In so far as these changes might 'smoothen' out certain rng elements of the early game I'm interested in testing out this change.
As it relates to area reclaim however I'll borrow some of Cheeseberry's words from when I was chatting with him recently;
"so, I think lots of the "arguments" that have been made against area reclaim are just straight up garbage. But there were exceptions.
Good arguments against it were, for example (non exhaustive list of good counter arguments):
- your preference of apm being rewarded (which would be reduced with the current implementation)
- the meta changing to one that is decisively less fun on small-rock-heavy maps"
These are essentially my two reasons for being against area reclaim also. I'm a 1v1 guy who enjoys throwing in some extra effort in the first few minutes manually reclaiming. Also I enjoy the aspect of the game on maps like vya or crossfire canal which involve building strategically placed Engie factories, the correct number of engineers out of these factories, and then actively spreading said engies out over the course of the game to collect all the reclaim.
I don't want the meta to become building significantly less engineers, each with a 100-order queue of reclaim commands which you can set and forget. This seems markedly less skillful and interesting to me.
So anyway this change sounds interesting. But I don't believe it will do much if anything to address my two contentions with area reclaim.