@thecodemander said in Pending Balance Changes Feedback Thread:
@rowey Tldr of the changes: We hate aeon. We deleted their cruiser from the list of useful units, now its time for aeon gun and mercies because screw aeon I guess.
Also apparently we need to make sure that big failed pushes are harder to punish, oh and transports even more broken, and not really fix the atlantis or HARMS
Aeon have been receiving buffs for a while now without nerfing their most OP stuff. To list:
- Obsidians and Blazes were steadily buffed until they became strong, without nerfing the big ACU gun range advantage that was meant to offset weak T2 land.
- Their T2 gunships now have big alpha damage and AoE making them the best T2 gunships in the game to offset Aeon not having a fighter-bomber equivalent, but nothing was done with Mercy's cancerous aspects.
- Aeon labs are now the strongest for actual combat and are the best for ghetto gunships to cover for Aurora's low mobility, but big clumps of Auroras are still way stronger than other T1 tanks.
- Aeon T3 mobile arty is the only arty that can fire on the move. All other arties, notably Cybran T3, were nerfed with a 4s deployment time so it's nigh impossible to use them in the field against armies, indirectly buffing Aeon and Sera.
- Recent buffs to T1 frigates without really nerfing destros that much. They still outrange and are more powerful than UEF and Sera, and Cybran destroyers are no less shit than they were.
- Arguably GC claw fixes, but that's being nerfed again.
I don't think the balance team hates Aeon based on all that.