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    Lord_Greg

    @Lord_Greg

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    Best posts made by Lord_Greg

    • RE: Matchmaker Pool Feedback Thread

      I am concerned that most generated maps I played in the mode are 4v4 in nature. Thus there is an asymmetry that leads to 2v1 commander battles and short games as one commander dies and others don't have enough control anymore.

      posted in General Discussion
      L
      Lord_Greg

    Latest posts made by Lord_Greg

    • RE: Matchmaker Pool Feedback Thread

      I am concerned that most generated maps I played in the mode are 4v4 in nature. Thus there is an asymmetry that leads to 2v1 commander battles and short games as one commander dies and others don't have enough control anymore.

      posted in General Discussion
      L
      Lord_Greg
    • Endless freeze while loading unit lua

      We played a game today, and two players (Oprichnick_Vasya and Lord_Greg) had their game frozen. First happened right after a commander kill, and second after queueing attack of air superiority fighters and pressing Ctrl-G.

      I can't attach logs as they are not pictures, but here are the last lines:

      Vasya:

      debug: Current gametime: 00:18:30
      debug: Loading module '\000/projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua\000'
      debug: Loading module '\000/units/uas0201/uas0201_script.lua\000'
      debug: Loading module '\000/lua/aeon_naval_weapons.lua\000'
      debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000'
      debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000'
      debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
      debug: Loading module '\000/lua/sim/damagearea.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 5 score 1
      debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
      info: GAMERESULT : \000score 1
      debug: Current gametime: 00:19:00
      debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
      debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
      debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
      debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
      debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
      debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
      debug: Loading module '\000/units/xss0202/xss0202_script.lua\000'
      

      Greg:

      debug: Current gametime: 00:35:00
      debug: Loading module '\000/units/uaa0310/uaa0310_script.lua\000'
      debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
      info: Sending game result: 8 score 1
      info: SSB >>> TRACE GameResults: [8] = score 1, army = Teg
      info: CWldSession::DoBeat() unknown entity id (0x2ff0036c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00380) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00384) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0038a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0038f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00390) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00392) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00397) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00398) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003e7) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0042f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00451) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00454) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00455) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00456) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00463) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00467) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00468) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00480) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00483) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00487) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0048f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00498) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff004c1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff004c2) supplied in a pose update.
      info: Sending game result: 7 defeat -10
      info: SSB >>> TRACE GameResults: [7] = defeat -10, army = ToothFa1ry
      info: SSB >>> TRACE GameResults: ToothFa1ry has been defeated by Teg
      info: SSB >>> TRACE AnnounceDeath [KKB] ToothFa1ry  has been defeated by  Teg
      info: SSB >>> TRACE OnBeat() player has died: ToothFa1ry
      debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
      debug: Loading module '\000/projectiles/aaserpentine/aaserpentine_script.lua\000'
      debug: Current gametime: 00:35:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00124) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00125) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0019b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff001d7) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00269) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0035d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00380) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00384) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0038a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00390) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00392) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00397) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00398) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003c3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003d4) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003e7) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003f2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0042f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00451) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00455) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00456) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00463) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00467) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00468) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff004e9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff004ef) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00521) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0053b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0053c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0053d) supplied in a pose update.
      debug: Loading module '\000/units/ueb2305/ueb2305_script.lua\000'
      debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: send Ptr: A3EF0002 
      info: terminated 
      debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
      debug: Current gametime: 00:36:00
      debug: Loading module '\000/units/url0304/url0304_script.lua\000'
      

      https://replay.faforever.com/13385387

      posted in Game Issues and Gameplay questions
      L
      Lord_Greg