Bug Report:SMD missing target
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I encountered a bug where a smd missile failed to hit nuke missile.
https://replay.faforever.com/23785471
Timer 36:10
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I like how you added a gif to your report!
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That happens - and it's okay. Game is simulated, somethings things miss.
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SMD missing and having to fire a second time is unacceptable. In that game the SMD firing twice actually lost the game.
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SMD missing is pretty game breaking to be fair.
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@Nomander said in Bug Report:SMD missing target:
SMD missing and having to fire a second time is unacceptable.
In your point of view it is unacceptable, and that is fine. I disagree.
It's been accepted for more than a decade now. And it's already been improved a while ago with #3893. Those changes at least prevents the many-to-many case being in strong favor of the attacker (multiple defense missiles colliding with the same strategic missile). Now that I think about it, it is a similar fix as #6532 but then specifically applied to missiles.
The game is simulated, this is part of it. The balance team can fix it by adjusting the turn rate of the anti missile.
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For smaller projectiles I agree should miss sometimes or be random ect, but for something as impactful as a nuke, games are won and lost based on whether you load an anti fast enough, and then for it to not work is broken, that would be like making an megalith getting it half way across the map only for its legs to fall off or even if shields where to randomly just turn themselves off sometimes, its not a desired effect.
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Do you think it would have hit the nuke given ~2 seconds? It looks like it was re-targeting fine.
Maybe a rework of the SMD firing logic could help this better?
(To be clear, I have no idea how much work this would take/how many people would be involved, or if people actually want it). -
Seems like Jip gave yall the answer already, take it up with the balance team.
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I wonder if this problem has existed since the start or if some change at some point introduced this. I am not aware of this happening in base FA, but it could well be my ignorance
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Pretty sure it's existed since the start, just increasingly more rare as FAF made changes. I especially remember multiple SMDs firing at a single nuke used to be fairly common until FAF made changes as Jip pointed out.
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It makes no sense for there to be an argument to keep this "feature" of smd's missing. First of all, nukes are already incredibly strong (maybe there is a reason that nuke rushers get kicked from high rated lobbies?). Second of all, why does this not exist with other strategic things? Maybe add that a nuke is a dud or t3 shields randomly dont block things?
There is a difference between a projectile missing that doesnt cost anything and something not working that does cost quite a bit in time and ressources.
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@snoog How should I go about that? Should I just ping them in the discord or is there a way to ping the team here?
(I'm not well versed in the ways of Forums lol)