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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    MapGen Selection Tool/Website

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    • wilson_W Offline
      wilson_
      last edited by wilson_

      Time to make this the actual map gen. Plus: I second the chicken leg man above. Also, maybe consider making the dropdowns checkboxes so you could e.g. exclude "forest" for lagging the game.

      1 Reply Last reply Reply Quote 0
      • SheppyS Offline
        Sheppy @Nuggets
        last edited by Sheppy

        @Nuggets thanks, I changed that:

        7fe27df3-33d3-480d-a5f9-018351f5d1ef-image.jpeg

        Epsilon on the filter for MapSizes is 2.5 currently, I might change that in the future if we have more pregenerated maps.

        I'm also now displaying the options for any give map in the big view if you click on it:

        a93bf89d-2556-4fd4-b5cb-3cf11a20670f-image.jpeg

        I also removed ONE_HYDRO_NO_MEX from the default random options :D, you can still select it manually though.

        1 Reply Last reply Reply Quote 5
        • Z Offline
          zwierzak
          last edited by

          I love this.

          1 Reply Last reply Reply Quote 0
          • SkratS Offline
            Skrat
            last edited by

            Very convenient website! Thank you!

            Sorry for my English. I use translator

            1 Reply Last reply Reply Quote 2
            • IndexLibrorumI Offline
              IndexLibrorum Moderator
              last edited by

              Have you considered some kind of ranking system, so that over time we can start accumulating really good ones?

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              1 Reply Last reply Reply Quote 3
              • FichomF Offline
                Fichom FAF Association Board Team Lead
                last edited by

                It'd be great if you had a separate sub-site, where you can give it a seed (if you like the map), but let it iterate through different settings for mex and reclaim.

                S 1 Reply Last reply Reply Quote 1
                • SheppyS Offline
                  Sheppy
                  last edited by

                  @indexlibrorum yeah people have suggested this, not only to dtermine individual maps but also settings. I am considering it
                  @fichom Shouldnt be too hard

                  1 Reply Last reply Reply Quote 2
                  • S Offline
                    Sheikah @Fichom
                    last edited by

                    @Fichom said:

                    It'd be great if you had a separate sub-site, where you can give it a seed (if you like the map), but let it iterate through different settings for mex and reclaim.

                    Just so you know changing any setting can lead to an entirely different map. There is no guarantee that changing the number of mexes gives you the same map with a different number of mexes.

                    SheppyS 1 Reply Last reply Reply Quote 1
                    • SheppyS Offline
                      Sheppy @Sheikah
                      last edited by

                      @Sheikah Really? I just tried it with a few maps and changing the number of mexes or reclaim density did not seem to impact the map. Obviously seeds do not strongly correlate between style settings.

                      1 Reply Last reply Reply Quote 1
                      • S Offline
                        Sheikah
                        last edited by

                        It may work for some versions of the generator but there is no guarantee it continues to do so in future versions.

                        1 Reply Last reply Reply Quote 0

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