.

                                        1 Reply Last reply Reply Quote 0

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