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    Adjustment to the reclaim rates

    Scheduled Pinned Locked Moved Balance Discussion
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    • T
      TheWreck
      last edited by

      This is a terrible idea the only ones up voting this to no surprise is the moderators.

      DeribusD 1 Reply Last reply Reply Quote -1
      • DeribusD
        Deribus Global Moderator @TheWreck
        last edited by

        @thewreck said in Adjustment to the reclaim rates:

        This is a terrible idea the only ones up voting this to no surprise is the moderators.

        ModeratorUpvotes.jpg

        Paradox_of_WarP 1 Reply Last reply Reply Quote 1
        • Paradox_of_WarP
          Paradox_of_War @Tagada
          last edited by

          @tagada Do you mind responding to what I said? When you have time of course

          1 Reply Last reply Reply Quote 0
          • Paradox_of_WarP
            Paradox_of_War @Deribus
            last edited by

            @deribus misclick

            1 Reply Last reply Reply Quote 0
            • Paradox_of_WarP
              Paradox_of_War @Jip
              last edited by Paradox_of_War

              @jip I dont think you exactly understand what I meant. Besides the first 40 seconds when your initial factory is building, there is never really a dull moment, in 1v1 at least. Whether its queuing up extra factories, extra pgens or expanding in 3,4,5+ different directions with engineers etc, the game gets very intense very quickly on most maps. My point was admittedly less relevant to most players as its specific to me being a very sweaty 1700+ player motivated to break into the absolute top level of faf 1v1. I dont think the opening is boring but still I'd appreciate my 110% effort to be rewarded regardless. A super high effort and optimized opening is a significant variable that separates the BEST players from good/great players.

              In terms of your idea to reduce t1 cost by 33%, I must say with all due respect I find it insanely unhinged xD. T1 is already extremely prevalent in all faf game modes, but especially in 1v1 I wager around 50% of my games or more never reach t2. T1 mass extractors are already so much more efficient than t2 which is what cause all-out t1 spam to largely be the meta on most 10x10s (and virtually all 5x5s). It sounds to me your comments are more geared towards big team games 4v4-8v8, where admittedly t1 is less pronounced (although I would argue is in a perfectly reasonable place) but I did mention in my post I was commenting from the perspective of 1v1. Anyway hope I didnt come across too hostile, just passionate!

              1 Reply Last reply Reply Quote 4
              • E
                Exselsior
                last edited by

                Seems like it slows down high level play and does little to nothing for lower rated play. I think this is similar to what Paradox is saying, but imo area reclaim solves a problem that doesn't necessarily exist. What I mean by that is no low rated player is losing games because they didn't click enough rocks. There are a million other mistakes they're making that are far more important than clicking rocks. The difference between attack move and manually clicking rocks is meaningless until maybe 1600+ and that's being very generous, realistically it's a higher rating than that.

                Even watching the replay was kind of sad, felt so much slower than normal ditch progress which sucks because that's fun to both watch and play.

                Yes, it makes it less volatile early game and makes losing engineers less punishing, but I feel that that's the only real benefit and even then it's only a benefit at high level play.

                Paradox_of_WarP 1 Reply Last reply Reply Quote 12
                • T
                  TestPlay
                  last edited by

                  Would there be a range indicator for this so that I can know the reclaim area? For instance where I would like to set the attack move point to reclaim only "rock a" and "rock b" but not "rock c" and where I know I can set the attack move point so that I can reclaim all "rock a" and "rock b" and "rock c"?

                  1 Reply Last reply Reply Quote 0
                  • Paradox_of_WarP
                    Paradox_of_War @Exselsior
                    last edited by

                    @exselsior yeah I just watched the replay and it looked so sad.

                    Loom-L 1 Reply Last reply Reply Quote 0
                    • Loom-L
                      Loom- @Paradox_of_War
                      last edited by

                      @paradox_of_war terari summarised it best for me:
                      "now they are making reclaiming slower to make it fair to everyone (you can no longer outscale old men because of manual reclaim)"

                      Paradox_of_WarP 1 Reply Last reply Reply Quote 0
                      • S
                        snoog
                        last edited by

                        When will M29AI be released that can just play for us instead?

                        1 Reply Last reply Reply Quote 1
                        • Paradox_of_WarP
                          Paradox_of_War @Loom-
                          last edited by Paradox_of_War

                          @thewheeiienoob great let's make building speed and movement speed 5x slower also so the old men stop crying (their brains just work slower, it's only fair)

                          1 Reply Last reply Reply Quote 0
                          • ZeldafanboyZ
                            Zeldafanboy
                            last edited by

                            Stop reducing the volatility of the game. Volatility is not bad

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 5
                            • CheeseBerryC
                              CheeseBerry
                              last edited by

                              Big props to everyone actually testing out the new experimental ideas and giving constructive feedback!

                              Many of them will probably not work out and wont make it into the main game but that's what the testing is for afterall.

                              1 Reply Last reply Reply Quote 2
                              • CheeseBerryC
                                CheeseBerry
                                last edited by

                                Maybe a dumb question and probably not the right thread for this, but regardless:

                                Why is the high level 1v1 ladder so dead?

                                High level team games seem to be doing mostly fine afterall.

                                Are there some gameplay changes that could make (high level) 1v1 more popular?

                                TerariiT S 2 Replies Last reply Reply Quote 0
                                • TerariiT
                                  Terarii @CheeseBerry
                                  last edited by

                                  @cheeseberry said in Adjustment to the reclaim rates:

                                  Why is the high level 1v1 ladder so dead?

                                  bad gamemode

                                  @cheeseberry said in Adjustment to the reclaim rates:

                                  Are there some gameplay changes that could make (high level) 1v1 more popular?

                                  no rush timer 15 minutes

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    StormLantern Team Lead @CheeseBerry
                                    last edited by

                                    @cheeseberry

                                    I think its mainly two things. 1. Mapgen has made teamgames a lot better, so that even custom games are not as BO dependent anymore. 2. Jagged stopped casting 1v1 ladder.

                                    Making high level 1v1 more popular will mostly be dependent on a popular caster/streamer giving it attention. But im hoping the upcoming veto mechanic will help a little bit as well.

                                    Third, making the league system more prominent and changing custom games to unranked casual games would ofcourse help make the matchmakers more relevant in general. But its not clear whether that is worth it.

                                    1 Reply Last reply Reply Quote 4
                                    • S
                                      snoog
                                      last edited by

                                      changing custom games to unranked casual games

                                      Jesus.... talk about a bad idea

                                      S 1 Reply Last reply Reply Quote 0
                                      • WhiteheartW
                                        Whiteheart
                                        last edited by

                                        just make manually rock clicks speed the same as alt move

                                        1 Reply Last reply Reply Quote 2
                                        • S
                                          StormLantern Team Lead @snoog
                                          last edited by

                                          @snoog

                                          not saying its a great idea. But the question was how to make 1v1 ladder more popular. This would prob do that.

                                          1 Reply Last reply Reply Quote 0
                                          • waffelzNoobW
                                            waffelzNoob
                                            last edited by

                                            1v1 would be more popular if we deleted all other gamemodes 🗣️🗣️🗣️🗣️💯💯💯

                                            frick snoops!

                                            1 Reply Last reply Reply Quote 1
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