Why would you have left FAF?
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@jfuruness said in Why would you have left FAF?:
Also after meeting up with some people I learned about all the micro stuff you have to do with your commander in order to remain competitive. Such as move your commander to a spot before selecting to build something so that it's in range. Moving units to dodge artillery. Same for subs. Personally I don't like any aspect of micro stuff, I feel like it should be automated. Why can't the com get just close enough to build something, why is the default to walk right up to it? idk but to me the micro aspects of the game don't add to the fun.
Some problems lie in the source as FAF does not have the permission for it (at least afaik), so there are functions which cannot be changed without having to recode the entire game.
When talking about micro and macro, every RTS game obviously has both. FAF is by far one of the RTS games which are on the macro side. While it's true that decent micro is needed for the upper ratings, it's not a strict requirenment in lower ranked lobbies. Usually the call "use your ressources efficient (macro) and do not just suicide 30 tanks into some t1 PDs (small micro)" is enough to stay competitive. -
ah gotcha makes sense regarding the micro. As far as balance changes, ya I'm not sure where that list is?
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TY!
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My apologies. I just figured out the reason I wasn't getting games was that I wasn't also clicking the brown "PLAY FAF" button (or whatever it says) in addition to the blue 1v1 button. There's a case to be made that I'm just stupid and didn't understand how it works, but also, I'm not really that stupid and maybe it needs to be made a little clearer how it works. Thank you all.
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You are not the first person who has done that.
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Yeah others have had the same issue. Seems like the UI isn't very clear for some. Which I think is understanable in this case. Still, can you explain what your thought process was when qeueing? Since I believe all the different qeues should already be activated from the get go, so you only need to click the play button in order for it to work.
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@stormlantern my thought process was that I only want to play 1v1 because I don't want to subject my horrible play to a potential teammate
But ya, I figured clicking the 1v1 box was enough. The brown box says "PLAY FORGED ALLIANCE FOREVER", which I guess is kind of vague. It's a big enough box that it could theoretically say "Choose game type below and click here to search for game..." or something similar.
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Have it say "queue up" or something.
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@stormlantern Changing faction also unchecks the brown button
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@BlackYps see above for reference. Perhaps some button outline or glowing effect could help in addition to a textual change?
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1v1, 2v2, 3v3, 4v4 should look like checkboxes, and "Play" should look like a button. Like this:
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Why do I even need "yet another button" to enqueue? Why not automatically be enqueued as soon as you check any of the queues.
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Because we chose to enable all queues by default. We then need a separate button to start queueing otherwise you would be queuing as soon as you start the client.
We did this because many people seemed to be unaware that you can multiqueue -
So its checkbox time
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If the units looked more like rubber ducks like the new total anhilation game... No no wait. Don't do that.
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Hello, i'm not sure if i'm supposed to be here but I was just looking for my old map thread and noticed I wasn't banned.
If anyone cares, I left FAF around 2021/2022 roughly. That wasn't "I left but I still posted on discord" or whatever - but I forgot about FAF entirely and moved on with my life.
I wouldn't say that the game itself had any impact in leaving but it became too much of a chore to play if i wanted to take it anything other then playing Gorki or some other insane thing with a close few friends. The 1v1 ladder took hours for an Australian to find a game and honestly, the mapgen didn't help with anything either. It was more about the "work" I did, which was mostly mapping and then administration for mapping later on.
I am/was a creative person and so contributing here felt like doing "work", or a job that I wanted to do even. I think that is why I managed to become so invested in the status of this community and the "work" I put into it. I still put the same level of passion into my actual work, and it fustrates me to a similar level, though i'm not going to make a forum essay about why I can't hit tolerances on a lathe any time soon.
This is also what I think when I see people here fight endlessly about contributions that align with that they do in real life - you need to seperate what you do here from the work that actually progresses your career. And if you're going to put anything here into your resume (hello jip) you need to not spend your life here getting into heated circular arguements that cannot bring forth a positive compromise.
One day, I describe it as a "cable" in my mind snapping. My attachment to FAF if you will just left after years of arguing strongly about anything I deemed relevant here. I actually left design as a career entirely here and moved into engineering. I can now proudly say that I am "Craftsman" biass of the Australian Defence Force, and spend my time creating shit out of metal instead of making maps.
If i had any advice for you all now, and I do:
- You need to limit your attachement to the "work" you do here. You are not posting 5000 word essays about how you're going to rope over people not liking the work that actually earns you income and I don't really see a reason why you (or past me..) should be doing it here, for free.
- If you want people to take your balance issues or etc seriously, show that you are serious by making it into a mod that you can show off. It's really easy to do. It's interesting to see the same people arguing on the same problem for YEARS on end because they're basically asking someone else to put in the "hard" yards. Stat changes can be as simple as some copy pasting and changing a value, so just make it and test your own ideas.
- And ultimately, you need to remember that you are here because you want to play a fun video game. IF you want to "work", you should go and work at your actual job. Users in the LOUD project are NOT having the same problem this community has, because they're a group of people who just want to sit down and play a silly game about blowing up robots, not fighting for the sake of their white collar careers every single day on a half functioning forum that hasn't been visually upgraded since it was implemented. When was the last time you sat down and just played survival with your mates? Sent all 4 ACU's at one guy who doesn't speak your language, and were laughing about the 20 global elo you got for your trouble? if you're on the forums and you post here every day, this stuff might not be the core of why you show up anymore but, it needs to be - because it's why you came here in the first place.
Anyway, just my two cents.
I poked my head in earlier because I saw my old friends here talking about FAF drama on discord. It upsets me to see the same people trying to fight for their lives over the same topics with no real chance for anything changing. A battle that lasts until the other guy quits isn't healthly, and even if i agree with what I said years ago, i can't imagine why I would write so much on a video game forum about it. FtXCommando needs to hit the gym and not the keyboard buttons 4headAlso, if you're reading this and you have the required admin permissions, you may unhide, and enable ranked games on all of the maps under my account. All i ask is that if i search for them, is that I see people having fun playing them. Oh, and credit any edits.
Good luck, and don't actively make the place I spent my time as a young adult any worse that I once thought it was, cheers!