Just had a game on Moonlight swamps. Very dark texture, so it's impossible to see the height differences, and also that there's a lake in the middle. Checked the reclaim, which is imbalanced under water, and also not symmetrical on land.
Best posts made by Plasma_Wolf
The time it took for an ACU to teleport was something like 25-30 seconds, but recently it's down to 10 seconds. I don't recall a balance change for this. Maybe a typo occurred somewhere, but it should probably be brought up again.
Latest posts made by Plasma_Wolf
I can no longer see a notification when I'm invited to a party for the teamgames matchmaker. When I sent an invite, the other people also said they couldn't find a notification anywhere.
At this point, the whole notification bell at the top right of the screen is also missing. Did all this get removed in an update by accident?
Ok let me rephrase. Can we have 3v3 maps where the t3 air rush is not mandatory? even the 12.5x12.5 maps have this 'fun' feature.
Can we have something else than only 20x20 maps in the 3v3 matchmaker? I'm so sick of these maps.
@cyborg16 said in Billy nuke doesn't always fire on command?:
Sometimes when clicking to launch the billy nuke it doesn't fire. This may be when the ACU is building.
What I expect:
- launch the nuke
- continue other activity (move, build, etc.)
What seems to happen:
- stops other order
- does not always launch
This is exactly how the billy behaves, yes, if the ACU is building something, the billy won't fire. The ACU only stops its current activity, and you'll have to give the launch order a second time.
I never gave it any thought of it being a problem (and after thinking about it for a few moments I think it's still not a problem). I never checked if it's the same behavior with the normal TML, in which case both the Sera and UEF ACU would have to deal with it.
Hmm, it always has been 15 seconds then? Looks like normal simspeed just helps telesnipes. No need to look at it then
The time it took for an ACU to teleport was something like 25-30 seconds, but recently it's down to 10 seconds. I don't recall a balance change for this. Maybe a typo occurred somewhere, but it should probably be brought up again.
The map "Desert Strike" has one mex that can't be built, because it's halfway in the water. The other mex can be built. It's along the coastline of the mainland.
Sorry, I haven't checked this for a while. Which version of Phenom do you have? The current version in the map pool for 4v4 doesn't allow this mex to be built:
This map is 'Phenom Spartiate', marked as v3, has this unbuildable mex, along with all the misaligned icons that make it annoying.
The other map is 'Phenom Spartiate v2', which is marked as v4. That map is ok. But the map in the map pool is the one where it's all wrong.
I'd put Phenom in the category of game-breaking because of the mex that can't be built. It's mirror on the other side of the map can be built. Other than that, the asymmetry is not noticeable until you take a careful look at it. So the only things that need to be done is to relocate the mex that can't be built, and align the mex icons to the grid.
As for Therum, maybe some trick in the lighting settings could change it. Other than that, a change in the map textures should do it. With more visible terrain, the map can definitely work (both as 2v2 and 4v4). Depends on if the map author is willing to do this (if they're still around).
In the 2v2 pool, Therum is way too dark to see.
I've enjoyed 5v5 Pina Coladas but 4v4 is horrible. If the opposing team's player knows how to play when he doesn't have an opponent in his channel, and your team's player doesn't, the game's over at the start.
Edit: Phenom Spartiate is imbalanced with the mexes. There is one mex that is not placed symmetrically (might be more, but this one can be noticed right away).
Left, just above the line of water, vs right, just below the line of water. The one on the right side is placed closer to the water and can't be built because the hill is too steep.
Overall, Phenom Spartitate is not symmetrical in the textures, so it's very difficult to judge if the mexes are placed symmetrically, but I've got the impression they're bad.
(The mex icons are also not aligned to the build grid, but this is just visual)