Check out a new mod
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Hello everyone
Check out my new mod "Calibers Balance Mod" although it has very little to do with balance at all, its more about exploring unit design and changing small things like projectiles, sounds and abilities of the units.
Here are some examples of these changes.
Turning the tac missile defense of the summit into a short range gatling gun to deal with pesky frigates who get into your personal space.
Changing the Corsair projectile from rockets to a unique emp bomb that can stun those stubborn T2 UEF turtle bases.
Turning the Absolver into a rather expensive but OP EMP tank that fires a cloud burst projectile that stuns enemy units for 4 seconds, giving Aeon a much needed buff in the t3 phase.
Creating a cybran SACU shield disrupter preset, taking that perk from the Aeon as in my opinion it suits the cybrans alternative aproach to gaining an advantage on the battlefield.
Speaking of SACU's the seraphim now have a regen aura preset, stolen from the commander, aswell as an ARAS preset.
Giving the Aeon T3 arty the ability to hover, as it suits the unit and has no visible tracks as the original movement type seems to suggest.
One of the largest changes I have made is to T1 and T2 navy, as all submarines are now T2, there was no real dynamic to T1 subs. These new T2 subs have very low Hp but very high DPS, designed to kill frigates, cruisers and battleships with ease but get wrecked by destroyers.
Here is an example of a projectile change. the cybran t3 gunship only fires a single shot dispite having a double muzzle and that projectile isnt very interesting. So I utilized the double muzzle funtion as it now fires two shots at once with a more interesting projectile.
A small change made was to the UEF and Sera T1 PD, all T1 PD are essentialy the same, theres nothing interesting that seperates them, until now, I noticed that the UEF PD sound effect cant quite keep up with the high fire rate so slowing the fire rate and increasing the DPS helped with that issue, unless you pay very close attention most wont notice the sera T1 pd has a double muzzle but fires in a way that doesnt show, so I doubled up the shot by adding a delay that makes it more interesting and seperates it from the other PDs adding a little bit to the faction diversity.
These are just a few of many changes I have made alongside some visual and sound changes. aswell as swaping projectiles that I think suit some of the units better.
If you have any suggestions for new abilities or things you think might fit other units let me know and we can have a look.
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First says "has little to do with balance at all", then throws out insanely imbalanced changes xd
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Some pretty refreshing changes.
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I always wanted to see Destros/Battleships with some PD
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Actually quite like the idea of summits having a Gatling gun for close quarters support. Not sure balance would work for that to be added into core FAF but it’s a fun idea and feels right for them to have it.
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Battlehip having a close quarter gun, or rather a "anti-spam" gun, just removes their weakness. Quite a few of these changes make it so that you no longer need a unit mix and can instead just build one unit for each situation
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If you make it 10dps gun it won't matter. But will make it look cooler in-game where the BS will look like they can at least try to fend themselves off from the little bugs.
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@Nuggets thats why i said it has very little to do with balance, most things in this mod are not meant to be taken seriously, but if somebody thinks, thats cool, then the mod has achieved my intentions.
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@Nuggets its just a mod vro let bro have his fun 🦦
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Forget Faf Develop, we need a FAF Cool branch.
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Any new changes? I noticed the mod in FAF Client mods shows an update recently.
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@LightWire yes I have made several improvements to the mod including new projectiles ile post some new pictures soon
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One of my personal favourite changes is to the billy nuke.
When playing I find the constant use of the UEF billy nuke quite anoying as the sound matches an ACU death, and the frequency of the nuke explosion effect a bit much.
So I changed the billy projectile, more specifically the explosion effect and the sound, all other aspects of the projectile are unchanged.
Fatboy for scale
The explosion effect is just a mavor explosion made much larger to the rough scale of a nuke explosion as the effect is actually a mushroom cloud that i think perfectly represents a nuke.
The effects are hard to capture in just a screenshot.
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Big fan of the Billy and Wailer changes
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This idea worked out better than I thought it would.
I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role.
So I came up with this.
The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim.
The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack.
It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.