@redx said in Why would you have left FAF?:
Even if you could somehow convince Nordic to care about FAF, you would have to completely rewrite the game to completely solve lag and connection issues. The reason the game is so susceptible to connection issues is literally the very core of how the game's simulation engine works. You'd literally be better off porting all of the game mechanics and units to Spring or something than trying to change SC:FA into a client/server game.
Spring uses deterministic lockstep like supcom, besides you don't want an authoritative server RTS regardless.
Connection issues are in no way 'core' to how the game works. You wouldn't need to rewrite the game to solve network lag.
You'd most likely have to make significant changes to increase the sim tickrate (source of most of what appears as input lag) gracefully though.