FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    MapGen Selection Tool/Website

    Scheduled Pinned Locked Moved General Discussion
    12 Posts 8 Posters 182 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Online
      Nuggets FAF Association Board
      last edited by

      @sheppy great webiste! I have used it and honestly quite like it. But can you change the map size slider to display the size in km? I know 1024 is 20km and 512 is 10, but when wanting to generate sizes that are not standard it is a bit tedious

      SheppyS 1 Reply Last reply Reply Quote 2
      • wilson_W Offline
        wilson_
        last edited by wilson_

        Time to make this the actual map gen. Plus: I second the chicken leg man above. Also, maybe consider making the dropdowns checkboxes so you could e.g. exclude "forest" for lagging the game.

        1 Reply Last reply Reply Quote 0
        • SheppyS Offline
          Sheppy @Nuggets
          last edited by Sheppy

          @Nuggets thanks, I changed that:

          7fe27df3-33d3-480d-a5f9-018351f5d1ef-image.jpeg

          Epsilon on the filter for MapSizes is 2.5 currently, I might change that in the future if we have more pregenerated maps.

          I'm also now displaying the options for any give map in the big view if you click on it:

          a93bf89d-2556-4fd4-b5cb-3cf11a20670f-image.jpeg

          I also removed ONE_HYDRO_NO_MEX from the default random options :D, you can still select it manually though.

          1 Reply Last reply Reply Quote 5
          • Z Offline
            zwierzak
            last edited by

            I love this.

            1 Reply Last reply Reply Quote 0
            • SkratS Offline
              Skrat
              last edited by

              Very convenient website! Thank you!

              Sorry for my English. I use translator

              1 Reply Last reply Reply Quote 2
              • IndexLibrorumI Offline
                IndexLibrorum Moderator
                last edited by

                Have you considered some kind of ranking system, so that over time we can start accumulating really good ones?

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                1 Reply Last reply Reply Quote 3
                • FichomF Offline
                  Fichom FAF Association Board Team Lead
                  last edited by

                  It'd be great if you had a separate sub-site, where you can give it a seed (if you like the map), but let it iterate through different settings for mex and reclaim.

                  S 1 Reply Last reply Reply Quote 1
                  • SheppyS Offline
                    Sheppy
                    last edited by

                    @indexlibrorum yeah people have suggested this, not only to dtermine individual maps but also settings. I am considering it
                    @fichom Shouldnt be too hard

                    1 Reply Last reply Reply Quote 2
                    • S Offline
                      Sheikah @Fichom
                      last edited by

                      @Fichom said:

                      It'd be great if you had a separate sub-site, where you can give it a seed (if you like the map), but let it iterate through different settings for mex and reclaim.

                      Just so you know changing any setting can lead to an entirely different map. There is no guarantee that changing the number of mexes gives you the same map with a different number of mexes.

                      SheppyS 1 Reply Last reply Reply Quote 1
                      • SheppyS Offline
                        Sheppy @Sheikah
                        last edited by

                        @Sheikah Really? I just tried it with a few maps and changing the number of mexes or reclaim density did not seem to impact the map. Obviously seeds do not strongly correlate between style settings.

                        1 Reply Last reply Reply Quote 1
                        • S Offline
                          Sheikah
                          last edited by

                          It may work for some versions of the generator but there is no guarantee it continues to do so in future versions.

                          1 Reply Last reply Reply Quote 0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • First post
                            Last post