<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Anyway to see the build grid?]]></title><description><![CDATA[<p dir="auto">Is there a way to enable the build grid that's used for adjacency? I play a lot of astro so it would be nice to see where to align stuff with the space you're given on any particular map.</p>
]]></description><link>https://forum.faforever.com/topic/10215/anyway-to-see-the-build-grid</link><generator>RSS for Node</generator><lastBuildDate>Sat, 27 Jun 2026 01:51:46 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10215.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 25 Jun 2026 23:41:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Anyway to see the build grid? on Fri, 26 Jun 2026 12:49:04 GMT]]></title><description><![CDATA[<p dir="auto">Wow, that was quick. The first one seems to be closest to what I am thinking. I imagine a slight;y visible grid overlay over the entire map using the x,y snap coordinates, not something that moves with the cursor necessarily. I tried using Claude to build it but ran up my usage limits. :X</p>
]]></description><link>https://forum.faforever.com/post/73701</link><guid isPermaLink="true">https://forum.faforever.com/post/73701</guid><dc:creator><![CDATA[c0rtex]]></dc:creator><pubDate>Fri, 26 Jun 2026 12:49:04 GMT</pubDate></item><item><title><![CDATA[Reply to Anyway to see the build grid? on Fri, 26 Jun 2026 12:38:01 GMT]]></title><description><![CDATA[<p dir="auto">Yes, and it is cooking.</p>
<p dir="auto">Current concept:</p>
<p dir="auto"><img src="https://i.postimg.cc/9fR0Yq3W/Forged-Alliance-w-Lczmk-Sb-Zq.gif" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/post/73700</link><guid isPermaLink="true">https://forum.faforever.com/post/73700</guid><dc:creator><![CDATA[magge]]></dc:creator><pubDate>Fri, 26 Jun 2026 12:38:01 GMT</pubDate></item><item><title><![CDATA[Reply to Anyway to see the build grid? on Fri, 26 Jun 2026 12:25:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/magge" aria-label="Profile: magge">@<bdi>magge</bdi></a> This looks interesting! Would there be a way to see the overlay/static grid that's anchored to the map (what the building tile "snaps to" when laying down a build order)? Versus the grid following your cursor?</p>
]]></description><link>https://forum.faforever.com/post/73699</link><guid isPermaLink="true">https://forum.faforever.com/post/73699</guid><dc:creator><![CDATA[c0rtex]]></dc:creator><pubDate>Fri, 26 Jun 2026 12:25:39 GMT</pubDate></item><item><title><![CDATA[Reply to Anyway to see the build grid? on Fri, 26 Jun 2026 07:30:12 GMT]]></title><description><![CDATA[<p dir="auto">Have you considered using <code>/lua/ui/game/shapes/lineshape.lua</code>? I'm seeing that you're copying over the worldmeshes used in the height indicator which seems a bit inefficient seeing how many are needed.</p>
]]></description><link>https://forum.faforever.com/post/73695</link><guid isPermaLink="true">https://forum.faforever.com/post/73695</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Fri, 26 Jun 2026 07:30:12 GMT</pubDate></item><item><title><![CDATA[Reply to Anyway to see the build grid? on Fri, 26 Jun 2026 06:29:08 GMT]]></title><description><![CDATA[<p dir="auto">Yes. <em>Kinda.</em></p>
<p dir="auto">My Aigent will release it as a UI mod later today or tomorrow with customization options and give you a ping so you can check it out, <a class="plugin-mentions-user plugin-mentions-a" href="/user/c0rtex" aria-label="Profile: c0rtex">@<bdi>c0rtex</bdi></a>.</p>
<p dir="auto"><img src="https://i.postimg.cc/P5y5Mg4G/Forged-Alliance-x-Ziphg-Ro-TM.gif" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/post/73693</link><guid isPermaLink="true">https://forum.faforever.com/post/73693</guid><dc:creator><![CDATA[magge]]></dc:creator><pubDate>Fri, 26 Jun 2026 06:29:08 GMT</pubDate></item><item><title><![CDATA[Reply to Anyway to see the build grid? on Fri, 26 Jun 2026 03:52:56 GMT]]></title><description><![CDATA[<p dir="auto">no<br />
There have been attempts at drawing it using lua code but they had poor performance and are not terrain sensitive.</p>
]]></description><link>https://forum.faforever.com/post/73689</link><guid isPermaLink="true">https://forum.faforever.com/post/73689</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Fri, 26 Jun 2026 03:52:56 GMT</pubDate></item></channel></rss>