FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Balance Mod

    Scheduled Pinned Locked Moved Modding & Tools
    17 Posts 9 Posters 1.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N Offline
      Nuggets FAF Association Board
      last edited by

      Battlehip having a close quarter gun, or rather a "anti-spam" gun, just removes their weakness. Quite a few of these changes make it so that you no longer need a unit mix and can instead just build one unit for each situation

      waffelzNoobW 1 Reply Last reply Reply Quote 0
      • E33144211332424E Offline
        E33144211332424
        last edited by

        If you make it 10dps gun it won't matter. But will make it look cooler in-game where the BS will look like they can at least try to fend themselves off from the little bugs.

        1 Reply Last reply Reply Quote 4
        • C Offline
          Caliber
          last edited by

          @Nuggets thats why i said it has very little to do with balance, most things in this mod are not meant to be taken seriously, but if somebody thinks, thats cool, then the mod has achieved my intentions.

          1 Reply Last reply Reply Quote 0
          • waffelzNoobW Offline
            waffelzNoob @Nuggets
            last edited by

            @Nuggets its just a mod vro let bro have his fun 🦦

            frick snoops!

            1 Reply Last reply Reply Quote 2
            • S Offline
              snoog
              last edited by

              Forget Faf Develop, we need a FAF Cool branch.

              1 Reply Last reply Reply Quote 1
              • L Offline
                LightWire
                last edited by

                Any new changes? I noticed the mod in FAF Client mods shows an update recently.

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Caliber
                  last edited by Caliber

                  @LightWire yes I have made several improvements to the mod including new projectiles ile post some new pictures soon 🙂

                  1 Reply Last reply Reply Quote 1
                  • C Offline
                    Caliber
                    last edited by Caliber

                    One of my personal favourite changes is to the billy nuke.

                    When playing I find the constant use of the UEF billy nuke quite anoying as the sound matches an ACU death, and the frequency of the nuke explosion effect a bit much.

                    So I changed the billy projectile, more specifically the explosion effect and the sound, all other aspects of the projectile are unchanged.

                    1.png
                    2.jpg

                    Fatboy for scale

                    The explosion effect is just a mavor explosion made much larger to the rough scale of a nuke explosion as the effect is actually a mushroom cloud that i think perfectly represents a nuke.

                    The effects are hard to capture in just a screenshot.

                    1 Reply Last reply Reply Quote 1
                    • RazanaR Offline
                      Razana
                      last edited by

                      Big fan of the Billy and Wailer changes

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Caliber
                        last edited by Caliber

                        This idea worked out better than I thought it would.

                        I wanted to create a unit that filled the function of a direct fire exp for the uef as the fatty is less than useful in this role.

                        So I came up with this.
                        dfghjtdjyrs.jpg

                        The UEF ACU is a highly detailed unit and looks great at a larger scale and reminds me of gypsy danger from pacific rim.

                        The unit has 45k health with 40k shield twin blasters that shoot larger percy projectiles, its also armed with a sub nuke that launches from its backpack.

                        It costs the same as a GC and has very similar dps but overall loses in a 1v1 with a GC as it has a recharging shield and can launch nukes.

                        1 Reply Last reply Reply Quote 3
                        • C Offline
                          Caliber
                          last edited by Caliber

                          jsryejeyr.png

                          Introducing the hover Brick!

                          Have you ever wanted you Cybran bullet sponge to move a little faster?

                          No?

                          Well its here anyway!

                          Adding a gravity repulsor to the brick has allowed this unit to move faster than its brothers wooden legs could ever carry it.

                          In order for the gravity repulsor to work however it has had to lose of few pounds sadly reducing the overall HP.

                          More good news though, the torpedo launcher that is no longer relevant as been repurposed as a low level Anti-Air missile launcher.

                          Now you can destroy your enemy faster than ever before.

                          1 Reply Last reply Reply Quote 1
                          • C Offline
                            Caliber
                            last edited by Caliber

                            Some important unit changes in the latest version,

                            1. Novax now has an 8000 energy per second drain to fire the beam, if you e stall the beam stops.

                            2. The billy nuke now has the impact effects of an SACU explosion with an AOE reduction to match the effects, along with a less annoying sound, In my opinion improving the Billy upgrade by one million percent.

                            3. The harbinger is now amphibious, although be careful as the only thing protecting the harbinger while underwater is its shield so if the shield is down for whataver reason the harbinger will take damage over time while underwater.

                            4. The Fatboy gets higher movement speed 1.75 - 2.0 but reduced rate of fire while moving

                            1 Reply Last reply Reply Quote 0

                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                            With your input, this post could be even better 💗

                            Register Login
                            • First post
                              Last post