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    TheCrimsonKnight

    @TheCrimsonKnight

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    Best posts made by TheCrimsonKnight

    • RE: 'Brigadier Fletcher' Mapping tournament

      I am submitting "Stulta Aqua Pugna" for this contest.20231108130345_1.jpg 20231108130335_1.jpg 20231108130306_1.jpg 20231108130235_1.jpg 20231107232520_1.jpg 20231108130414_1.jpg

      These photos are before adding the shaders I'm going to work on with Index! So it should look even better soon.

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: 'Brigadier Fletcher' Mapping tournament

      I have received my Gaea Indie license and it is fully functioning!

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: 'Princess Burke' Mapping tournament

      I am submitting Domum de Viridi Populo.
      All documentation is in the map's README, as I don't know how to make thread here xD. Sorry for the inconvenience! Also my PC won't take in-game screenshots so here's a render. Sorry again! Domum_de_Viridi_Populo_scenario_preview.png .

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: Matchmaker Pool Feedback Thread

      As a map maker who's had a couple maps in rotation, I'd like to ask on behalf of mappers for some kind of documentation on why certain maps aren't in rotation. Currently, It's very difficult to figure out if one's own map is not in the pool due to problems with the map, or the pool was just mixing things up, as it should.

      I'd like a spreadsheet or something of all the maps eligible for pool selection, and maps recently deemed ineligible, why they're ineligible, and the discord name of who made the map.

      NOTE TO MAP POOL MODERATORS: Yes, I know. You guys already have a lot on your plate, that's why I'd like to volunteer to maintain the project. I firmly believe that this addition would greatly benefit map pool mappers, as they can receive one clear, concise DM, with the final verdict on what in the map needs fixing. No DM should = No problem, and if there is a problem with a mapper's map, they can expect a ping to let them know. This will greatly streamline their repairing process, as they won't need to ask every map pool mod to tell them what's wrong with the map, and why it needs to be fixed. Hopefully will end up also reducing a load from your backs. 🙂

      Thanks!
      -Crimson

      posted in General Discussion
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: I am abandoning Aeon

      like I get it that you guys probably get a lot of crying from players but you didn't need to do him like that LOL

      posted in Balance Discussion
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: 'Brigadier Fletcher' Mapping tournament

      @adastranoob Fixed 🙂

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: u1900 1v1 Tournament

      TheCrimsonKnight - 650-700

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: mass storage.

      @snoog Soooo make it a Rogue-Like! Brilliant! We definitely need more of those, who needs more one-of-a-kind grand-scale RTS games anyway?

      posted in Suggestions
      TheCrimsonKnightT
      TheCrimsonKnight

    Latest posts made by TheCrimsonKnight

    • RE: U1100 1v1 Tournament IV

      TheCrimsonKnight : 733 Rating (1v1)

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: 1v1 u1500 Tournament 2!

      I have just realized that the time was in UTC lol, so I won't be able to attend. Sorry!

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: u1900 1v1 Tournament

      TheCrimsonKnight - 650-700

      posted in Tournaments
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: mass storage.

      @snoog Soooo make it a Rogue-Like! Brilliant! We definitely need more of those, who needs more one-of-a-kind grand-scale RTS games anyway?

      posted in Suggestions
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: Bug Report:SMD missing target

      @snoog How should I go about that? Should I just ping them in the discord or is there a way to ping the team here?

      (I'm not well versed in the ways of Forums lol)

      posted in Game Issues and Gameplay questions
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: Bug Report:SMD missing target

      Do you think it would have hit the nuke given ~2 seconds? It looks like it was re-targeting fine.

      Maybe a rework of the SMD firing logic could help this better?
      (To be clear, I have no idea how much work this would take/how many people would be involved, or if people actually want it).

      posted in Game Issues and Gameplay questions
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: mass storage.

      How does this thread exist? 🤣

      posted in Suggestions
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: Siren and Command missile defense

      Maybe make it so you can chose where to redirect the missiles to?

      posted in Balance Discussion
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: oppressive T3 subs

      Kill the sera before they get to T3 kekw

      posted in General Discussion
      TheCrimsonKnightT
      TheCrimsonKnight
    • RE: Siren and Command missile defense

      I really like the missile deflect personally, but maybe a range and "fire rate" increase could be tested?

      Unless this is incorrect and the anti-missile systems' effective throughput is the same.

      posted in Balance Discussion
      TheCrimsonKnightT
      TheCrimsonKnight