@blackyps said in Why would you have left FAF?:
yeah if I understand this correctly it essentially means that people will fall behind further and further until they are several minutes behind. So this doesn't sound like a feasible solution at all.
But this does mean that game only lags for a lager instead of lagging for everyone and game does not freeze when someone has lost connection.
it also may be considered to not be feasible that everyone lags when 1 of the 16 players lags.
it also allows players to spectate the game without lagging it to much
in Beyond all Reason i have seen as much as 50 spectators in 16 vs 16 game, or about 60-70 in 8v8 game
yes it does mean that you can fall behind by any number of seconds or minutes
but it does sound fine to me for casual games
in comparison for game being unplayable
also in BAR 8v8 someone can crash for example on minute 30
and players can decide to wait for him to launch the game again and catch up or just take his units and keep playing and if he will logs in again and load the game again and catch up to other players they can give him his base back.
in tourneys i see this fall behind feature be less desirable... but can probably make game pause automatically if players fall behind more than by 2 sec or something like that.
in case of sim lag i think in BAR it works that game does slow down to wait slow PC players but not always... it depends and idk how exactly it works there
Tho idk why were are discussing this here... don't think we can add this functionality to FAF