Anyway to see the build grid?
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Is there a way to enable the build grid that's used for adjacency? I play a lot of astro so it would be nice to see where to align stuff with the space you're given on any particular map.
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no
There have been attempts at drawing it using lua code but they had poor performance and are not terrain sensitive. -
Yes. Kinda.
My Aigent will release it as a UI mod later today or tomorrow with customization options and give you a ping so you can check it out, @c0rtex.

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Have you considered using
/lua/ui/game/shapes/lineshape.lua? I'm seeing that you're copying over the worldmeshes used in the height indicator which seems a bit inefficient seeing how many are needed. -
@magge This looks interesting! Would there be a way to see the overlay/static grid that's anchored to the map (what the building tile "snaps to" when laying down a build order)? Versus the grid following your cursor?
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Yes, and it is cooking.
Current concept:

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Wow, that was quick. The first one seems to be closest to what I am thinking. I imagine a slight;y visible grid overlay over the entire map using the x,y snap coordinates, not something that moves with the cursor necessarily. I tried using Claude to build it but ran up my usage limits. :X
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