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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    [MOD UI] Build Grid

    Scheduled Pinned Locked Moved Modding & Tools
    magge ui mods
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    • maggeM Offline
      magge Moderator FAF Association Board
      last edited by magge

      Place one building normally, and the mod calibrates a world-aligned build grid.

      It works out of the box without requiring any configuration. Everything can be customized.

      It is meant to make spacing, symmetry, and adjacency placement easier.


      Main features:

      • World grid anchored from your first building placement. (reset possible)
      • Every value customizable; colour/style settings are saved automatically.
      • Hover reveal while placing buildings. It is based on the same calibrated world grid.
      • Vision-grid display around your selected builders

      Quick Demo:

      Animation showing the initial setup. Place any building once to calibrate the grid. After the first successful placement, the build grid is automatically revealed whenever you enter build mode.


      How it works:

      • The first building sets the grid anchor.
      • The build mode / selecting an engineer will show the calibrated grid.
      • If the first building was misplaced, use Reset Anchor and try again.

      Settings window:

      A Toggle Build Grid Panel hotkey action is available in FAF key bindings under the Build Grid category.

      257179ba-0f6a-43db-ad14-36b0ed144cc8-image.jpeg


      Disclaimer:

      This mod was developed with Codex, then manually reviewed and adjusted in-game.

      Notes / Limitations

      • Can the Shift build overlay be enabled permanently?

        No. The in-game build overlay is hardcoded. Keeping it active would require engine modifications. And simulating a key press would interfere with hotkeys.

      • Not every mex / hydro spot fits perfectly on the grid?!

        The map author has placed them with a different grid offset. You can either re-anchor the grid near those affected, or kindly ask the map author to make the whole map a little more grid-friendly.

      • Is it terrain sensitive?

        Not yet. The grid uses a fixed height for every line, so hills and slopes may cause minor visual issues. Height support needs more testing.

      Credits:

      Thanks to @c0rtex and @nomander for sparking the idea and providing feedback.


      Bugs? Report, please!

      Join a FAFtastic Team | Join the FAForever Association

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      • IndexLibrorumI IndexLibrorum referenced this topic
      • C Offline
        c0rtex
        last edited by

        Fabulous!

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