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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Anyway to see the build grid?

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    • C Offline
      c0rtex
      last edited by

      Is there a way to enable the build grid that's used for adjacency? I play a lot of astro so it would be nice to see where to align stuff with the space you're given on any particular map.

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      • N Offline
        Nomander Balance Team
        last edited by

        no
        There have been attempts at drawing it using lua code but they had poor performance and are not terrain sensitive.

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        • maggeM Offline
          magge Moderator FAF Association Board
          last edited by

          Yes. Kinda.

          My Aigent will release it as a UI mod later today or tomorrow with customization options and give you a ping so you can check it out, @c0rtex.

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          • N Offline
            Nomander Balance Team
            last edited by

            Have you considered using /lua/ui/game/shapes/lineshape.lua? I'm seeing that you're copying over the worldmeshes used in the height indicator which seems a bit inefficient seeing how many are needed.

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            • C Offline
              c0rtex @magge
              last edited by c0rtex

              @magge This looks interesting! Would there be a way to see the overlay/static grid that's anchored to the map (what the building tile "snaps to" when laying down a build order)? Versus the grid following your cursor?

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              • maggeM Offline
                magge Moderator FAF Association Board
                last edited by

                Yes, and it is cooking.

                Current concept:

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                • C Offline
                  c0rtex
                  last edited by

                  Wow, that was quick. The first one seems to be closest to what I am thinking. I imagine a slight;y visible grid overlay over the entire map using the x,y snap coordinates, not something that moves with the cursor necessarily. I tried using Claude to build it but ran up my usage limits. :X

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